Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 81,526 comments
  • 14,601,520 views

shi

84
Japan
Japan
shi
Mine Circuit 1999 v1.4 (mirror link)
- 26 pit/start
- AI
- 4 Replay cam
- Camtool Replay
- CSP recommended
View attachment 972081
・ @andres_ramos, the author of the rFactor version and gave me permission
・ @shin956, Track convert
@ckkjw398, Camtool Replay & Track Test (v0.9)
・ @ワイエス911, Track Test (v0.9)

Changelog;
- Update ext_config.ini and VAO & Add replay cam (by @CrisT86)
- Repaving the road surface (advice by @TheRealCeeBee)

v1.1
- Fixed an issue where tires would fill in corners
- Fixed an issue where there was no sound of kerb

v1.2
- Track optimization
- Add lights to martial posts and medical center
- Fixed shader
- Change AI (by @KevinK2)
- Other fine adjustment

v1.3
- Fixed pitlane

v1.4
-I adjusted the shader
-Updated some textures
-Fixed some trees being bright and some dark
-Adjusted ext_config
-Updated preview
-VAO has been renewed
-camtool updated

Thank you to everyone who cooperated!
Mine Circuit 1999 v1.4 Update
Screenshot_tatuusfa1_mine_circuit_99_3-5-121-21-53-18.jpg

v1.4 changelog;
-I adjusted the shader
-Updated some textures
-Fixed some trees being bright and some dark
-Adjusted ext_config
-Updated preview
-VAO has been renewed
-camtool updated
 
1,207
Finland
Helsinki
Thanks for this RMi_wood. Good layout which I've never encountered before. 👍

I'm also amazed to discover that palm trees grow in Helsinki! :eek: :lol:
Those funny Finn's love a good laugh... and hey, who doesnt love palm trees!
Nokia and Ericsson use those fake palm to disguise mobile/cell antennas.

note: if someone want to do a tree/models.ini replacement etc, that is also very welcome as are skins etc
 
Last edited:
370
Italy
Italy
@CrisT86


Another great racing and looking track! I particularly like the track surface, not only the bumps but the visuals as well. It looks worn and patched, not like it was just paved the day before the race, really nice! The changes in elevation and blind corners make it challenging.
Thanks to all who had a part in this track.🙇

The track is the same as when was released, i didn't touched the 3D part (except for removing the wet layout) so all the positive feedback goes to Ghoults, i only took care about the ext_config and cameras
 
883
Burkina Faso
Burkina Faso

Looks great gutbomb... but something is seriously eating my FPS, which dips and dives all over place (64fps sitting in the pits, then 100fps for a bit, then suddenly down to 54, then continually up and down like a mad woman's breakfast throughout the lap, etc). Anyone else?

(P.S. On most tracks I get anywhere from 90 to north of 140fps with my setup and settings.)
 
Last edited:
200
England
England
I'd stick with the 'Official' version, mine was a quick rework of a leaked earlier version of the same.
Both versions however are just rips from the FIA game so I'm not sure how the mod is 'Official', and the rip is only the second level of detail. I'm guessing they used Ninja Ripper but only captured the external camera view that did not include the cockpits.

For myself I use the FIA game to get my fix although it insists on telling me to cool my brakes even with that setting turned off, and/or Automobillista.

In this context, when i say 'official' i mean it was used by the ETRC official championship in their digital races etc, which was very well done and can be found on youtube.

I guess if they own the brand they can effectively 'steal' from their own licensed game the models, which is what they did.

Any mention of official just means they were behind it.

Personally i like the VTRC ones as they provide a nice experience to race, but i now have all variations.

I have the actual game the FIA one and i think i have about 3 hours in it.... I must revisit, just remember the FFB annoyed me.
 
1,154
Australia
Australia
There it says that I need version 2.8, but I have the most up-to-date 2.9, the files won't open, what could it be?

Welcome to the biggest dpwnside of opensource platforms, bizarre compatibility issues.. when new version gets released it often breaks old code, the biggest complaint on their forums.. same as the ninjaripper script, I had to basically rewrite most of that as well. (as well as adding in XYZ positional fixes for items at 0,0,0 and proper duplicate removal etc)

Just install a portable version of 2.8, open what you need , save as fbx and reopen in 2.9 if you need anything new from 2.9 (probably you do not)... so maybe just use 2.8.. (wait till they release 3.. in my beta very few plugins work..)

If you any good at reading python its usually small errors that need fixing and generally the console will list which line number etc for you and you can fix yourself, I dont use that particular plugin you listed as part of my flow so no idea really?
 
Last edited:
1,154
Australia
Australia
Oow, good news :)
The track (if well made) is indeed a joy to drive. But with all versions I know of, the graphics are really poor, especially the surroundings. That is reason enough not to have the track installed in my case.

asked for official permission to port, from the the RF2 version.. to bypass the G-uu-yee-lees craptrap syndrome.

@RMi_wood so we dont trip over each other, is this rf2 conversion already in your list?
 
Last edited:
82
Poland
Poland
asked for official permission to port, from the the RF2 version.. to bypass the G-uu-yee-lees craptrap syndrome.

@RMi_wood so we dont trip over each other, is this rf2 conversion already in your list?

Hope you get it. Would love good version of this track. Many thanks for your work.

Edit: I'm currently using RD verison which I found the best of the bunch right now. Still its visuals could be much better
 
Last edited:
15
Portugal
Portugal
this is a bit random, but i decided to try to edit a ppfilter so it fit my own taste and i wanted to know what you guys thought of it and what i could improve on, sadly i used the default supra kunos model to test it since i had to reinstall ac as a whole, but i'll post other pics with better cars soon!View attachment 1015805
god the discolouring on the kunos models really pisses me off
20210607-105724-Shutoko Revival Project 0.9.1 - Tatsumi PA-Toyota Supra MKIV AbFlug S900.png

opinions?
 
130
United States
United States
I had the same issue and contacted them. Do the following to resolve the issue.

In every skin folder of the car edit the ext_config file and remove this block.
Code:
[WIPERS]
...
...

Looking at this more, I decided to look at VRC's new prototype. Its wiper vibration is really well done. I took the numbers from it and applied it here. It works well.

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation progress to vibrate around
 
370
Italy
Italy
asked for official permission to port, from the the RF2 version.. to bypass the G-uu-yee-lees craptrap syndrome.

@RMi_wood so we dont trip over each other, is this rf2 conversion already in your list?

Hope they will give you the green light. To be honest i had worked on a conversion and improved it with all the known things (Rain, Light, Grass and so on) but the sorround was a bit (LOT) weird and also i had a problem with the tarmac which put the update on hold. Let's hope, as said, they give you the green light so we can have this track in AC (count on me if you need help for the known things if you want (if you will work on it)) :D
 
299
Spain
Spain

Guys I already have something playable, but I'm not convinced, the only way to do this on this map has been with a very long pit line, because whatever I do, the cars when they reach the end they just stand there.

this makes it impossible for this to be possible on trackday with car spam.

In the video you can see 40 cars making a certain pattern, they are like npc or bots, they DO NOT SEE YOU, neither you nor the other cars, which causes the cars to be constantly crashing by rear reaches, since they go so close together that does not give the car time to brake, it also causes car trains.

Any ideas to solve this? Playable is with about 20 cars there are no trains and there are no accidents, but that is not the idea, that does not create a sensation of traffic like with 40 or 50 cars, or car spam on trackday

Can the game be '' tricked '' into reading the pit line as a race line? that would be a possible solution ....
 
Last edited:
1,207
Finland
Helsinki
Last edited:
84
Belgium
Brussels
I'm a little bit confused with the Detroit Belle Isle Tracks

Detroit Belle Isle 1988 by Rainmaker v1.01 http://www.mediafire.com/file/l4x9lyy5sdq9c5n/Detroit_1988_v1.01_by_SBB_project.7z/file
Detroit Belle Isle 1988 by Rainmaker - Updated by ? v1.01 https://www.mediafire.com/file/vyoby0tyn8lf2pi/detroit1988.rar/file
I can't find this layouts on www.racingcircuits.info, so which track is this one ?

Detroit Belle Isle 2012 v1.3 by Rainmaker - Updated by Assetto-fr.tk https://sharemods.com/babaz2de5g25/detroit_belle_isle2012.7z.html (same layout as the 2017 version)
Detroit Belle Isle 2017 v1.0 by Enders and Rainmaker http://www.mediafire.com/file/5nhb2sd5535qmf7
Detroit Belle Isle 2017 by Enders and Rainmaker - Updated by ? https://mega.nz/file/Dg8ShI4T#nkue5kX9EtfCNqXPWIP-zOUsLGJLKu39hwHVvH1KJrI
Detroit Belle Isle 2017 v1.1.1 by Enders and Rainmaker - Updated by Assetto-fr.tk https://sharemods.com/x4c1vdj27gux/detroit2017.7z.html

Wich one is (or are) the best ?


Guys I already have something playable, but I'm not convinced, the only way to do this on this map has been with a very long pit line, because whatever I do, the cars when they reach the end they just stand there.

this makes it impossible for this to be possible on trackday with car spam.

In the video you can see 40 cars making a certain pattern, they are like npc or bots, they DO NOT SEE YOU, neither you nor the other cars, which causes the cars to be constantly crashing by rear reaches, since they go so close together that does not give the car time to brake, it also causes car trains.

Any ideas to solve this? Playable is with about 20 cars there are no trains and there are no accidents, but that is not the idea, that does not create a sensation of traffic like with 40 or 50 cars, or car spam on trackday

Can the game be '' tricked '' into reading the pit line as a race line? that would be a possible solution ....

I can't access to the video (Private Video)
 
Last edited by a moderator:
190
Mexico
Mexico
Looks great gutbomb... but something is seriously eating my FPS, which dips and dives all over place (64fps sitting in the pits, then 100fps for a bit, then suddenly down to 54, then continually up and down like a mad woman's breakfast throughout the lap, etc). Anyone else?

(P.S. On most tracks I get anywhere from 90 to north of 140fps with my setup and settings.)

It´s probably the 16k background texture (ignore the 30fps, that´s the cap in the settings I was using.)

buf.PNG
 
195
United Kingdom
United Kingdom
I'm a little bit confused with the Detroit Belle Isle Tracks

Detroit Belle Isle 1988 by Rainmaker v1.01 http://www.mediafire.com/file/l4x9lyy5sdq9c5n/Detroit_1988_v1.01_by_SBB_project.7z/file
Detroit Belle Isle 1988 by Rainmaker - Updated by ? v1.01 https://www.mediafire.com/file/vyoby0tyn8lf2pi/detroit1988.rar/file
I can't find this layouts on www.racingcircuits.info, so which track is this one ?

Detroit Belle Isle 2012 v1.3 by Rainmaker - Updated by Assetto-fr.tk https://sharemods.com/babaz2de5g25/detroit_belle_isle2012.7z.html (same layout as the 2017 version)
Detroit Belle Isle 2017 v1.0 by Enders and Rainmaker http://www.mediafire.com/file/5nhb2sd5535qmf7
Detroit Belle Isle 2017 by Enders and Rainmaker - Updated by ? https://mega.nz/file/Dg8ShI4T#nkue5kX9EtfCNqXPWIP-zOUsLGJLKu39hwHVvH1KJrI
Detroit Belle Isle 2017 v1.1.1 by Enders and Rainmaker - Updated by Assetto-fr.tk https://sharemods.com/x4c1vdj27gux/detroit2017.7z.html

Wich one is (or are) the best ?

I've combined the one from Easy with the track mesh from the NAGP version. I'm at work at the mo, but can upload it later on if you want?
 
84
Belgium
Brussels
I've combined the one from Easy with the track mesh from the NAGP version. I'm at work at the mo, but can upload it later on if you want?

Yes, please. With your version I'll be on the dark side of the moon :dunce:

try now

look at 2:56 ai can do circulars better than almost people :D

Better as the french people for sure :lol:
 
Last edited by a moderator: