He doesn't have knowledge to built mods from scratch, so of course he would care less. Just because he makes a few changes and he calls himself a "modder".He does not pretend that he did the work, he mention where the car is from and who did the conversion. He make it better, how is that not a good thing. A lot of mods are in dire need for improvement.
How is that stealing? I have a hard time following you on this.
original model: Forza
conversion: Dareks
updates: Alez Cash
Noticed on RD that tire textures were among your To Do's, did you know that in the original skins with the mod there are Bridgestone tire textures in a few of them? For now I had just copied them into your skins![]()
I do not want to offend anyone or even you, but as an example after your interference in Beto's work he released 0 mods after that. Guess why?Well, thank you for pointing out my point... We can all find a great work in baring insult to one another and this we may see as "smart" and a great result
Nothing offensive in delivering one compassion and or an understanding, much better than being insulting... 👍
So it's way too fast.Toyota is also a second faster around Suzuka 2018, but i think on tracks with more braking the mercedes might be faster, simply cause its more stable at braking and at slow speeds.
Toyota is also a second faster around Suzuka 2018, but i think on tracks with more braking the mercedes might be faster, simply cause its more stable at braking and at slow speeds.
i did this too now, at 100%, Le Mans 91, the fastest lap was a Toyota with 3:42, but they were racing in a pack, there was no real difference, but you could see that the Toyota were a tiny bit faster on the straights, but the Mercs gained it all back on the brakes.I'd let 2 AI cars race and look at the trap times and lap times. That eliminates your driving.
I dunno... AI in this sim are interesting. You can take any car of any kind and modify the AI parameters to make it run lap times of any kind you wish. For instance, you can take the riding lawnmower mod and with a few adjustments in AI data can make the AI lawnmower run like an F1 car!
Speaking of AI though, that reminds me that someone on here had made some comments in regards to the AI for this car so I think I'll have to look back at the AI as well! Thanks, BP!![]()
sorry I dont get what you mean...Here's my 2 cents on this lol
And this
[CONTROLS]
FFMULT=
STEER_ASSIST=
STEER_LOCK=
STEER_RATIO=
LINEAR_STEER_ROD_RATIO=
[FRONT]
WBCAR_STEER=
WBTYRE_STEER=
![]()
It's not a bad little car. Nice cockpit, and looks mean as a mofo. Did my usual thing with these rally cars and removed the godawful copilot mannequin and fixed the steering animation. Just need to change the default short-short gear ratios so it's useable as a track car, but am not entirely sure the best way to go about this.For those interested, the Toyota Yaris WRC ‘17 has now popped up on Facebook
Sadly I have zero idea what kind of number to put there...It is just crucial areas of the suspension that affect greatly handling, especially the wishbone steer front and even the rear.![]()
Hey, I'm curious as well. How do you access this dev mode to look for commonalities between mods?Just as an aside/potential modding conversation starter, I've been going through all my addon/mod cars in CM using that extra dev mode that reveals how many polys a car uses and whether the physics are unique. And I've noticed that at least 90% of mods have one or both of these problems:
1) There's only one LOD. If it's less than 200K polys I can usually run a field of 18 without much trouble, but still, that's usually a strong sign the modder isn't an expert. Isn't there an easy method in Blender or 3DSMax to create lower-poly versions of a model?
2) At least one or two physics elements are copied from a Kunos car. Sometimes it's just suspension, but I still find this to be a nagging problem, especially when it's a car from a completely different era, a different weight distribution, or engine/drive layout. This is why I can never REALLY tell if a mod car is "realistic" or not unless there's something seriously wrong with the way it handles or accelerates.
So what mods have any of you tried out that feel the most legit in both these categories? I'm talking about, like, the Alfa Romeo Giulia TZ that BrianB uploaded to RaceDepartment, or the Test Drive cars like the 512TR and Corvette C4.
I was able to unlock dev mode, but when I go to Content, select a car and then Analyze - I just get the exact same info as before. Can you briefly tell me what you did to compare different cars to see what they had in common?I learned this from @Masscot: "In [CM > about] just click the version number quickly a few times to unlock Developer Mode. Some extra info is then added to the Analyse results."