TRM looks imminent too.Road America by Lilsky will be released later today. Start hitting that F5 key guys
Looks like Brahman were duped. The car they released was the correct one, but it is awful. Grab the one from Assettoland instead, it's improved but still not great.
Would you have a tip where to find the TCL Jaguar E-Type - the packs I found on the VAC discord do not include the Jaguar :-(
This is a CSP feature designed to auto-find the exhaust manifold of a car and color it depending on engine heat.
With the Corvette apparently it doesn't properly auito-find the correct 3D objects.
It can be trouble shot by setting up the feature MANUALLY in the car config file.
Nice but you didn't include the AO, there's a template folder in the latest download of the car with it all in there. Great skin though 👍
View attachment 917328
absolutely correct @norms - my bad... thanks for the review/update.
AO now included with skins (just updating 2x DDS files only), cheers!
EDIT - (note: most probably working-off a previous version, all good.)
Question: What data would cause a car body to suddenly rise almost a foot over its rear wheels in a foward leaning pitch when selecting Align Using Data in CM showroom?![]()
Hmmm, interesting. Adjusting that figure does nothing in Showroom but does have drastic effects when you attempt to drive it. Like flipping the car upside done if you make drastic changes in the positive direction. Makes me wonder how useful align using data really isIf it is just a visual problem, suspension.ini:
BASEY=
adjust that figure.
Really? It should immediately adjust the height of the car with "align using data" ticked. Maybe something is up with your CM?Hmmm, interesting. Adjusting that figure does nothing in Showroom but does have drastic effects when you attempt to drive it. Like flipping the car upside done if you make drastic changes in the positive direction. Makes me wonder how useful align using data really is
Perhaps. Other changes are reflected immediately upon saving but not that oneReally? It should immediately adjust the height of the car with "align using data" ticked. Maybe something is up with your CM?
Formula COVID-19 is now complete! Be careful not to wear through the rolls, them rolls ain't cheap!
Thanks to @norms for the guidance on the textures and collider mesh!
This is brilliant, I love it. Thanks for making this.
I hope you don't mind but I've made some personal changes to the car.
View attachment 917340
Perhaps. Other changes are reflected immediately upon saving but not that one![]()
LOLQuestion: What data would cause a car body to suddenly rise almost a foot over its rear wheels in a foward leaning pitch when selecting Align Using Data in CM showroom?![]()
Whoa whoa.If it is just a visual problem, suspension.ini:
BASEY=
adjust that figure.
Thank you all for your quick responses. After 4.5 hours of debugging network issues and then an hour of trying to resolve this one I'm going to bug out for the evening and try again tomorrow. Will report on my findingsLOL
Whoa whoa.![]()
That's not how you adjust that or at least not the first thing to look at. BASEY is what gives the front or rear of the car it's center of gravity. That's how you can make a F1 car feel like you're driving a van. By raising BASEY the weight transfer rises and rises at a higher position than from the wheels of the car. Look at BASEY and make sure the numbers are realistic. Like 0.05 or 0.1 or 0.15, nothing like 5.87 or anything like that.
You're going to want to go into car.ini though and adjust the graphical aspect of the model.
car.ini:
[BASIC]
GRAPHICS_OFFSET=0,-0.57,-0.25 ; 3 axis correction (x,y,z), applies only to the 3D object of the car. in meters
GRAPHICS_PITCH_ROTATION=0.5 ;- ; changes 3D object rotation in pitch
This is what you're after most likely.
Road America by Lilsky will be released later today. Start hitting that F5 key guys
Formula COVID-19 is now complete! Be careful not to wear through the rolls, them rolls ain't cheap!
Thanks to @norms for the guidance on the textures and collider mesh!
I can help get the body in shape if you'd like. Message the issue if need be.Thank you all for your quick responses. After 4.5 hours of debugging network issues and then an hour of trying to resolve this one I'm going to bug out for the evening and try again tomorrow. Will report on my findings![]()
LOL
Whoa whoa.![]()
That's not how you adjust that or at least not the first thing to look at. BASEY is what gives the front or rear of the car it's center of gravity. That's how you can make a F1 car feel like you're driving a van. By raising BASEY the weight transfer rises and rises at a higher position than from the wheels of the car. Look at BASEY and make sure the numbers are realistic. Like 0.05 or 0.1 or 0.15, nothing like 5.87 or anything like that.
You're going to want to go into car.ini though and adjust the graphical aspect of the model.
car.ini:
[BASIC]
GRAPHICS_OFFSET=0,-0.57,-0.25 ; 3 axis correction (x,y,z), applies only to the 3D object of the car. in meters
GRAPHICS_PITCH_ROTATION=0.5 ;- ; changes 3D object rotation in pitch
This is what you're after most likely.
You're absolutely correct! Damn, that was silly of me, I even knew what you just stated to be trueI best check some references in future instead of using my memory as that is a dangerous thing at the best of times! Apologies @deCarrera
Related to that point though, I've just had a quick go with the CM showroom on a random car and raising BASEY definitely changes immediately with align using data, that's still a bit confusing why yours doesn't @deCarrera![]()
This is amazing! I love all the little details, like the tire compounds and the gears. Nice fuel level too![]()
This is a great performance upgrade...I still think it needs the road surface smoothing more...ps the track edges also need the alpha reapplying in the shader...looks a little weird as is
Can someone repost the link or can upload this track? Sonoma is a great track and my AC reboot version is a not optimized
Formula COVID-19 is now complete! Be careful not to wear through the rolls, them rolls ain't cheap!
Thanks to @norms for the guidance on the textures and collider mesh!