When I tried to convert the Mustang GT 350 Shelby 1965, the issue I had was importing the driver as 1:1, with
"scale factor: 1"
I don't know if it's because fbx files created with kn5converter don't respect some kind of rule of 3DS Max, while mods made from scratch do, but to me it's not possible to import an fbx with
"scale factor: 1", as that option is grayed out.
.obj file do have that scale factor active though, but they lose the dummies.
I tried to work a little with driver animation, and it doesn't see too difficult, because you work with joints (shoulders, arms wrist, fingers) and then rotate them a little to match the steering wheel size.
Is there anybody with a solution to this issue?
View attachment 814696
I see here the car project of this modder is in .max. Perhaps saving a .fbx to .max can solve the issue?
p.s.
for example the 1973_porsche_911_rsr_3.0 has a bit of an issue with the hands on the wheel when you fully steer. It loses a hand.
There's a tutorial online about a 200 frames steering animation, which is smoother and better.
https://www.assettocorsa.net/forum/index.php?threads/custom-steering-animation-rig-1-7.18201/