so oddly enough I ran into the same message today. I have a Fanatec Elite F1, everything was running great up until today. I received the same error you have. At first I thought it was a mod I had installed, so I removed it, still same. I tried a Kunos car on Kunos track and the same. I tried to calibrate the wheel and pedals (CSL ELITE w/ Load cell) in AC and everything checked out. I try to run a car and the pedals are non responsive, and the throttle is pegged like I'm pressing it.
Would you mind elaborating your steps a little more in detail? I can run WRC8 without an issue so think this is related to AC for sure. I've been running 1.71 version. Any assistance would be appreciated if anyone has any other ideas.
thanks in advance
needed to do this for a track, beware it will not remove collision status from 1kerb 1grass 1 road objects, invisible or not you will hit them.Hey,
Anybody know if its possible to completley hide an object on a track using anything in the extensions file?
Say I wanted to replace the pit building on an existing track, can i hide the ;pitbuilding' mesh, so then I can load in a new 'newpitbuilding.kng5' using the models.ini file.
This could save time on updating some older circuits.
My google-fu let me down
To disable a mesh via CSP, you need a tag like this:
MESHES = objectname
IS_RENDERABLE = 0
those are not "real" errors, those are apps you had enabled in the past, but not now, and ac still tries to set their position, but fails bc they are off
Vector W8 Twin Turbo Rework by Dragster666
Reworked by Dragster666
-Added AO inside out
-Fixed inaccurate performance
-Added Turbo Boost system from the real car aka Kers in this game.
-Added pop up headlights with an headlight mesh which may be inaccurate the real car but it does the job pretty good...
-Added proper Lods (Better done Lods than on my previous cars)
-Removed the inaccurate V12 sound to a more fitting V8 sound
-Rain ready windows,Working wipers ect....
-Gauges done from scratch including digital tachometers
-Removed shifting animation cause the real car is an auto and sadly that shifter isn't modeled
and the whole interior is sadly incorrectly modeled....
-Added reverse light
-New CSP colors Gun Metal and Chameleon this also affects the normal colors and makes them look better....
-CSP shaders for the rims too!
-Added a headlight cover function its if you want the pop ups to go down without turning on the headlights just
press the Extra Option D binding if you can't activate it go into settings then go into controls then into Patch
then bind the Extra Option D function to your button and then activate it in game!!!
Also Note!!! when you want to activate the headlights if you have this on press Extra Option D button to turn
it off then activate the headlights. Do this because the Extra Option D cover animation conflicts with the headlight animation
so turn the covers off first!!!!
-Added a new experimental 6.0 L Rodeck twin-turbocharged V8 engine sound via FMOD.
(Keep in mind that its still experimental because its my first sound mod ever.) I also took the sounds from these videos both from the outside and in the interior.
If you dislike it you can replace it with a another V8 or swap back in
the Countach V12....
1ST Racing Studio (Converter) Assettoland (Update) Dragster666 (Rework)
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Sadly recently Gerald Wiegert passed away thank you Wiegert for these crazy car designs that were pretty much unthinkable at the time having a car to look more crazy than the famous Countach wasn't a easy task and i congratulate you on that.
I'm not a modder, but had an idea. I've been away for a little while, and have gotten back into AC, and there seems to be weather. Now every single track here, has someone post a camera file (thx Dabaeda and Safi), and rainfx file, and other small config files to adjust things about which I have no clue. But there are thousands of them, despite them being tiny files.
Is it worth somebody keeping like a library of these files, whenever they are updated, so that the Content Manager can refer to this file and update this information automatically, or at the very least, we just unzip the lot, delete the tracks we don't use, and copy the small files over in a batch? I'm thinking also things like ui files - I spend ages painstakingly correcting the series related to tracks, or countries etcetc, and with update after update, it takes crazy amounts of time. Maybe everyone could agree to a standardised format, for things like 'FIA GT' tags, and then we all build a colossal library. I can't be the only person who looks at the tag lists on some tracks and deletes 90% of them because otherwise you end up with 5000 tags that are utterly useless.
I'd be surprised if it were more than 100mb. I'm talking about just the notepad files. Just an idea from a non-modder
Every day means a new bug for AC / CSP. I swear to god I spend more time troubleshooting that game than playing it and it's getting annoying.
Yesterday : Chang grass was too bright, tried to edit the brightness through Sol tack settings, didn't do anything (worked for Eastern Creek, though?)
---> if it is not working, then the SOL values are hardcoded in the corresponding ini of the track located in extension\config\tracks (or \loaded); search for SOL values in the config and remove it.
Today : CSP takes a looooong time to load shaders and stuff for both track and car (when I say long it's a 5 mins wait) --> WIN 10 FTH issue maybe?
Tomorrow : maybe some more broken grassfx ? Who knows !
I long for a definitive, bug-free CSP experience. Maybe in 2035 ?
Yes i agree but he asked for the 2017 919 and this is the only way to get it o think. It would be better to get it for free elsewhere
no publication here please, the "Ningbo track" project is in progress nothing should be published for the moment it is beta - test version, only the people concerned by the project have the right to publish information here, i will private contact my friendHey,
I generated an alternative terrain for the Ningbo track that is going around, at the request of a fellow GTP user.
However I don't know the origin of the track / who made its ect. Is it okay to post the files here as a complete package, or should I only post the changes I have made so you can merger the files if you already have the track installed?
It's not much, just gives it a bit of life imo. Ymmv.
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Guys, I just downloaded this track from RD but just after download, it was removed. I'm adding the new link below.
TRACK - Buenos Aires (Autódromo Oscar y Juan Gálvez) v1.0 (by H22).7z - 330.3 MB
Does it anything else for that track (cameras, GrassFX, RainFX, Skin etc.) to make it a complete package?
no publication here please, the project is in progress nothing should be published for the moment it is beta - test version, only people affected by the project have the right to publish information here, please send a private message my friend