- 7

- Marshall Islands
Guess The Car
Hint
-Early 90s
WIP MOD
Hint
-Early 90s
- Very Advance
- Canceled for production
WIP MOD


blured.ini is in the data folder.Cote Dazur Where is this found?
Woah great to see you back on modding of fake cars but inspired by the past. Can't wait to drive this one too!😊Guess The Car
View attachment 1183646
View attachment 1183647
View attachment 1183648
Hint
-Early 90s
- Very Advance
- Canceled for production
WIP MOD
thats more like it.Guess we are ok now..
Not realy, because PostProcessing is used to expand the shapes of the lights and add "rays". So with PP the lights are much bigger in their size and this gain of size with a bright color giving you also a feel of a very bright light. So without PP, the lights are just as big as they physically are.@Peter Boese I am enjoying Pure very much including running with no PP filter, as the frame rates are spectacular with single screen and VR. However the problem of no headlights showing at night (only a VERY dim glow) remains an issue. The headlight beams show so it's driveable solo, but the other cars in a race also show no lights. Is there any fix for that available now or coming in future updates?
The latest CSP preview seems to ignore the DEBUG = 1 setting on load, so you need to change the value after loading on track/into the showroom.can anyone tell me what could happen to my CSP? (v0.1.79-preview5-full)
I can no longer animate the wipers, I fill out the form
[ANIMATED_WIPER_...]
MESHES=
UNDERLYING_SURFACE =
DEBUG = 1 ; remove when everything is ready
[MESH_ADJUSTMENT_...]
MESHES=
MOVE_TO = modelRoot:y
[BASIC]
DISABLE_WIPER_KSANIM=1
necessary objects, but the "wipers animation" tool writes an error, nothing is found. and even on machines that already have animated wipers (made by me earlier), and they work, I put DEBUG = 1 there to edit something, but the "wiper animation" tool also writes an error, nothing was found, in what could be the problem?
edited;
I found some old v0.1.78-preview1-full.zip everything works with it, again I put the latest v0.1.79-preview5-full tool "wipers animation" does not work on it.
Thanks Peter. Are you saying that without PP headlights and tail lights can’t be made to “emit” any light at all? It makes night racing impossible without PP if so. Luckily I have a system that can run a full night race in VR at a decently optimised track at 50-60 FPS with pureCandy (which I must say is a very nice looking filter) but there must be many who do not. To what extent would an upgraded GPU help (say from an RTX 2060 Super to an RTX 3080 Ti) as opposed to CPU power?Not realy, because PostProcessing is used to expand the shapes of the lights and add "rays". So with PP the lights are much bigger in their size and this gain of size with a bright color giving you also a feel of a very bright light. So without PP, the lights are just as big as they physically are.
There has to be something wrong on your end, I'm afraid. Because I've been able to drive this car with no issue.Nice Elan, but only visible in the CM showroom...
In AC showroom and in game it crashes.![]()
Okay mate, I know how to install it correctly... if this is an AC car mod, it should run in the original game. Why do I have to use plus shaders, plus CSP, plus etc...? This is not an AC car mod?There has to be something wrong on your end, I'm afraid. Because I've been able to drive this car with no issue.
How did you install the Elan? Did you drag and drop it into content manager or did you copy/paste it into a folder?
What version of custom shaders patch do you have installed? Because from experience, the only problems I had with cars on AC usually were due to not having a newer version of CSP installed.
no, but if you look at the noPP image, a brakelight in the distance is maybe just a few pixels. Even if those pixels are brightest red, they are not all red, because if the engine draws those pixels in a limited grid (resolution) it draws sometimes the edge of it or already the car's body. So in the first place you have a tiny shape of bright pixels. What glare does is, if there is a pixel with a color-brightness above the set threshold, it draws many new pixels around this single one in its color (just for the easiness of explanation). So after this image post processing, you have a much bigger shape of those brakelights.Thanks Peter. Are you saying that without PP headlights and tail lights can’t be made to “emit” any light at all? It makes night racing impossible without PP if so. Luckily I have a system that can run a full night race in VR at a decently optimised track at 50-60 FPS with pureCandy (which I must say is a very nice looking filter) but there must be many who do not. To what extent would an upgraded GPU help (say from an RTX 2060 Super to an RTX 3080 Ti) as opposed to CPU power?
AC Content Manager still uses the original game, it's just an easier way to organize and handle your content. Though you will need it eventually if you intend on having a lot of mods installed on your game. I have over 1,400 car mods installed on AC atm and there's no way I could run the original game with that.if this is an AC car mod, it should run in the original game. Why do I have to use plus shaders, plus CSP, plus etc...? This is not an AC car mod?![]()
There's literally no good reason not to use CSP, SOL/Pure, etc. If you're not at least using CSP, you're basically playing a half-broken sim. It takes a bit to learn how to set up properly and always some troubleshooting required, but you'll receive lots of help from the community and it is so so worth putting in the time to mod AC correctly. Get CSP, get SOL. AC is honestly not worth playing without them, and in the case of many newer mods, unplayable without CSPOkay mate, I know how to install it correctly... if this is an AC car mod, it should run in the original game. Why do I have to use plus shaders, plus CSP, plus etc...? This is not an AC car mod?![]()
f3classictracks.sellfy.store
DiscordWhere Can one find This Muscle Pack on Discord
Did check for this track in @Breathe list?
I was pointing out it wasn't actually a Brisca F1 car as the differences between NZ stockcars and UKs whilst similar are pretty contrasting, The model itself I recognized straight away because im the one that put that mod together and still update and use that model in our more recent rf2 content.
We've had a lot of people try to port or convert our work over the years so when we see our content being "used" in anyway and publicly posted like you did it gets our attention however I understand what you are trying to achieve and seeing your second version which actually is a proper f1 shale car I commend your effort.
I have your ministox mod and it was the first mod i've seen in assetto where the cars actually feel weighted when hit in solid collisions etc so im watching your work progress as it may inspire me to convert our stuff to AC because rf2 is becoming more and more time consuming and complex to mod.
As you said no harm done no stress I look forward to your future content.
OK, thank you for the calm and measured well thought out reply, just want to say that firstly.
I'm sorry I went off on one there. Very sorry.
I just got defensive from 0-100 way too fast.
Please do bring some off this stuff into AC, it works ok and there some good short oval tracks now to plod around on.
Also where can i find your rfactor 2 stuff? I've not seen it in the steam workshop, i still use rfactor 2 so that would be a great find for me.
I also use rfactor 1 too and it does have more than 16 pixels.... it has 18...
Sorry again, your reply has blown me away. Memo to self...be more like Dirtnz.......
edit to add, and welcome, stick around, excuse my initial behaviour.
Sorry to anyone who witnessed it too.
Anybody already has resized the BMW M1 Procar model?big THANK YOU to everyone who's been working on M1 Procar. I've found my favorite Nordschleife car. It's just so fun...
To all interested parties, I'm also preparing a definitive 1.654a version with a critical hotfix (removed extra spaces in ui.json) 👨🔧 ...
Take a look at what i found
Ha! Of course. It's late and I'm knackered!
HelloYou are so very welcome with what you are doing. I absolutely dig everything you release, please, please keep these absolute classics coming!!!
Anyone else notice that ScamDream just so happened to update their GP 2022 mod only a few weeks after VRC released the Formula Alpha 2022? 🤔Don't let ScamDream snag that model and resell it like with the rest of their LMDh mods. lol