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I did mess with the grassfx values but I settled on what I have because I don't want the late spring\early summer skin to have bare spots. I want it to have burnt looking grass, but still have grass spawn. So what I'm fooling with is the amount of opacity on the brown spots for the base grass texture for the late summer skin. More opacity seems to make less grass spawn without having to fool with my gassfx values.by tweaking a bit the values you can reduce the spawn of the grass on the sandy-grass parts of the terrain in order to increase the realism of the grass-life evolution
Lookin good btw![]()
Thanks for the check. Glad you like it. I could make it a transparent texture and the legacy 3d grass won't even show if you think that's a better idea.It has cooled down enough for me to jump in my rig and test the 3D legacy grass. It's blended perfectly now imo.
