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Thanks for the suggestion Joe. Unfortunately it makes no difference to the problem, which I have never really understood, that without PPF the external car lights (headlights, tail lights, brake lights) essentially vanish, while the internal (e.g. dash) lights remain illuminated and the headlight beams illuminate the track ahead. If I move the sliders you referred to it certainly does make a significant difference to bounced and emissive lighting, but the car lights still don't show. I have deliberately chosen a track with no lights to show the issue.One thing you can try as a fix of sorts is to open the Pure config and under the Lights tab look for the CSP Lights section. Increase the slider values until you get something that may work for you. In my experiments, the first two options (bounce and emissive) seem to have more impact than the third one.
Without PPF:
With pureCandy filter:
It wouldn't be a big problem if it were not for the potential of Pure to run beautifully exposed graphics without a filter and with a considerable FPS saving.
This what I get if I whack up those two sliders from 1.000 to 5.000
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