There ya go:
Let me know if you need anything else![]()
Link updatedThank You! This version is into the @Breathe file but there's no link. Thanks!
Think you could post the road variant as well ? If it's possible, ofc. Cheers.The psd's are included within each skin folder so shouldn't be too much work. I never wanna look at the skins for this car again hehe. That first car on Top Gear seems to be a test mule. The actual car Tiff raced in with correct liveries used for all three round is included in the pack.
That wheel variant never made it into the race cars and was used for the road cars instead. i have it here as it came with the road car model. i removed it and built the completely round one as its what they raced with.
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These issues also are on original race car liveriesLoving this! Thanks for the great work. I wanted to re-create a poster I had as a kid of this car and seem to have found a weird issue with the front bumper:
I did what a friend said here. I opened data acd and deleted the blurred ini from it. now work
The lines refer to what you have in your content/texture/driver_suit or driver_gloves or driver_helmet folders. Have a look what you have in there for the colours and colour combinations available. Lots of extra suits, gloves and helmets can be downloaded, for example from Race Department.I did not know about those skin.ini, I have learned something new, thank you for sharing this information.
In this example, the helmet is white, if I wanted the helmet to match the color of the car/skin, how should I do it, what should I write? just a generic color, like orange? or is it a way to refer it to the exact color of the skin?
Additionally, thank you for being the bigger men, in that discussion and making this thread, as you usually do, a better place, for all of us.
New Track by CrisT86 & @pugsang
Aldo Scribante Race Circuit v1.0
- v1.0 rFactor2 by chickenDuck (A huge thanks to him for giving us the ok to convert it for AC)
- v1.0 by CrisT & Pugsang
- Coversion from rFactor2 by Pugsang
- New AI by @KevinK2
- New ext_config featuring RainFX, LightFX, GrassFX and seasonal adjustment by CrisT86
- New VAO patch by CrisT86
- New TV Cams (1 set, 4 different FOVs) by CrisT86
- New semaphore.ini by CrisT86
- New drs_zones.ini by CrisT86
- New UI, map and preview by CrisT86
Once again many thanks to chickenDuck for the trust and the permission to convert for AC this and all others South Africa circuits he made.
!!!!! IMPORTANT !!!!!
inside the ext_config we disabled the extended track physics for deforming barriers due to the high amount of barries and possible low performances if enabled. You can enable it by "decommenting" (remove the ; before each line in the section) the features inside the ext_config but, as said, be aware for possible low performances.
View attachment 1106168View attachment 1106169View attachment 1106170View attachment 1106171View attachment 1106172View attachment 1106173View attachment 1106174View attachment 1106175
Download CrisT86 Pugsang Aldo Scribante CrisT86 Pugsang for rar
Download File CrisT86 Pugsang Aldo Scribante CrisT86 Pugsang for rarsharemods.com
ENOJY!
There ya go:
Let me know if you need anything else![]()
noted on this, fixed the issue and releasing 1.1 shortly.These issues also are on original race car liveries
this issue is most likely on your end. the deleting blurred objects is always a quick fix. ive checked and the car loads fine and has blurred rims.with this we are not having blurred rims effect anymore.
It solves only the crash, but should be another option to make it work.
v1.2ACTK Ford GT40 MKIV v1.2
reworked version based on assettodrive
cut several elements with blender to add new shaders
added function for CSP
physics slightly reworked
AO added to all skins
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&t=1411
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Just to be clear, AI was originally done by @LiquidSkyMan, I believe. I only made a new pit lane.New Track by CrisT86 & @pugsang
Aldo Scribante Race Circuit v1.0
- v1.0 rFactor2 by chickenDuck (A huge thanks to him for giving us the ok to convert it for AC)
- v1.0 by CrisT & Pugsang
- Coversion from rFactor2 by Pugsang
- New AI by @KevinK2
- New ext_config featuring RainFX, LightFX, GrassFX and seasonal adjustment by CrisT86
- New VAO patch by CrisT86
- New TV Cams (1 set, 4 different FOVs) by CrisT86
- New semaphore.ini by CrisT86
- New drs_zones.ini by CrisT86
- New UI, map and preview by CrisT86
Once again many thanks to chickenDuck for the trust and the permission to convert for AC this and all others South Africa circuits he made.
!!!!! IMPORTANT !!!!!
inside the ext_config we disabled the extended track physics for deforming barriers due to the high amount of barries and possible low performances if enabled. You can enable it by "decommenting" (remove the ; before each line in the section) the features inside the ext_config but, as said, be aware for possible low performances.
View attachment 1106168View attachment 1106169View attachment 1106170View attachment 1106171View attachment 1106172View attachment 1106173View attachment 1106174View attachment 1106175
Download CrisT86 Pugsang Aldo Scribante CrisT86 Pugsang for rar
Download File CrisT86 Pugsang Aldo Scribante CrisT86 Pugsang for rarsharemods.com
ENOJY!
Hi, Lorelord, thanks a lot for the Jag! The sharemods link on your patreon is down. Will you reinstall it?1991 Jaguar XJR-15 Race Fix
bumper issue was down to the vao. new vao file below.
delete .txt and copy and paste over the existing in the car folder.
previous links updated.
Thank you so much for this! Works perfect!1991 Jaguar XJR-15 Race Fix
bumper issue was down to the vao. new vao file below.
delete .txt and copy and paste over the existing in the car folder.
previous links updated.
i am an idiot and cannot find the original link with the correction1991 Jaguar XJR-15 Race Fix
bumper issue was down to the vao. new vao file below.
delete .txt and copy and paste over the existing in the car folder.
previous links updated.
should be back up now.Hi, Lorelord, thanks a lot for the Jag! The sharemods link on your patreon is down. Will you reinstall it?
not an expert on vao/ao but i was of the idea that AO goes as a multiply layer on the skin and the vao is a quick way of improving the internal shadows. can they not work in tandem?If I may give an advice, don't use VAO on cars, it is mainly used on old kunos cars that don't have baked AO or that have a very weak one. If you're making a car on your own, bake AO on everything that needs it, it will look better and the car will be more properly made
Thanks for the info, i write what @pugsang said to me. So thank you both to you @KevinK2 and to @LiquidSkyMan too (in case of future update i will update the readme too. Doing it now will require a takedown of the link which is not a best solution imho).Just to be clear, AI was originally done by @LiquidSkyMan, I believe. I only made a new pit lane.
Really thank you for having finished this car.v1.2
fixed driver3d.ini by masscot
new drivers suggested by TimLotus
several faces added, helmet in the colors of the car
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I hope this version will be to everyone's expectations and that I won't have to come back to it, I really wanted a nice GT40 for AC
When Jaguar tried to be cool1991 Jaguar XJR-15 Race Fix
bumper issue was down to the vao. new vao file below.
delete .txt and copy and paste over the existing in the car folder.
previous links updated.
uhhh it expired, can you share again?