Jerry60
(Banned)
- 292

- Paraguay
peterboese Yesterday To 18:17
Sol 1.6 alpha 1 reset your sol_config! http://www.mediafire.com/file/msbd9pv77pd6jkj/Sol_1.6_alpha_1.7z/file https://www.dropbox.com/s/a4fzds994gi309n/Sol 1.6 alpha 1.7z?dl=0 This is a very first, uncomplete version of Sol 1.6 This represents just 10% of its full potential. There are many things under construction and i will do alot of changes later. Many things are deleted and moved to a different folder structure. So maybe its better you delete the /extension/weather/sol folder
- core: directional ambient light:
# 2 switches in sol_config/page 8 for 3 function modes:
# ambient__use_directional_ambient_light and ambient__use_overcast_sky_ambient_light are activated, will make a combination of the old directional ambient light from Sol 1.5.1 controlled by the overcast modifier
# only ambient__use_directional_ambient_light is activated - this is just the Sol 1.5.1 directional ambient light
# only ambient__use_overcast_sky_ambient_light is activated - directional ambient light is just calculated by the view angle and the color of the sky
[18:17]
- clouds: new skysim class and new cloud classes
# The clouds are managed with layers for different cloud types
# With this first start, there are just a Culumus, Stratus and Cirrostratus layer
# All weather are defined just with this 3 types, this will be changed in future versions
# Clouds are repositioned like a conveyor belt.
# Clouds positioning is simplyfied in the first alphas. They are positioned in a simple grid. This will be change in future releases.
- clouds: 2 types of performance improvements with sol_config/page 6
# 0 = the color calculation of all clouds are done every frame
# 1 = only the clouds in FOV are calculated every frame, the others are calculated per "clouds__render_per_frame"
# 2 = the amount of clouds, which are calculated per frame is strictly "clouds__render_per_frame"
## Option 2 will bring you the most CPU optimization !
## Small values and low framerate will lead to visual graphic updates!
- weather definitions: all weather are overhault to use the new skysim
- ppfilter/custom configs: removed __Sol_ACC and __Sol_HC
- ppfilter/custom configs: __Sol_Extra, more Gamma with overcast
Sol 1.6 alpha 1 reset your sol_config! http://www.mediafire.com/file/msbd9pv77pd6jkj/Sol_1.6_alpha_1.7z/file https://www.dropbox.com/s/a4fzds994gi309n/Sol 1.6 alpha 1.7z?dl=0 This is a very first, uncomplete version of Sol 1.6 This represents just 10% of its full potential. There are many things under construction and i will do alot of changes later. Many things are deleted and moved to a different folder structure. So maybe its better you delete the /extension/weather/sol folder
- core: directional ambient light:
# 2 switches in sol_config/page 8 for 3 function modes:
# ambient__use_directional_ambient_light and ambient__use_overcast_sky_ambient_light are activated, will make a combination of the old directional ambient light from Sol 1.5.1 controlled by the overcast modifier
# only ambient__use_directional_ambient_light is activated - this is just the Sol 1.5.1 directional ambient light
# only ambient__use_overcast_sky_ambient_light is activated - directional ambient light is just calculated by the view angle and the color of the sky
[18:17]
- clouds: new skysim class and new cloud classes
# The clouds are managed with layers for different cloud types
# With this first start, there are just a Culumus, Stratus and Cirrostratus layer
# All weather are defined just with this 3 types, this will be changed in future versions
# Clouds are repositioned like a conveyor belt.
# Clouds positioning is simplyfied in the first alphas. They are positioned in a simple grid. This will be change in future releases.
- clouds: 2 types of performance improvements with sol_config/page 6
# 0 = the color calculation of all clouds are done every frame
# 1 = only the clouds in FOV are calculated every frame, the others are calculated per "clouds__render_per_frame"
# 2 = the amount of clouds, which are calculated per frame is strictly "clouds__render_per_frame"
## Option 2 will bring you the most CPU optimization !
## Small values and low framerate will lead to visual graphic updates!
- weather definitions: all weather are overhault to use the new skysim
- ppfilter/custom configs: removed __Sol_ACC and __Sol_HC
- ppfilter/custom configs: __Sol_Extra, more Gamma with overcast