Weather Changes, Night Racing in Gran Turismo 5

Gran Turismo 5 May 11th, 2009 by Jordan

nurburgring-gran-turismo-5

You don’t have to decrypt any secret messages for this tidbit of news!  Coming straight from Kazunori Yamauchi himself, weather changes and night racing can be expected soon.  GTPlanet user MGR managed to dig up the following interview with Yamauchi-san, conducted by Audi.  It’s part of the Audi R8 Meets Gran Turismo 5 mini-site and documentary, which gives two professional drivers the opportunity to compare the R8 in both the real and virtual world (also check out the video – including footage of the Nurburgring Nordschleife running in GT5: Prologue – on GTPlanet’s YouTube Channel).  Unfortunately, the video is in German, but Yamauchi’s interview is in print and can easily be translated.  In addition to dynamic weather and lighting, he also reiterates the inclusion of damage.  Here’s what he had to say…

Please excuse the rough, automated translation.  The original can be viewed on the last page of this PDF document.

FIVE QUESTIONS TO KAZUNORI YAMAUCHI

21jrkoyAudi:  The graphics of GT5 Prologue “is incredible realistic. What can you still in this game improve?
Kazunori Yamauchi: GT5 is a greater choice on motor vehicles and Routes offer. And we provide more features for Online communities to Disposal. We are also working with high live close to a graphic representation for rain and night.

Audi: How do you manage it, the cars as realistic in the game is over?
Kazunori Yamauchi: In order to replicate cars so graphically that they are each model the same position they need we are the real models. At the Audi R8, it was particularly difficult for high-quality materials of the interior to reproduce. Even with the body, it was not easy, level, This incredible precision to express. Not only the cars, as every tree looks at the Nürburgring his real counterpart frighteningly similar. Such influence Details the game behavior? We have the greatest respect for the innate
Power of the cars and also the nature. Therefore we consider every detail very carefully — even if it’s just a bush on the edge of the racetrack is. Our passion and our commitment are perhaps not always immediately, but they seem subconsciously to every player.

2e49ilxAudi:  What games can the fans of GT soon expect?
Kazunori Yamauchi: We are working on it, including weather changes, a race which may affect index. And damage to racing cars we will soon be able to simulate.

Audi:  We dare a glance into the distant future. What is Gran Turismo 9 anything to offer?
Kazunori Yamauchi:  I find it difficult to follow closely the developments so far predict. Gran Turismo is growing with the Automotive industry. When we consider the future of GT, we also consider the future of the Automotive industry.

UPDATE:  English versions of the video and translation are now available – thanks to Gecko for digging them up and sharing them in the comments!

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69 Comments

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  1. May 24th, 2010 at 6:35 pm - #
    blademask

    wow

  2. June 1st, 2009 at 3:28 am - #
    milez

    *logitech g25

  3. June 1st, 2009 at 3:27 am - #
    milez

    i hope they do great engine bay modeling and also wish they would add 360deg camera control similar to forza. also add brake fade. and if they do simulate damage, i hope they add flames, explosions (including tires) LOL. but i really miss the backfires from gt4.

    CANT W8 for the release + 6 speed support on gt25

  4. May 31st, 2009 at 9:43 pm - #
    Zuel

    WE NEED IT BUY THE TIME GT5 COMES OUT!!!!
    I wounder if it will work with any of my combat sims for my PC.

  5. May 28th, 2009 at 5:58 pm - #
    RADracing

    Yeah, can you imagine crashing at 200mph and catching air. It can actually simulate the spins and flips….LOL

  6. May 27th, 2009 at 8:54 pm - #
    Zuel

    Man it was my player the whole time. If GT works with that head unit oohhhh..

  7. May 27th, 2009 at 12:43 am - #
    Zuel

    I’ll give it another go.

  8. May 27th, 2009 at 12:24 am - #
    RADracing

    Just tried it again and it works. You have to download the file and open with media player.

  9. May 26th, 2009 at 8:10 pm - #
    Zuel

    @ RADracing

    The Video is not working.

  10. May 23rd, 2009 at 10:24 pm - #
    RADracing

    Here is another site that actually sells the headgaers but still in low rez ones they get to 1080p sony can probably make one with OLED and run the games in 3D

  11. May 23rd, 2009 at 10:17 pm - #
    RADracing

    You can see the similarities of the Sony Racing Sim with the round frame and the one in this video. Click the link to see the video: http://www.box.net/shared/7ozx78zcw0

  12. May 23rd, 2009 at 8:00 pm - #
    Zuel

    @Radraceing Where can I can more info on the OLED unit?

  13. May 23rd, 2009 at 12:07 pm - #
    RADracing

    I am sure PD already has something like this in the works. I also think when OLED screens come to market that the 3d head gear will also be in place for Sony, so no need for multiple monitor screens but an interactive motion sensing head gear screen.

  14. May 20th, 2009 at 3:41 am - #
    Zuel

    @ RadRacer and every one. GPS Tracker http://us.visionracer.com/realtimeracing.html

  15. May 19th, 2009 at 1:28 pm - #
    hm,m

    doesnt confirm anything for GT5. Just says its part of the vision for the future. Could mean GT8 even.

  16. May 18th, 2009 at 2:36 pm - #
    RADracing

    anyone remember when F1 CE came out with the PSP as a rearview mirror attached to the PS3. You think GT5 is going to be using this feature?

  17. May 18th, 2009 at 2:33 pm - #
    RADracing

    QUOTE: In the same time, GT5P has got 2 polys trees and is PS3 exclusive… I really hope PD’s engine will be fine tuned to run on ps3 flawlessly and to be the best racing game ever….

    That is the reason why GT5 is way above the rest of the competition. It’s so they can have the best sim racing game our there while all the rest play catch up. They are the only ones who knows best how to make the game work with their 3D engine and future 3D engines. They can plan ahead and be one step above the competition. They maybe slow but they know what they need to do to stay ahead. At least, I hope?

  18. May 18th, 2009 at 10:56 am - #
    Pete

    I really hope for stable 60fps in GT5. That’s a feature not many deliver and it’s worth so much.

  19. May 16th, 2009 at 3:01 pm - #
    maximou

    It’s exactly the reason why im worried about GT5 not evolving visually from Prologue. I think that their 3d engine is too demanding or not enough optimized while some engines, like EGO from Codemasters or the one Slightly Mad Studios use, can handle for example, cars and tracks deformations, real looking trees moving by the wind, beautiful lightenings, reflections on the windshield on cockpit view (!), anti-alias… Just look at Dirt 2 for example. But there is a counterpart, these games are 30fps only, 720p, and car models are way beneath Prologue’s level. In the same time, GT5P has got 2 polys trees and is PS3 exclusive… I really hope PD’s engine will be fine tuned to run on ps3 flawlessly and to be the best racing game ever.

  20. May 16th, 2009 at 10:38 am - #
    paskowitz

    The Nurburgring has already been confirmed to be in GT5 so your hopes are answered. I worry about one thing though. Does the PS3 have enough power to render 1080p, 2-4x AA, 60FPS, weather cycles, 16+ cars, damage, Ai, physics, dynamic reflection, and super detailed cars and tracks all at once. That is a lot even for a top top end gaming PC (which the PS3 is not). Heck this game is getting into Crysis territory. Well if anyone can pull it off its PD.