◆ SNAIL [Spec] Racing - Join Now!Open 

  • Thread starter Thread starter zer05ive
  • 152,976 comments
  • 15,170,429 views
It's been 2 months since I ordered and installed this one. I haven't had alot of practice with it but I can say that I like the concept. My Thrustmaster T598 came with a 2 pedal set, and a promise for a load cell brake pedal to be released early 2025. Well that didn't happen. They did release a 3 pedal set, but still no load cell. After some looking around I found this temporary (maybe permanent) solution. Link below

Brake Pedal MOD [Thrustmaster Raceline Pedals LTE / III, T598] (PC, PS – 3DRap Sim Racing https://share.google/gNTZisqDbpnapVE1U

3D Rap is an Italian based company with a lot of sim racing goodies. The one I've purchased here adds progressive resistance to the brake pedal which I find useful to help me know how much braking force I'm giving in VR. There's no brake meter on screen for me to refer to and I've always had a hard time knowing where 50 or 80 percent was. With some end point settings changes and some time I've gotten a little better at it, with the short amount of usage I've been able to get in. For what it is material wise it was pretty expensive, just a couple pieces of plastic-like (elastometer) material basically. But I think it will help me improve once I get the time to race more.

1000008108.webp
1000008107.webp
 
It's been 2 months since I ordered and installed this one. I haven't had alot of practice with it but I can say that I like the concept. My Thrustmaster T598 came with a 2 pedal set, and a promise for a load cell brake pedal to be released early 2025. Well that didn't happen. They did release a 3 pedal set, but still no load cell. After some looking around I found this temporary (maybe permanent) solution. Link below

Brake Pedal MOD [Thrustmaster Raceline Pedals LTE / III, T598] (PC, PS – 3DRap Sim Racing https://share.google/gNTZisqDbpnapVE1U

3D Rap is an Italian based company with a lot of sim racing goodies. The one I've purchased here adds progressive resistance to the brake pedal which I find useful to help me know how much braking force I'm giving in VR. There's no brake meter on screen for me to refer to and I've always had a hard time knowing where 50 or 80 percent was. With some end point settings changes and some time I've gotten a little better at it, with the short amount of usage I've been able to get in. For what it is material wise it was pretty expensive, just a couple pieces of plastic-like (elastometer) material basically. But I think it will help me improve once I get the time to race more.

View attachment 1481125View attachment 1481126
Your experience might be mixed since your current pedal measures travel rather than pressure.
 
Your experience might be mixed since your current pedal measures travel rather than pressure.
Yes sir, that's kind of been my issue. I couldnt tell how far down I was in the range of travel I had. Although this isn't a pressure based system still, it does allow me to feel where im at distance wise based on the resistance im feeling.
 

full

Here are the unofficial results from our league night on September 21, 2025

Click here for this season's points standings and click a tab at the bottom for more detail.

Click here if the data linked above has already been archived and you would like to view it.


Division 1
  1. PReC_ErickGTSan --- voted to eliminate Round 1
  2. Ridger23 ---------- voted to eliminate Round 1
  3. superb3113 -------- voted to eliminate Round 1
  4. Kgffty ------------ voted to eliminate Round 3 - Prize B
  5. JamCar0ne --------- voted to eliminate Round 1
  6. Nic-KL ------------ voted to eliminate Round 1
Division 2
  1. RacingChamp30 ----- voted to eliminate Round 3
  2. zoomzoomMf -------- voted to eliminate Round 3 - Prize A
  3. Mac1032763 -------- voted to eliminate Round 3 - Prize C
  4. Skaggszilla97 ----- voted to eliminate Round 2
  5. jakeblack3 -------- voted to eliminate Round 3
  6. Tex_Hill ---------- voted to eliminate Round 1
The round that received the most elimination votes was:
Round 1 - Mazda Roadster Touring Car (RH) at Michelin Raceway Road Atlanta - S03 Sunset (10 laps)
Therefore, the entire combo has been dropped from next week's line-up. @ZoomZoomMf wins Prize A, and gets to choose an entirely new car and track combo to replace it.

The round that received the second most elimination votes was:
Round 3 - AMG Mercedes-AMG GT3 '20 (RM) at Tokyo Expressway - Central Clockwise - C03 Sunset (13 laps)
This means either the car or track will be replaced for next week's line-up. @Kgffy is the Prize B winner and they have the option to freeze the car or the track, or they can give that option to the Prize C winner. If they give the freeze away, they get to decide what car or track replaces the part of the combo that is left unfrozen by the Prize C winner.

Prize C goes to @Mac1032763 - they get whichever option the Prize B winner does not select.

Preliminary prize winners, please don't announce your prize selection until all incident reports have been filed and it's confirmed you don't have any penalties.
  • It is recommended you visit SNAIL combo history, along with other data on our car and track history, to review how many times we've raced each car and/or track.
  • Please remember, originality is always appreciated. Although not required, picking cars and tracks we've never raced is a plus.
  • What's more important is, you thoroughly test any combo you are considering, before making it your official selection.
    • For example, any car you select must not hit its rev limiter, either hard1 or soft2, at any point during a race, even in the draft.

IMPORTANT:
  • When posting your Prize A or Prize B selection, please list the complete in-game name of the car and/or track you are selecting.
    • For example, if you want to choose the Integra Type R as your car selection, post "Honda Integra Type R (DC2) '98".
    • If you want to select Monza for your track, post "Autodromo Nazionale Monza".
    • Being specific helps us to update the lineup accurately and also helps avoid any confusion among the drivers.
  • Please be sure to list the HP and Weight (LBS) of any car you select.
  • For track selections, include the Preset Weather and the Time of the Day (e.g.: S01 Afternoon) or it will be set to default.
    • Available settings can be found under Time/Weather Settings, when creating an online Lobby, after selecting your track.

Car Selection Guidelines
See Section 3 of the SNAIL OLR, Policies and Guidelines.

Track Selection Guidelines
See Section 3.1 of the SNAIL OLR, Policies and Guidelines
.

1Hitting the "hard" limit causes the RPMs to "bounce" and reduces torque and speed.
2Hitting the "soft" limit ceases all acceleration potential. Meaning, you're not going to go any faster.
 
Back