Lernatix
(Banned)
- 274

- Australia
I can't recall seeing this.
I don't think Lois released it. I have permission to release but am waiting until I have time to do some performance improvements.
I can't recall seeing this.
I've just done a couple of laps and it's really fun to drive. The only thing I've noticed is the right rear wheel wiggles a little bit (it's like not centered). The other ones are fineFun mod released , Happy to present the Kadett c Blasl ^^
Available on :
https://guerilla-mods.de/forum/
We had lof of fun doing this mod , I hope you enjoy !)
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oh yea , correct :s I ve noticed it to the team , thank you for report !I've just done a couple of laps and it's really fun to drive. The only thing I've noticed is the right rear wheel wiggles a little bit (it's like not centered). The other ones are fine![]()
Fun car !oh yea , correct :s I ve noticed it to the team , thank you for report !
wow thank you!Sochi ACU 1.15 version - here you go - unzip and place in track folder
Hi, thanks for the reply, sorry I got caught up with work and forgot about this momentarily, the creator can run it fine and according to him, other 14 people have used it without issues, from all sorts of hardware setups... He has tried to pin it on performance from my PC, but I show him other/heavier tracks work just fine...You might find something if you check the crash logs, but to me it sounds more like a track problem than a CM/CSP one.
Can the creator run the track or does it crash for him too? (also, wasn´t thet track already done? is there a public laser scan for colombia?)
If the track crashes for both of you then check that the folder structure is correct: ai, data and ui folders minimum, ai folder can be empty, make sure all the ini and json files are correct, match the main kn5 name with the track´s folder name (usually doesnt matter but still)
If its none of that then the problem might be in the 3d model
then I believe it's not supposed to be shared then, my bad!I don't think Lois released it. I have permission to release but am waiting until I have time to do some performance improvements.
This thing's a blast, and it looks pretty good.Fun mod released , Happy to present the Kadett c Blasl ^^
Available on :
https://guerilla-mods.de/forum/
We had lof of fun doing this mod , I hope you enjoy !)
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I don't think he cares honestly. I think he just wanted to pick my brain and learn some skills to transition from cars to tracks. He has done most of the work, I'm just going to spit on it and shove it through.then I believe it's not supposed to be shared then, my bad!
Paulo, not at all. It is a very close line like in the photo at speed, just closer to the hood. One would assume at speed your wouldn't notice much, but even the various power lines are absent. Thanks.Just curiously, do you be able to see the fence shadow details while focused in racing at the fastest speed you can?
KevinK2, I will give it a shot. Thanks for the input!Maybe try bumping up that middle number? Not sure this has always bugged me on many tracks as well, not really sure if there's a perfect solutions for the crawling shadows.
Will do, thanks for the info.
Hi all,
I have fixed the barriers on Toban at user request.
will have a look on that windscreen ,Fun car !
The wheel fix would be welcome, and if someone could please clean my windscreen (or move the dirt to the 'passenger' side) that would be great too
Apart from that, the car seems to have no tail lights, only brake lights. Is that supposed to be like that ?
This thing's a blast, and it looks pretty good.
Of course the real car features a tall sequential stick (not shown in the mod), but in case you want to drive it with manual...
-- Manual Shifting Update --
Here's an update to enable manual shifting, and the animation for it (also works with sequential stick).
Delete the data.acd in the gue_opel_kadett_blasl folder. There's a copy of the original data.acd in a backup folder.
Video of the real car. In-cockpit view starts at 2:51. Notice that he doesn't drift the hairpins.
@benbaron Maybe the interior could be updated in the future with a carbon dash, LED gear display, and a tall shifter stick?
Rear lights not really a must imo, it’s just because it had working headlights that I was wondering about the tail lights.will have a look on that windscreen ,
for the tailights, I have no idea as this Hillclimb car is not suppose to run at night conditions ^^ but i can fake it , let s say if people wants to do !)
Wow awesome, thank you
Yea definitely a bit more work inside is necessary later on ^^ , I was busy doing other projects at same time and got pictures from my friend who went to a hill climb event and is in contact with Marcus Blasl , last friday !
Will work on all the fixes and bring an uptaded interior for next Version ^^
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Thanks very much for this, I've spent a lot of time reluctantly deleting interesting cars like this from my collection because they were sloppily made and beyond repair so it's really nice to see one get some proper TLC. It also makes a very welcome change from all the cookie-cutter 911s and BMWs that modders have been saturating the market with lately.Fun mod released , Happy to present the Kadett c Blasl ^^
Available on :
https://guerilla-mods.de/forum/
We had lof of fun doing this mod , I hope you enjoy !)
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16_russia_gp21 (Sochi) track update with the new extensions and trackside skins by @Pyyer and Daniel Paez
If using the extension with 16_russia_gp21 replace acu_sochi-kn5 with 16_russia_gp21.kn5 using notepad
Skins just drop into the skins cm_skins folder of the track
Extension:https://www.racedepartment.com/downloads/sochi-formula-1-2021-grand-prix-add-ons-extension.45539
Skin: https://www.racedepartment.com/downloads/f1-vtb-russian-grand-prix-2021-track-skin.45513
Weather Plan Here: https://www.racedepartment.com/downloads/sol-v2-weather-plan-sochi-f1-2021-0-9-beta.45544/ or below F1 Sochi Zip
GDRIVE Link for all Tracks/Skins etc : https://drive.google.com/drive/folders/10tc_2aiECslMCj7vBC51K6hOjHdM43fC?usp=sharing
All of those dials , will get deleted and replaced by uptaded interiorThanks very much for this, I've spent a lot of time reluctantly deleting interesting cars like this from my collection because they were sloppily made and beyond repair so it's really nice to see one get some proper TLC. It also makes a very welcome change from all the cookie-cutter 911s and BMWs that modders have been saturating the market with lately.
I agree with @Fanapryde about the bad windscreen 'dirt' (looks more like black paint splotches, to be honest). Not sure why Guerilla often want to reinvent this effect with such weird results when Kunos have shown how it should be done properly. There are plenty of really effective semi-translucent 'dirty windscreen' textures available that look much better.
I'd also vote for rear lights to be added even if they aren't strictly OEM spec. It can look a little daft if cars don't have rear lights in night races.
One other thing, these dials seem to have part of the windscreen sunstrip texture mapped (and the top left one is wonky)?
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Thanks also to @ApexVGear for adding the shifting animation (it's a great fit - curious as to why a shift animation was omitted to start with?) but I'd suggest the following changes to data/driver3d.ini as the blend time seemed a little long to me and the arm action a smidge too quick. YMMV.
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=330
STATIC_TIME=10
NEGATIVE_TIME=330
PRELOAD_RPM=8000
INVERT_SHIFTING_HANDS=0
I see blinking objects/textures on nght sky. This is normal?Apologies if this has been previoulsy released, but since the Long Beach race is coming up this weekend, I'll just put this out there.
Long Beach Terra 21 version optimized by norms:
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File on MEGA
mega.nz
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-Improved road mesh by @jk0011
-Optimizations and additions by @norms, @slider666, @Fanapryde, @Masscot, @Jimlloyd, @LiquidSkyMan, and @Treigne
-Lights by @leBluem
Couple of things I added:
-Rain and amateur Grass FX (added to loaded config)
-Reworked the ai (VRC and RSS Indy car, new LMP1 VRC prototypes, ASR 1991 mods, various GT3's tested at 100% strength and 80-100% aggression).
-Bumped up the grip over curbs via surfaces.ini
-Reworked VAO
-Background images
The track has been kicked around and worked on by many, so I have no idea if this is the most "up to date" version, and apologize if I screwed up any credits. The track does run reasonably well for me, compared to previous versions I have had, but there are still some issues (e.g. possible sticky walls).
If anyone wants to try and improve it, by all means do so, as it seems the track is no longer being worked on for various reasons. Please do not complain to me or any of the above for problems you find- maybe others in the community can come up with solutions.
Have fun, and look forward to any improvements the community may come up with.
Normal, as in I have the same.I see blinking objects/textures on nght sky. This is normal?
Is it Kia?Hello guys.
I love TCR 2019 pack from TOmmy78. the last relased car is really amazing. Some days ago he have updated entire carpack with some modifies and updates, even rain tires, etc.
I m looking for the simhub dash set for Lynk&Co car, seems that it s not available yet..
thx
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it´s a lynk coIs it Kia?