Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Is there a way to add multiple throttle maps to a car, similar to how you can add engine maps? The AC modding manual has a section called [throttle_response] within the engine.ini explanations (p.165), but I don't quite understand it.
No one?
 
Radical SR8-RX v1.0

View attachment 1187687
View attachment 1187679View attachment 1187680View attachment 1187681
View attachment 1187688

changelog:
  • physics untouched, now packed
  • complete new remodel from PCARS2 (old skins will not work)
  • new folder will not overwrite (but you can delete the old if you wish)
  • new sounds
features:
  • dyno matched powerplant
  • real spec drivetrain
  • front canards visuals matched to wing value
  • 26 team liveries
  • complete specs and tuning documentation from Radical (./dev-info folder)
  • super fun for hotlapping, AI and hilclimb
credits:

:: DOWNLOAD ::
Fantastic work. Thank you for posting. I would love if someone converted the Caterham SP/300.R from project cars.
 
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Hey guys, I'm trying to make a custom driver model but when I try to load the driver ingame the helmet is rotated by 90°
Does anyone know why and a fix for that ? thanks

The KN5 of the driver :

1661701324474.png



When the driver is in game

1661701349735.png
 
Is there a classification with the best quality tracks or mods?

So far I have used the ranking stars of racedepartment.com to differentiate the best and the worst quality.

The database "AC Tracks Listing 3.0 by Breathe" is fantastic, but there are several versions of the same circuit.
How can I identify the best version without having to download and try all the available options?

Thanks
Do not use that RD star ranking some of the most rubbish can get an 5 star. You could read the (obsolete) reviews from @gutbomb at https://www.gtplanet.net/forum/threads/assetto-corsa-track-reviews.398544/ only in meantime the most tracks are updated.

Depends on what kind of circuit you prefer. What is your taste, if it is old street circuits then go for @fat-alfie, he is the best track maker.
 
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Radical SR8-RX v1.0

View attachment 1187687
View attachment 1187679View attachment 1187680View attachment 1187681
View attachment 1187688

changelog:
  • physics untouched, now packed
  • complete new remodel from PCARS2 (old skins will not work)
  • new folder will not overwrite (but you can delete the old if you wish)
  • new sounds
features:
  • dyno matched powerplant
  • real spec drivetrain
  • front canards visuals matched to wing value
  • 26 team liveries
  • complete specs and tuning documentation from Radical (./dev-info folder)
  • super fun for hotlapping, AI and hilclimb
credits:

:: DOWNLOAD ::
With so much encrypted, medicore stuff flying around this is so refreshing. Great work man !!!
 
Several attempts. And I can't figure out where the problem is.

I use my "base car"...."xxxxx.kn5" with approximately 42.5mb I add the "parts" as in the other models I made, they were usually between "45 to 60 mb".

And now I do the same procedure, when I go to "save" the car, it is around "1,605 mb"....certainly there is some error.

And just to prove the "showroom" doesn't even carry this car. Insufficient memory. I will give up for a while.
 
Radical SR8-RX v1.0

View attachment 1187687
View attachment 1187679View attachment 1187680View attachment 1187681
View attachment 1187688

changelog:
  • physics untouched, now packed
  • complete new remodel from PCARS2 (old skins will not work)
  • new folder will not overwrite (but you can delete the old if you wish)
  • new sounds
features:
  • dyno matched powerplant
  • real spec drivetrain
  • front canards visuals matched to wing value
  • 26 team liveries
  • complete specs and tuning documentation from Radical (./dev-info folder)
  • super fun for hotlapping, AI and hilclimb
credits:

:: DOWNLOAD ::
Hi, really nice visual improvement, just a thing, is possible to get a LHD version? please
 
Several attempts. And I can't figure out where the problem is.

I use my "base car"...."xxxxx.kn5" with approximately 42.5mb I add the "parts" as in the other models I made, they were usually between "45 to 60 mb".

And now I do the same procedure, when I go to "save" the car, it is around "1,605 mb"....certainly there is some error.

And just to prove the "showroom" doesn't even carry this car. Insufficient memory. I will give up for a while.
Yeah. Save as fbx and use KSEditor to make a KN5. Happens sometimes.
 
Hello to everyone!!
I have a problem with old cars skins like Lancia Delta Hillclimb and some variants.. in the showroom are ok but in game are total black..
Please, could you help me find a solution? I'm not a modder and I don't know what I must search or change...
Thank you very much for the patience! I hope is easy and doable!! ;)

P.S: I have latest CM, SOL 2.2.4, CSP 1.79p5

Two images for example:
 

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  • Screenshot_hillclimb_lancia_delta_abreschviller_hillclimbmotorsport_29-7-122-10-9-58.jpg
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ESTORIL 1988 update v2.0


v2.0
  • updates by DaBaeda: GrassFX, new asphalt, water and tree textures, cams, added RainFX by KevinK2
  • shader adjustments
  • new loading screens
  • 30 pits now

bgr00.jpg
bgr01.jpg
bgr02.jpg




HERMANOS RODRIGUEZ 1988 update v2.0

v2.0
  • updates by DaBaeda: GrassFX, new asphalt and tree textures, cams, added RainFX by KevinK2
  • raised pitboxes to 30
  • shader adjustments
  • new loading screens


bgr00.jpg
bgr01.jpg
 
Is there a way to prevent a 1990's F1 car with a semi automatic gearbox from shifting into neutral on down shifts? Can a line of text be added in one of the config files to prevent this? Other cars don't do it so I am sure it could be possible but I don't know what I would need to add to what file.

Also, is it possible to add brake temps data to a car so it shows up in the Sidekick app?
 
just curious, how does this differ from the Kunos 2012 default lid ?

what am I missing ?
2010 helmet is quite similar to Kunos 2012 except few minor details like the helmet proportion (and the fact that I use FVA driver face instead of kunos driver face), the advantage is the fact that we can use FVA skin mapping which makes using their livery easier than Kunos 2012 mapping which top helmet mapping is quite smaller

2011 is schubert helmet, like 2010 helmet but without the sub top helmet part, so it's flat. It's more like the ACSPRH schubert helmet actually.

I ported them to assetto because they were laser scanned version of alonso and massa real helmet and I could use their liveries directly. Also they feel less polygon like than the Kunos helmet which isn't really "round"


1661775318407.png
 
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