Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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preview-13.jpg

This one?
Thanks but I'm searching for 2003 model.
 
The track now loads which is great but there is no rain on the track??

20211108175253_1.jpg


Hi. Have you put the 2 files in your extension- tracks loaded file from the update.
I just dragged and dropped into CM. Is that why i get no rain?

Edit, i manually installed and it has rain, thanks heaps.
I did loose a lot of FPS though. 🤣
 
The only version of Pembrey was this very early beta: https://www.racedepartment.com/downloads/pembrey-circuit.39670/

About Portimao: I don't think anyone has ever created an F1 202X conversion for Assetto Corsa (except from CHiQuiFReaKy who is working piece after piece on Australia and Monaco 2019). The best version in my opinion is the one from RaceDepartment since it's the only proper version with realistic elevation changes: https://www.racedepartment.com/downloads/algarve-international-circuit.2874/

I am really wondering why converting from F1 games to Assetto Corsa is so unpopular. Is a conversion extra hard due to separated data? Are modders afraid of copyright issues? Or maybe F1 is just too irrelevant for the AC community since I heard people saying: "If you want to drive F1 cars just buy the game! We don't need that in Assetto Corsa as well!"

I'd be pretty interested in a Hanoi conversion from F1 2020 since the existing version for AC is ... pretty pretty inaccurate. (Hope anyone sees this because my posts seem to be invisible for most of the users!)
thank you so much for your information :)
 
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That car is broken on csp 1.75. Go to 1.74 or one of the 1.76 preview versions.
That's not the case - In our little group of a dozen or so we race this car a lot. If runs fine from my server, we're all using csp 1.75 (previews are too much of a pita to bother with)..... I just tried it again @ Bahrain, csp 1.75.... no problem what-so-ever.

I gather we are talking about the Kunos/Masterkey V2?
 
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That's not the case - In our little group of a dozen or so we race this car a lot. If runs fine from my server, we're all using csp 1.75 (previews are too much of a pita to bother with)..... I just tried it again @ Bahrain, csp 1.75.... no problem what-so-ever.

I gather we are talking about the Kunos/Masterkey V2?
The masterkey acc car, which is what the poster was asking about, is broken on 1.75 but was fixed in 1.76. You will not get the car to work without adjusting the data file.
 
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The masterkey acc car, which is what the poster was asking about, is broken on 1.75 but was fixed in 1.76. You will not get the car to work without adjusting the data file.
Which I pointed him to... Unpack the acd, make the changes needed and repack.

I even uploaded a version of my acd which has had the changes made for him to download. Voila.....
 
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Great update. I have always had a small problem with this track. The feedback on the wheel from the rumble strips is very strong. Do you know if it can be reduced in one of the track files. Many thanks.
That's a problem I have with several tracks actually. It's like a jolt through the wheel.
 
Which I pointed him to... Unpack the acd, make the changes needed and repack.

I even uploaded a version of my acd which has had the changes made for him to download. Voila.....
you have changed the data which could affect how it drives. I would just wait for 1.76 to become public or downgrade to 1.74
 
shi
San Jose 2006 v0.91
View attachment 1065204
v0.9 changelog;
Increased the number of PIT / START to 30
Adjusted Shader
Adjusted ext_config.ini and surfaces.ini
Created semaphore.ini, overlays.ini
Created AI,cam,VAO
Adjusted the UI
Smoothed the mesh on the road surface (Quick and not very good)
I reworked the trees
Changed preview
Adjusted the position of skibox

v0.91 changelog;
Smoothed the road surface
Aggregated objects
Made the cone move
Adjusted ext_config.ini
Added sections.ini by @Fanapryde
Added readme
PIT/START set to 32
Widened the PIT interval
Deleted sjpits.kn5
AI,VAO reworked by @KevinK2
Added cam,drs_zones.ini,RainFX streams by @KevinK2
Added Goodyear blimp by @damone13x
Added Airline jet by @Masscot
Added groove
Changed preview

Credits & Thanks;
According to eSport-Racing.de, the original author is unknown.
@RMi_wood , AC converted
・ @shin956 , updated
@Fanapryde , Sections file
@KevinK2 , AI,cam,VAO,RainFX streams,drs_zones.ini
@damone13x , Goodyear blimp
@Masscot , Airline jet

Enjoy.
San Jose 2006 v0.92
Screenshot_rss_formula_americas_2020_gtp_sanjose2006_8-10-121-13-52-50.jpg

-32 pit/start
-CSP required
-AI, cam

v0.91 changelog;
Smoothed the road surface
Aggregated objects
Made the cone move
Adjusted ext_config.ini
Added sections.ini by @Fanapryde
Added readme
PIT/START set to 32
Widened the PIT interval
Deleted sjpits.kn5
AI,VAO reworked by @KevinK2
Added cam,drs_zones.ini,RainFX streams by @KevinK2
Added Goodyear blimp by @damone13x
Added Airline jet by @Masscot
Added groove
Changed preview

v0.92 changelog;
Permission was obtained from the original author, iDT Racing Simulations (According to eSport-Racing.de, the author was unknown, so getting permission was delayed)
Included the original readme

Credits & Thanks;
According to eSport-Racing.de, the original author is unknown.
・ iDT Racing Simulations, the author of the Original version and gave me permission
@RMi_wood , AC converted
・ @shin956 , updated
@Fanapryde , Sections file
@KevinK2 , AI,cam,VAO,RainFX streams,drs_zones.ini
@damone13x , Goodyear blimp
@Masscot , Airline jet

Enjoy.
The link was updated in the v0.9 post.
 
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