Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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PMR models are notoriously bad with mapping. Tried to make a skin for the PMR Civic GT500 and Mosler MT900R and it genuinely broke my spirit and retired me from skinning lmao. So bad I still have nightmares.
 
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so close!!
may i ask which livery (GT500) it was?
Sad Manchester City GIF by ElevenSportsBE
 
I also made a fuel mod which forces the cars to pit once in my season (20 lap races). Just like in all my other seasons, you have to do the full qualifying in order to keep this functioning because AI cars need at least 2 full laps to determine the correct fuel level to start.
Just in case you'd like to be free from the need of doing the full qualifying just to obtain the correct fuel level, you can use the fuel_cons.ini of the car to have an estimate at start.

Code:
    function this.initFuelConstants()
        local carData = ac.INIConfig.carData(this.ac_id, 'car.ini')
        local max_fuel = carData.get(carData, "FUEL", "MAX_FUEL", -1)
        if this.fuel_mult > 0 then
            local carfuel = ac.INIConfig.carData(this.ac_id, 'fuel_cons.ini')
            this.fuel_cons = carfuel.get(carfuel, "FUEL_EVAL", "KM_PER_LITER", 1.5) -- default value 1.5km per L if fuel_cons.ini doesn't exist
            this.fuel_cons = this.fuel_cons / this.fuel_mult
            this.fuel_autonomy = this.fuel_cons * max_fuel
            --ac.log(this.ac_name.." fuel autonomy = "..this.fuel_autonomy)
            this.fuel_max = max_fuel
        else
            local carfuel = ac.INIConfig.carData(this.ac_id, 'fuel_cons.ini')
            this.fuel_cons = carfuel.get(carfuel, "FUEL_EVAL", "KM_PER_LITER", 1.5) -- default value 1.5km per L if fuel_cons.ini doesn't exist
            this.fuel_autonomy = this.fuel_cons * max_fuel
            this.fuel_max = max_fuel
        end
    end

If you want, check DumbAI here https://www.gtplanet.net/forum/downloads/dumbai.7322/ and pick the lua code part you want , it is located in bot.lua lines 1614 - 1630 and takes into account the fuel multiplier set by player at start.

There is also a blue flag behavior in the app btw.

I experienced fuel_cons.ini gives a conservative estimate against reality but in DumbAI it is partially compensated automatically at refueling.
 
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I want to say that it's most likely a over-eager "new tarmac" shader conflicting with a pp-filter? And the racing-line has the "groove" texture overlaid making it look different? I looks like if the groove wasn't there, the track would be that dark full-width? Perhaps test with the standard pure pp-filter?

Another thread to pull perhaps, is: My AC used to look like that when we all first moved to LCS. Really bright (white) at the horizon, weird blue above, nuclear grass, very strong contrast etc. @Peter Boese dropped a gem while helping someone else, and led to me turning off all HDR related stuff in Windows and CSP. Worked a treat. That could be making the blackity-black maybe?
Tried the standard pure filter, and also just 'default' and still getting something similar.

I also already had the HDR stuff off in Windows - but not sure about within CSP - It looks like it's off (I can only find this setting below), but still getting the same outcome.

1792491720334.webp


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so close!!
may i ask which livery (GT500) it was?
Sad Manchester City GIF by ElevenSportsBE
I tried with the simple pre-season test livery, look at this **** lol

Capture d'écran 2026-04-09 090422.webp


And the Mosler isn't better, it's all wobbly and warped.

__custom_showroom_1783863703.webp


But I have some things finished for JK's stws. Don't think these skins been released but what do I know anymore

__custom_showroom_1792492219.webp

__custom_showroom_1792492259.webp
 
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I have a question to the track modders. Some tracks feels very flat on the tarmac, like a carpet. No roadfeeling in the wheel. Is it possible to change some parameters (surfaces.ini) to make it more alive?
 
Tried the standard pure filter, and also just 'default' and still getting something similar.

I also already had the HDR stuff off in Windows - but not sure about within CSP - It looks like it's off (I can only find this setting below), but still getting the same outcome.

View attachment 1573278

View attachment 1573277
@andrevr
Fixed it! Well.. the road part at least (that was the main bit that was irking me.

1792503252914.webp

The fix?
In the ext_config.ini, I changed the ACTIVE = 1 in the below, to ACTIVE = 0

[INCLUDE: ../../common/ext_config-pyyer-monza-asphalt-resurface.ini]
ACTIVE = 1
RESURFACE_MULT_NORMAL = 1.05
RESURFACE_MULT_DARK = 0.75
 
I have a question to the track modders. Some tracks feels very flat on the tarmac, like a carpet. No roadfeeling in the wheel. Is it possible to change some parameters (surfaces.ini) to make it more alive?
I think it depends exclusively on what modders are able (or make the effort) to do with surface modelling. I am working on a rally stage (which has been slowly converting itself in a freeroam) that could take me about a year at least to finish, because I try to put an extra effort in modelling the surface with all bumps, jumps and holes. It's a shame for me that modders give a finished status to tracks that could be taken as good enough to give it a 0.5 version, aswell they doesn't have time or guts to model the surface properly.
 
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I have a question to the track modders. Some tracks feels very flat on the tarmac, like a carpet. No roadfeeling in the wheel. Is it possible to change some parameters (surfaces.ini) to make it more alive?
Some days ago, I tried to edit the surface.ini from Cleveland Burke Lakefront Airport (Breathe version), previously reading on several forums to get some tips. But the parameters I changed didn't have any effect on the surface. The track does not have any bumps and still being a carpet :/
 
I'm going to ask, Cause i got tired of searching @delpinsky is the any chance that you could upload the latest version of all the GTP Modding cars you have released over the years? Specifically on the download section? It would help A LOT for the mega skin archive thing we got going, Instead of having people search trough 40 differen pages on the forum to find your stuff. + it would just be better in general for those users here. If you got no plans for that, are you fine with me doing it?
 
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Just a little thing or two I've wasted/spent nearly 4 years on.. Hope you enjoy..




 
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Honda S2000 SPOON Super Taikyu 2001 Public Release!!
Download: https://sharemods.com/yw7ay5q813fw/s2000_spoon_st_2001_101creative.rar.html
Converted from GT7
-Custom Dashboard
-Full AO inside & outside for improved depth and realism
-Race-accurate interior details
-N1 Spec Physics
-Authentic high-rev naturally aspirated power delivery
-Stock gearbox ratios
-CSP Optimized Settings
-Driver Animation


__custom_showroom_1792529137.webp__custom_showroom_1792529131.webp__custom_showroom_1792529120.webp__custom_showroom_1792529014.webp__custom_showroom_1792528989.webp__custom_showroom_1792528983.webp__custom_showroom_1792528968.webp__custom_showroom_1792528935.webp__custom_showroom_1792528929.webp__custom_showroom_1792528924.webp
 
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