Assetto Corsa PC Mods General DiscussionPC 

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This is very similar to an old Nascar paint. I might try a do it in the next few days.
I think Valvoline transferred it to a bunch of cars from Kyle Larson's 5 car from last season.
1660428231248.png
 
Hi

Anyone
Version 2.0 - 2020.04.21
Renault Sport Clio V6 Phase 2 (2003)

CREDITS
  • spcy for conversion
  • RealAKP for support, tips and testing

94240580_540338476672365_1486714564576804864_o.jpg


CHANGELOG

Visual
  • new 3D model converted by spcy (thanks a lot!)
  • added Renault symbol on rims caps
  • corrected UV mapping of exterior objects by RealAKP
  • completely redone shaders and materials
  • adjusted tyres and brakes disk dimension
  • added front license plate
  • added normals for screws
  • adjusted 3D driver model and position by RealAKP
  • new optimized VAO patches by RealAKP (CSP only)
  • corrected graphics offset and pitch rotation

Features
  • added dashboard lights functionality
  • tweaked digital instruments

Other changes
  • regenerated LOD kn5 files
  • adjusted colliders position
  • tweaked onboard cameras
  • corrected flames position
  • updated ambient shadows


DOWNLOAD HERE
Does anyone have this one with working wipers?
Thanks
 
Jesus really?
Wow very cool, any pics from that time? Would love to see some.
No photos, I'm afraid. I still have my trophies and medals packed away in a box somewhere though.
I was only a teenager at the time, and my racing career ended when I discovered pubs and women.
But prior to that, I remember my manager / mechanic / biggest fan / dad (same person, multiple roles) driving me out to various circuits in the Midlands every Wednesday or Thursday night with the stock car on the back of his flatbed truck.
 
That's actually a New Zealand Tri Rail superstock minus the rear wheel guards
UK Stock Cars didn't have a uniform shape (this was part of the fun), so the above could easily pass as the UK version once it has been finished.
Whether it has been ripped from your model or not... Well I'll leave that for you guys to sort out.35687044_10156648559518487_765806722009792512_n.jpg
 
Hi, just after a bit of advice if anyone could help, I keep hearing more and more about PURE and I'm currently running SOL, is pure going to replace sol and should I be running it rather then sol? Also do people recommend running pure now and what actually does it do and where can I get it from, does it affect the fps as well much

Thanks for any help
 
Hi, just after a bit of advice if anyone could help, I keep hearing more and more about PURE and I'm currently running SOL, is pure going to replace sol and should I be running it rather then sol? Also do people recommend running pure now and what actually does it do and where can I get it from, does it affect the fps as well much

Thanks for any help
It is the successor to Sol, currently in development and you can get it via Peter Boese's Patreon if you want early access. I think Pure is more FPS friendly than Sol but I haven't checked really.
 
That's actually a New Zealand Tri Rail superstock minus the rear wheel guards, and that particular model has been ripped directly from our rfactor mod without permission.

Below is a picture of said chassis with same bonnet, wing etc just with a different body from our mod.

View attachment 1183572
Do i need to ask permission to use parts of mods, for currently personal use unfinished w.i.ps?
If you wade into this thread you'll see its not really made up of scratch built stuff.
I was going to reach out to the modders if i decided to share the tracks I've converted and the oval cars I'm working on.
To be clear this is like JK Rowling getting mad because i photo copied one of her books so i could read it at the beach.
Unless I photo copy thousands and go sell them, where is the issue, how could she or anyone care?
 
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Cool, may i ask what changen in the 1.2 v. ?
Just some visual stuff like the internal driver plate and the AMG front plate, nothing really big. Physics arent changed so in MP even the v1.1x would work. :)

And the right door plate in the template of the AMG was positioned wrong, which I fixed too.
 
New Track by CrisT86 & @pugsang

Levels Raceway - Timaru (New Zealand)


!!!! IMPORTANT !!!!:
- Requires CSP 1.77 or higher in order to have all the features working properly

Changelog v1.0:

  • 2 layouts (Long & Short)
  • Full CSP Features


Changelog v1.01:

  • Updated sidelines, thanks to @El Locho for them.
  • Replaced all gazebos and cars
  • Changed the bush wall texture
  • Made some pit roads physical
  • Added camera facing crowd and removed the old ones
  • Added 16 flagman by @Masscot
  • New flagman skin by @CrisT86

Changelog v1.02:

  • Replaced gazebos in the paddock area with tents
  • Replaced trucks
  • Changed trees naming scheme
  • Added defined DRS Zones for both layouts

Credits
  • Flagmen Resource v1.0 compiled by @Masscot, August 2022.
  • Original flag animations by doublezero, used under permission.
  • New flag skins by Masscot, originals by doublezero.
  • Valuable help from @gunnar333, @norms, and others unnamed.

Free use, but not for paymods.

DOWNLOAD: https://sharemods.com/8fi3wjt1uh3e/...2_by_CrisT86___Pugsang_for_AC_1.16.4.rar.html

View attachment 1173629View attachment 1173630View attachment 1173631View attachment 1173632View attachment 1173633View attachment 1173634View attachment 1173635View attachment 1173636
Timaru UPDATED to v1.02 (see the changelog for the changes)

Enjoy
 
Hi, I tried to search, but I don't think it was discussed here. Anyone can point me to a tutorial on how to animate door opening with piston like the P1 as mentioned in the pipeline? I was using look at to model the rotation and sliding but 3ds max said these are not compatible with fbx and I probably did not do it right with the objects hierarchy as well. Would greatly appreciate if anyone can help. Thanks.
 
Hi,

last time i finally learned how to fix a blurry windshield with the object inspector and the cars extension.

Can someone tell me how make a too dark windshield brighter please ? Is it possible with just some extension commands?
 
Alemannenring DTM Germany - rain and grass and vao and so on...

Track can be found here: https://www.racedepartment.com/downloads/alemannenring-for-assetto-corsa.20409/

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

That's all I can do to update the track a little bit
 

Attachments

Hi there, did someone any update on this track?

 
That's actually a New Zealand Tri Rail superstock minus the rear wheel guards, and that particular model has been ripped directly from our rfactor mod without permission.

Below is a picture of said chassis with same bonnet, wing etc just with a different body from our mod.

View attachment 1183572
A guy sells a racing Peugeot 504 on his website for AC at £25.
The base 504 model was created by a guy called Ilija, but there is no credit so i guess no permission.
Ilija happens to be the guy behind CM, CSP etc who himself mods AC without license to do so.

Welcome to the wildwest.
Your picture looks good, but how about in game in rfactor 1? 16 pixels?
Provided I'm not trying to profit off anything, i am doing no wrong aside from some made up code from years ago.
Also no one really cares about these cars in AC, so don't panic, I'm just messing about for fun within a game i purchased using stuff i find.
Wreckfest is where all the modders of stock cars are, i wouldn't waste anymore time worrying about 1 person putting parts of your rfactor mod into AC.
 
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One thing you can try as a fix of sorts is to open the Pure config and under the Lights tab look for the CSP Lights section. Increase the slider values until you get something that may work for you. In my experiments, the first two options (bounce and emissive) seem to have more impact than the third one.
Thanks for the suggestion Joe. Unfortunately it makes no difference to the problem, which I have never really understood, that without PPF the external car lights (headlights, tail lights, brake lights) essentially vanish, while the internal (e.g. dash) lights remain illuminated and the headlight beams illuminate the track ahead. If I move the sliders you referred to it certainly does make a significant difference to bounced and emissive lighting, but the car lights still don't show. I have deliberately chosen a track with no lights to show the issue.

Without PPF:
Screenshot_porsche_935_77_works_seb70_14-7-122-10-58-48.jpg
Screenshot_porsche_935_77_works_seb70_14-7-122-10-59-14.jpg


With pureCandy filter:
Screenshot_porsche_935_77_works_seb70_14-7-122-11-0-1.jpg
Screenshot_porsche_935_77_works_seb70_14-7-122-11-0-17.jpg
Screenshot_porsche_935_77_works_seb70_14-7-122-11-0-12.jpg



It wouldn't be a big problem if it were not for the potential of Pure to run beautifully exposed graphics without a filter and with a considerable FPS saving.

This what I get if I whack up those two sliders from 1.000 to 5.000

Screenshot_porsche_935_77_works_seb70_14-7-122-11-15-52.jpg
 
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A guy sells a racing Peugeot 504 on his website for AC at £25.
The base 504 model was created by a guy called Ilija, but there is no credit so i guess no permission.
Ilija happens to be the guy behind CM, CSP etc who himself mods AC without license to do so.

Welcome to the wildwest.
Your picture looks good, but how about in game in rfactor 1? 16 pixels?
Provided I'm not trying to profit off anything, i am doing no wrong aside from some made up code from years ago.
Also no one really cares about these cars in AC, so don't panic, I'm just messing about for fun within a game i purchased using stuff i find.
Wreckfest is where all the modders of stock cars are, i wouldn't waste anymore time worrying about 1 person putting parts of your rfactor mod into AC.
I was pointing out it wasn't actually a Brisca F1 car as the differences between NZ stockcars and UKs whilst similar are pretty contrasting, The model itself I recognized straight away because im the one that put that mod together and still update and use that model in our more recent rf2 content.

We've had a lot of people try to port or convert our work over the years so when we see our content being "used" in anyway and publicly posted like you did it gets our attention however I understand what you are trying to achieve and seeing your second version which actually is a proper f1 shale car I commend your effort.

I have your ministox mod and it was the first mod i've seen in assetto where the cars actually feel weighted when hit in solid collisions etc so im watching your work progress as it may inspire me to convert our stuff to AC because rf2 is becoming more and more time consuming and complex to mod.

As you said no harm done no stress I look forward to your future content.
 
I was pointing out it wasn't actually a Brisca F1 car as the differences between NZ stockcars and UKs whilst similar are pretty contrasting, The model itself I recognized straight away because im the one that put that mod together and still update and use that model in our more recent rf2 content.

We've had a lot of people try to port or convert our work over the years so when we see our content being "used" in anyway and publicly posted like you did it gets our attention however I understand what you are trying to achieve and seeing your second version which actually is a proper f1 shale car I commend your effort.

I have your ministox mod and it was the first mod i've seen in assetto where the cars actually feel weighted when hit in solid collisions etc so im watching your work progress as it may inspire me to convert our stuff to AC because rf2 is becoming more and more time consuming and complex to mod.

As you said no harm done no stress I look forward to your future content.
OK, thank you for the calm and measured well thought out reply, just want to say that firstly.

I'm sorry I went off on one there. Very sorry.
I just got defensive from 0-100 way too fast.
Please do bring some off this stuff into AC, it works ok and there some good short oval tracks now to plod around on.

Also where can i find your rfactor 2 stuff? I've not seen it in the steam workshop, i still use rfactor 2 so that would be a great find for me.
I also use rfactor 1 too and it does have more than 16 pixels.... it has 18... :D

Sorry again, your reply has blown me away. Memo to self...be more like Dirtnz.......

edit to add, and welcome, stick around, excuse my initial behaviour.
Sorry to anyone who witnessed it too.
 
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Townsville Street Circuit v1.2

Screenshot_ks_audi_tt_cup_townsville2012_14-7-122-19-35-15.jpg

Conversion from rFactor2.
Reid Park Street Circuit, also known as the Townsville Street Circuit, is a semi-permanent street circuit located in Townsville, Queensland, Australia.
Opened in 2009, the circuit hosts the Townsville 400 Supercars Championship event every year. (wikipedia)

This track is based on 2012.

-CSP recommended
-30 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by zolee145 and Thank you for gave me permission
rFactor2 conversion by Ash74
rFactor2 update by Obbzy

AC Converted by @shi (shin956)
AI by Eren Tuzci (up to v1.0)
logo.png, sections file by @Fanapryde
some textures by kunos
Test and Feedback by @Breathe , @slider666

Enjoy.

Converted upon request by Patreon member john brown.
Patreon-only track requests are now being accepted.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Added 3D terrain.
Updated road line meshes and textures.
Updated billboard textures.
Updated ext_config.
Updated road mapping.
Changed crowd textures by Kniker97. (Thanks)
Updated fast_lane.ai by Rainmaker. (Thanks)
Updated pit_lane.ai.

v1.15 changelog;
Smoothed curbs. (Suggestion by Papifix. Thanks.)
New pit_lane.ai by TITI. (Thanks)

v1.16 changelog;
Updated fence and cable shaders. (Thank you Breathe.)

v1.2 changelog;
Fixed track limits for Turn 10 (the back straight bend).
Fixed the AI sideline for Turn 3. (Thanks FFF789 for the report.)
 
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OK, thank you for the calm and measured well thought out reply, just want to say that firstly.

I'm sorry I went off on one there. Very sorry.
I just got defensive from 0-100 way too fast.
Please do bring some off this stuff into AC, it works ok and there some good short oval tracks now to plod around on.

Also where can i find your rfactor 2 stuff? I've not seen it in the steam workshop, i still use rfactor 2 so that would be a great find for me.
I also use rfactor 1 too and it does have more than 16 pixels.... it has 18... :D

Sorry again, your reply has blown me away. Memo to self...be more like Dirtnz.......

edit to add, and welcome, stick around, excuse my initial behaviour.

Awwww! (and I am not being sarcastic! :))

Sorry to anyone who witnessed it too.

It didn't seem that dreadful. I've seen far, far worse here.
 
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