Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 101,061 comments
  • 20,719,706 views
1,502
Germany
Germany
Which GTRLM mod is that for?
Id honestly be surprised if they get released before the end of the year, considering theres been no update shots of the aston gt3 & dtm car
It is for the URD mod, and i agree, if Ales sells his models to the teams or something its ok, but then he shouldnt tease it to get people excited.
And it shouldnt be hard for someone like him, who made great mods, to find people who make sounds and physics for him.
 
315
United Kingdom
United Kingdom
Anybody know if someone is gonna convert the GPL/RF2 isle of mann tt track?

Wow, I hadn't seen that the GPL version had made it to rFactor2, might actually be forced to buy RF2 now. It would take one of the top track builders/converters to take this on, plus to get Jim Pearson's permission for the convert but would instantly become one of the best tracks in the game. Plus with the new CSP physics fix, the size of the map wouldn't even be a problem.
 
401
Tuvalu
Tuvalu
big thank you to everyone involved in the new Bentley, its glorious! Been hitting it a LOT on the discord server and the help and feedback there is awesome as well!Helped me fix the rain tyres settings so I stopped ice skating ;)

Enjoy the glory of my ****ty driving skills, sol, csp and that Bentley!


Oh yes please, how did you fix those settings to stop ice skating?
 
320
United Kingdom
United Kingdom
If you're using content manager you can switch this a bit more easily without unplugging all of your VR by switching the rendering method from "OpenVR" (or Oculus Rift) to "Single Screen" in the video settings. You can even save a preset as "Replay" to make it easier to switch. The reason why you lose controls when changing cameras in VR is because for whatever reason in replays it keeps the controls as if you're in cockpit view, so it's not easy to control in VR.

Just a quick question. How do you save a preset as replay for switching. Many thanks.
 
280
United Kingdom
United Kingdom
20210404122129_1.jpg
 
836
Italy
Italy
TRACK UPDATES by CrisT86
(Unzip & overwrite when asked, nothing removed, just moved if needed)

13X - AA - Assen 2001 v1.0 by 13X for AC 1.16.4

- New EXT_CONFIG featuring GrassFX, RainFX, LightFX
- Renamed original TV Cameras

DOWNLOAD

13X - AA - Iowa v1.2 by 13X for AC 1.16.4
- New EXT_CONFIG featuring GrassFX, RainFX, LightFX
- New VAO Patches
- New TV Cams

DOWNLOAD

Alejo1633 - Autodromo San Nicolás v1.0.1 by Alejo1633 for AC 1.16.4
- Updated EXT_CONFIG featuring GrassFX, RainFX, LightFX
- New VAO Patches
- New TV Cams

DOWNLOAD

Doublezero - Silver Coin Circuit v0.8.1 by Doublezero for AC 1.16.4

- Updated EXT_CONFIG featuring GrassFX, RainFX, LightFX
- New TV Cams

DOWNLOAD

THL - Rennbahn 1928 v0.9 by THL for AC 1.16.4
- New AI for TV Cams
- New VAO Patches
- New TV Cams

DOWNLOAD
 
Last edited:
13
Russian Federation
Russia
Cleveland Burke Lakefront Airport updated

--Changelog--

Thanks to @CrisT86 for:

- track cameras
- vao patch
- new ext_config with:
- rainFX
- ambulance, firetruck, pace car lights


Other changes:
- "oval" layout
- 10 more pitboxes (40 in total)
- some new objects
- blue airport lights instead of yellow ones
(the most important change)
- better fps
- bug fixes

Screenshot-cart-2005-burke-lakefront-airport-4-3-121-16-13-18.jpg
Screenshot-cart-2005-oval-burke-lakefront-airport-4-3-121-14-26-20.jpg
Screenshot-cart-2005-oval-burke-lakefront-airport-4-3-121-16-34-7.jpg



 
Last edited:
513
Australia
Australia
TRACK UPDATES by CrisT86
(Unzip & overwrite when asked, nothing removed, just moved if needed)

13X - AA - Assen 2001 v1.0 by 13X for AC 1.16.4

- New EXT_CONFIG featuring GrassFX, RainFX, LightFX
- New VAO Patches

DOWNLOAD

13X - AA - Iowa v1.2 by 13X for AC 1.16.4
- New EXT_CONFIG featuring GrassFX, RainFX, LightFX
- New VAO Patches
- New TV Cams

DOWNLOAD

Alejo1633 - Autodromo San Nicolás v1.0.1 by Alejo1633 for AC 1.16.4
- Updated EXT_CONFIG featuring GrassFX, RainFX, LightFX
- New VAO Patches
- New TV Cams

DOWNLOAD

Doublezero - Silver Coin Circuit v0.8.1 by Doublezero for AC 1.16.4

- Updated EXT_CONFIG featuring GrassFX, RainFX, LightFX
- New TV Cams

DOWNLOAD

THL - Rennbahn 1928 v0.9 by THL for AC 1.16.4
- New AI for TV Cams
- New VAO Patches
- New TV Cams

DOWNLOAD

Thanks for these...

FYI - download file for: 13X - AA - Assen 2001 v1.0 by 13X for AC 1.16.4 contains ext_config and 3x camera files, and not the VAO file as stated... no biggy for me but thought you should know in case other members begin to question same...

Edit: Have not checked others...
 
Last edited:
836
Italy
Italy
Thanks for these...

FYI - download file for: 13X - AA - Assen 2001 v1.0 by 13X for AC 1.16.4 contains ext_config and 3x camera files, and not the VAO file as stated... no biggy for me but thought you should know in case other members begin to question same...

Edit: Have not checked others...
VAO is already present in v1.0, the cameras file are the same as the originals but fixed in the name, that's why i don't mentioned it

Original post edited
 
Last edited:
183
Germany
Germany
Cleveland Burke Lakefront Airport updated

--Changelog--

Thanks to @CrisT86 for:

- track cameras
- vao patch
- new ext_config with:
- rainFX
- ambulance, firetruck, pace car lights


Other changes:
- "oval" layout
- 10 more pitboxes (40 in total)
- some new objects
- blue airport lights instead of yellow ones
(the most important change)
- better fps
- bug fixes

Screenshot-cart-2005-burke-lakefront-airport-4-3-121-16-13-18.jpg
Screenshot-cart-2005-oval-burke-lakefront-airport-4-3-121-14-26-20.jpg
Screenshot-cart-2005-oval-burke-lakefront-airport-4-3-121-16-34-7.jpg




The icing on the cake would be if the plane in the sky was animated.
 
314
United States
California
kkubota63
YONGCHENG INTERNATIONAL 2020 REWORKED PROJECT (Ningbo)

Hello everyone,
I had already shared here a Youtube video of the track.
Here is a version still in beta but which allows you to race without any problems on the 2 main layouts (full track and full track with chicane).
These 2 layouts are used for the WTCC, WTCR, Blancpain GT Series Asia and Porsche Carrera Cup Asia.
The other 4 layouts (West, mini East, East and High Speed) are not operational because they need work on the pits, starting grid, ai lines.
Members of GTPlanet have already actively worked on this project, but there is still work to be done, I have very little time with my job so if any modders here are interested in helping us they are welcome and can contact me privately if needed.
This track will not be shared outside of this GTPlanet forum for now as it is a project mainly for members here so please do not share it on Racedepartment !!!!
I'm looking for modders to make the skins and animations of the track : WTCR skins, Blancpain GT Series, sponsors, flags .... to have more realism and immersion.
Thank you all in advance for your help because I am not a modder ;)
I remind you that it is a huge job and that for free !!!!!

Yongcheng International 2020 project team : a big thank you for their work !!!
(textures, VAO patch, rainfx, ai_lines, grassfx, folder structure, extension, ai files, normal map, cams, pits, starting grid ... for full and full with chicane layouts)
Without these GTPlanet members nothing is possible so thank you all already for the work done for free on your time !!!!

Modders
@__EASY__
@TheRealCeeBee
@DaBaeda
@KevinK2
@pk3r72owns
Beta testers
@macko68
@ClaudioWRC74

View attachment 988969

View attachment 988971

View attachment 988972

View attachment 988974

View attachment 988975

View attachment 988977

View attachment 989151

BETA version here : https://mega.nz/file/UcQwjJQK#inHXYWzdVhTyQ39jycCxTk926CAMVnAz1VbpxFl7f-U

If you are interested in this project you can contact me here : @ClaudioWRC74

@ClaudioWRC74 gave me permission to upload latest version. Special thanks to @slider666 for helping fix many issues.

Yongcheng- Ningbo International Circuit:

https://mega.nz/file/ehQD3IjS#SW_P1wdGxduotcALMejBb6gXcMq2hsIW8gZTBDTIwME
 
1,174
Cleveland Burke Lakefront Airport updated

--Changelog--

Thanks to @CrisT86 for:

- track cameras
- vao patch
- new ext_config with:
- rainFX
- ambulance, firetruck, pace car lights


Other changes:
- "oval" layout
- 10 more pitboxes (40 in total)
- some new objects
- blue airport lights instead of yellow ones
(the most important change)
- better fps
- bug fixes

Besides animating or removing the plane (as already mentioned), this track really needs a racing groove. Watch videos of races of this track, and the groove is very visible. During the race weekend, I'm sure it's "darkened" during practice and qualifying.

@EVERYONE POSTING DOWNLOADS!
Wow, this is like First-Weekend-of-April Christmas! Lots of great downloads everyone.
 
Last edited:
314
United States
California
kkubota63
Track Autódromo Miguel E. Abed (Puebla)

Hello long time since last post.

I share my Puebla version, International Course and Oval layouts. It contains my league banners so if you don't like them make a skin! Cheers.

https://sharemods.com/ozwms4nyaw89/aa_puebla_full_v1.rar.html

More Ovals with road courses are coming btw..

ARogZXj.jpg

NA62ylt.jpg

8qZkgiR.jpg

rtbyaut.jpg

AI sidelines, new pitlanes, and vao for Autódromo Miguel E. Abed (Puebla):

https://mega.nz/file/H5ZjGY4I#3CwY-R_UM--qt49AYSZaTvgSoEVyVgaUbstqkN-UcKs

Back up your files before updating. Delete any .bin or pit_lane_with_grid.ai files in ai folders for clean install.
 
Last edited:
5,903
Canada
Ottawa
Pyano1132
Cleveland Burke Lakefront Airport updated

--Changelog--

Thanks to @CrisT86 for:

- track cameras
- vao patch
- new ext_config with:
- rainFX
- ambulance, firetruck, pace car lights


Other changes:
- "oval" layout
- 10 more pitboxes (40 in total)
- some new objects
- blue airport lights instead of yellow ones
(the most important change)
- better fps
- bug fixes

Screenshot-cart-2005-burke-lakefront-airport-4-3-121-16-13-18.jpg
Screenshot-cart-2005-oval-burke-lakefront-airport-4-3-121-14-26-20.jpg
Screenshot-cart-2005-oval-burke-lakefront-airport-4-3-121-16-34-7.jpg




I miss this track being bumpy as heck but it's more raceable now so I accept the tradeoff.
 
305
Italy
Matera
Guys I have a few questions about the AO map. I'm trying to generate an AO map via CM and my first question is: do I need to do so for carbon parts and for the skin part or the skin is enough? Second question: if I put the generated AO map in the skin folder then it's applied automatically or I have to use the ao.png and the wire.pgn in Photoshop for the skins with AO?
Thanks in advance