Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Has any one here re-created a championship for the 1989 World Sportscar Championship, endurance group c?
The 1989 World Sportscar Championship season was the 37th season of FIA World Sportscar Championship motor racing. It featured the 1989 FIA World Sports Prototype Championship, which was open to Group C1 Sports Prototypes, Group C2 Sports Prototypes and IMSA GTP cars.
The championship was contested over an eight round series which ran from 9 April to 29 October 1989.
We probably have all the cars and all the tracks.
 
No "official" announcement were made, but Legion had some time ago updated the glorious Nissan Bluebird Super Silhouette. Just the name of the car gives me goosebumps.

Not sure what were updated, but at least the steering animation got fixed. It's a very fun car now. And there really ain't too many Bluebirds around, it's good to have a one like this.

Updated again today. Small glass and logo shadow/transparency fixes.
 
CM causing 99% CPU
Hi folks. I have a bit of a quandary where CM is causing my game to tank severely. If I run vanilla AC it's runs without a hitch. Things I have already tried:

(PC is more than capable of running it without issues)

Do a complete re-install of everything after deleting

C:\Program Files (x86)\Steam\steamapps\common\assettocorsa

C:\Users\%username%\AppData\Local\AcTools Content Manager

C:\Users\%username%\Documents\Assetto Corsa

Increase controller FFB Step

Uninstall CSP

Set controller to keyboard and mouse
 
CM causing 99% CPU
Hi folks. I have a bit of a quandary where CM is causing my game to tank severely. If I run vanilla AC it's runs without a hitch. Things I have already tried:

(PC is more than capable of running it without issues)

Do a complete re-install of everything after deleting

C:\Program Files (x86)\Steam\steamapps\common\assettocorsa

C:\Users\%username%\AppData\Local\AcTools Content Manager

C:\Users\%username%\Documents\Assetto Corsa

Increase controller FFB Step

Uninstall CSP

Set controller to keyboard and mouse

This may helps
 
The point stills stands. Kunos encrypted AC. Someone busted it and now content manager has a button to unpack kunos cars (and others) within it....
Ilyja didn't have to add that unpack button if he didn't want to.

So on the one hand there was a development above what vanilla AC could offer, which has now been reversed for people who want to encrypt their rips...

From where i sit, that has some nice ironies to it no?

And no, i am not trying to be clever, just having an input into this because we are not seeing encryption = quality, which was one of the selling points....

I would like to see a more mods of espirits level that are encrypted because they meet a certain standard.....
That isn't happening, which is what was being talked about first...

Currently what we have is cars being encrypted which then get put on the naughty list, or the bad mods, list by rusty.... something isn't working well there is it?

Oh and before you say someone is uneducated.... make sure you know how to spell 'knowledgeable' first....
i see the irony, and i cant say anything good about encrypted models or its existance and a missing "e" I :bowdown:praise you :rolleyes:
 
I have made some Suzuka TV cams based on the F1 footage from 2018 / 2019. All cameras and behavoir modelled on the real TV cameras. Unzip then place in your data folder for RT_Suzuka.

This is really good camera. Every FOV and also FOV_GAMMA are carefully tuned. You must have spent hours to test and adjust. I like it. Thank you.
 
Cams and GrassFX for Yatabe.
Have Fun.

upload_2021-1-23_9-20-39.png
 

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Updated my 2021 WeatherTech Racing RSR paint (for ACF RSR-19), has the proper stickers from the Roar testing. The windshield decal isn't great, but it's the best I can do for now until some high res pics start coming in. I'm planning on making a small pack of 2021 Daytona 24 hour paints for other cars, most likely will post them on RD though.

-download goneski-

7RBAMey.jpeg
 
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I also did not want to carry on to version 1.5 as no way is this car half way to version 2 in my opinion of course. So I settled on v0.9

First off, thanks for the excellent updates. I'm not a single seater person generally, but I have added this to Stereo's FF car and now have a '60s and '70s starter car.

Secondly, sorry for being a pedant, but v1.5 isn't halfway to v2.0, after 1.9 comes 1.10, 1.11, 1.12 and so on...

Back into my cave :P
 
The modder that released it never had high standards to begin with, on top of that, his stuff are encrypted. Its a shame since that dude has released quite a bit of interesting cars but all need some sort of work.

It is funny that after all that discussion about big moral an ethic about encryption in the past this issue comes to this simple point. That's all.
 
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Updated my 2021 WeatherTech Racing RSR paint (for ACF RSR-19), has the proper stickers from the Roar testing. The windshield decal isn't great, but it's the best I can do for now until some high res pics start coming in. I'm planning on making a small pack of 2021 Daytona 24 hour paints for other cars, most likely will post them on RD though.

Download here, enjoy.

7RBAMey.jpeg

Good job. This is for the Porsche 911 RSR-19 by ACF? Remember it helps to identify the mod -- I have 150 Porsche mods.

This little beast would be a fun mod.

 
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Good job. This is for the Porsche 911 RSR-19 by ACF? Remember it helps to identify the mod -- I have 150 Porsche mods.
Yes for the ACF 911 RSR-19, I did include the name in the post but maybe it wasn't clear enough. 150 Porsche mods is impressive though, my collection isn't quite that big yet! :)
 
Hi guys, i adore this mod, looks absolutely amazing.
Only issue i have is that under braking it shakes my wheel pretty bad.
Anyone else have this issue (TX Wheel)
Is it something to do with ABS setting in control settings?

I can live with it, but no other car does this.
Any idea what i can do to solve this?



Screenshot_legion_ferrari_512s_cl_rt_misano_22-0-121-23-45-56.jpg
 
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Hi guys, i adore this mod, looks absolutely amazing.
Only issue i have is that under braking it shakes my wheel pretty bad.
Anyone else have this issue (TX Wheel)
Is it something to do with ABS setting in control settings?

I can live with it, but no other car does this.
Any idea what i can do to solve this?

To answer my own question, do you have ABS on in control settings? I think that you do. As I just gave it a spin and when the ABS kicks in my wheel also vibrates badly.

Further question is why use anything else other than 'Factory' in the driver aids section? Either rectify that or use the ABS as an indication that you are braking too hard and aim to never have it engage. ( maybe in the future I'll just set slip to 1.00 so this doesn't happen)

As an explanation, the car of course doesn't have ABS but it still has a definition file for it.(electronics.ini) I can't say I remember why but the settings are set for only 0.10 slip and 100hz, and with each on/off cycle of grip/slip causes the wheels to grab, alot of scrub in the geometry gives rise to alot of force at the wheel.
 
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That's a little rude but listen my reason.

- Do you like every post? I guess not.
- Do you listen to or care more the people that shares same opinion as yours or explain themself with reason? Probably yes.
- Do you trust the people about a thing that you think they know more than you? Again, probably yes.

So, my opinion is to give people the right of authority that the community thinks they know something about these stuff. It's simple.

You may agree or not, but beside admins or moderators, these people can be called experts or experienced ones about modding. Their opinion about modding shold be listened, don't you agree on that one?

Again, 100 likes is a fictional thing. There might be some other qualification for it. But what I mean is there should be a qualification about it. We can vote, but the thing we vote should be heard more. Simple.

i.e. An "Expert" could be access a encrypted mod owner about fixing or updating some stuff until the owner's mod reaches a certain level of quality. After that the owner can work upon it for making it better and share it with encryption again. But if the owner is unwilling to cooperate or unaccessable, the post could be removed from the thread until it gets a certain level of quailty.

I am sorry, but where I come from, trying to shut people up is considered rude.
I just used irony to try to suggest where your proposed feature could lead.

You can save the ranking proposal, though, for the upcoming Ilia's Workshop, where ranking the content would make sense. But instead of only allowing a certain elite to vote, it would be better to list all the votes, so anyone could have their own assessment on the results. The reviews allow the same, and usually are far more informative than a star ranking, provided you already know the reviewer's take on similar content.

Anyone who sticks around here long enough should be able to know those who have a similar point of view or preferences, who values feedback over visuals, or the other way around. Should be able to know the car or tracks specialists, the skinners, the physics or 3D model "fixers"...

Heck, one should even be able to discern the cliques that run around, how those shape and change, and sometimes dissolves.

One would see how some "experts", backed up by a clique, would push away good modders over some argument regarding "realistic physics" ou "correct FFB". The modders usually head somewhere else, and the "experts" disapear, or change their opinions.

Just because, depending on the season, people's opinions sometimes are for the highest possible quality, sometime for just having that content no matter what. Sometime they argue for "realism", but later the "feeling" becomes more important. At times, the correct car maker parameters are of utmost importance, other times a mod is praised for "how the physics where well interpreted and give the *corrrect* feedback". Sometimes a track surface is too flat and not realistic, other times it is too bumpy, no matter if it reflects the actual track or not.

So, the modder's luck around here, the reputation and lifetime, are actually depentent on the season, and the mood of the "experts" and cliques. So, I beg your pardon, but I am unable to see the value of highligthing and boosting any sort of "experts" opinion, based on any narrow criteria, whatever it is.

Of course, if one just checks in for the messages with download links, this would not be the case.
But if one feels the download links are getting lost among the discussions, a simple search for "http" should yield those messages, even those with embeded URL, just be sure to hit "Show Classic Search Results" on the top of the results page.
 
Hi guys, i adore this mod, looks absolutely amazing.
Only issue i have is that under braking it shakes my wheel pretty bad.
Anyone else have this issue (TX Wheel)
Is it something to do with ABS setting in control settings?

I can live with it, but no other car does this.
Any idea what i can do to solve this?



View attachment 986600

You might adjust the brake bias (under "Generic" settings) to see if that makes a difference.

I tried this, Legions Ferrari 512S Coda Lunga, with my TS-PC Racer. I did notice a little "shudder" but it feels appropriate for a vintage race car. It did seem to break loose a little too easily when lapping Donington, but adjusting the brake bias can reduce this, depending on your driving style and the pedals you're using.

One of Legion's cars I'm really enjoying right now is the Porsche 917K '71. That's a blast to drive if you haven't tried it yet.
 
Hey Guys,

I seem to recall other members complaining about the P13C crashing their game. Today, I noticed some strange graphical glitches on the car (missing body parts) when viewing a replay, thus i decided to re-install the mod from scratch. It is then that I noticed a file called "dwrite.dll" that, according to the install instructions, needs to be installed along with the provided "content" and "system" folders and one needs to accept all overwrites. I ended up installing the "dwrite.dll" file last as I forgot to install it originally. once I installed it, my game constantly crashed. luckily, I went back to my backup folders and re-installed the original "dwrite.dll" file and the game works fine now.....
Does anyone know what this "dwrite.dll" file is meant to do? and why would it crash the game? In any case, FYI to those who still have not found a solution to their game crashing when attempting to load up this mod.....
 
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dwrite.dll -
is the file used to inject/intercept d3d/fxaa calls to/from AC. It is used by CSP (and is how it works its magic).
the version you installed need to explicitly also have its versioned companion files.

it "might" work if you uninstall CSP first.
 
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@OculusQuest2_Owners:
What is your latency timing while driving measured via ODT HUD?
My latency is approx.54ms (2,6Gbps Linkcable) Bitrate: Default Rendering:1.6x
THX
 
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dwrite.dll -
is the file used to inject/intercept d3d/fxaa calls to/from AC. It is used by CSP (and is how it works its magic).
the version you installed need to explicitly also have its versioned companion files.

it "might" work if you uninstall CSP first.

I had the problem with the dwrite.dll that comes with the P13c and the game crashes yesterday.
I solved that by deleting that file and then putting the dwrite.dll from the latest CSP-preview in the main folder. After that I disabled SOL and CSP in the CM Mods Tab and enabled them again. That solved it for me, also the P13c works fine
 
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