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anything is possibleFantastic work. Thank you for posting. I would love if someone converted the Caterham SP/300.R from project cars.
anything is possibleFantastic work. Thank you for posting. I would love if someone converted the Caterham SP/300.R from project cars.
Do not use that RD star ranking some of the most rubbish can get an 5 star. You could read the (obsolete) reviews from @gutbomb at https://www.gtplanet.net/forum/threads/assetto-corsa-track-reviews.398544/ only in meantime the most tracks are updated.Is there a classification with the best quality tracks or mods?
So far I have used the ranking stars of racedepartment.com to differentiate the best and the worst quality.
The database "AC Tracks Listing 3.0 by Breathe" is fantastic, but there are several versions of the same circuit.
How can I identify the best version without having to download and try all the available options?
Thanks
Thats normal for mediafire because I always update the same link.Link shows v1.01 to me
nm, just visual. Actually downloaded correct file
With so much encrypted, medicore stuff flying around this is so refreshing. Great work man !!!Radical SR8-RX v1.0
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View attachment 1187679View attachment 1187680View attachment 1187681
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changelog:
features:
- physics untouched, now packed
- complete new remodel from PCARS2 (old skins will not work)
- new folder will not overwrite (but you can delete the old if you wish)
- new sounds
credits:
- dyno matched powerplant
- real spec drivetrain
- front canards visuals matched to wing value
- 26 team liveries
- complete specs and tuning documentation from Radical (./dev-info folder)
- super fun for hotlapping, AI and hilclimb
- model by Slightly Mad Studios
- new PCARS2 conversion by @blackbolt2017
- - PBR shaders (carbon, leather, plastic)
- - 4 new LODs
- - speedometer digital based on one by Legion
- physics by @RMi_wood
- visual canards by @Koldo83
- add-on skins by @Blackcelica & @kmax1
- hi/low-res skins by SMS
- sounds by @fra85 - https://www.racedepartment.com/downloads/sound-motorbike-engine-for-radical-sr3.40653/
:: DOWNLOAD ::
Excellent to hear not a fan of encrypted mods one bit.Ceky has updated the 2023 RS to V3, and it is no longer encrypted, so you may take your own previews...
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131.41 MB file on MEGA
mega.nz
Delete the old version before installing the new one.
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What the WHAT??!!!The whaaaaaattt???
RSS JUST RELEASED F1 1970!!!
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Formula RSS 1970 out now!
Our new Formula RSS 1970 car for Assetto Corsa is now available! It features multiple car configurations, unique custom animations and more!racesimstudio.com
Because the driver needs to puke because of your bad driving..... lolHey guys, I'm trying to make a custom driver model but when I try to load the driver ingame the helmet is rotated by 90°
Does anyone know why and a fix for that ? thanks
The KN5 of the driver :
View attachment 1187751
When the driver is in game
View attachment 1187753
Because the driver needs to puke because of your bad driving..... lol
Hi, really nice visual improvement, just a thing, is possible to get a LHD version? pleaseRadical SR8-RX v1.0
View attachment 1187687
View attachment 1187679View attachment 1187680View attachment 1187681
View attachment 1187688
changelog:
features:
- physics untouched, now packed
- complete new remodel from PCARS2 (old skins will not work)
- new folder will not overwrite (but you can delete the old if you wish)
- new sounds
credits:
- dyno matched powerplant
- real spec drivetrain
- front canards visuals matched to wing value
- 26 team liveries
- complete specs and tuning documentation from Radical (./dev-info folder)
- super fun for hotlapping, AI and hilclimb
- model by Slightly Mad Studios
- new PCARS2 conversion by @blackbolt2017
- - PBR shaders (carbon, leather, plastic)
- - 4 new LODs
- - speedometer digital based on one by Legion
- physics by @RMi_wood
- visual canards by @Koldo83
- add-on skins by @Blackcelica & @kmax1
- hi/low-res skins by SMS
- sounds by @fra85 - https://www.racedepartment.com/downloads/sound-motorbike-engine-for-radical-sr3.40653/
:: DOWNLOAD ::
... is possible to get a LHD version? please
I dont have errors. Whats it saying?@Rainmaker87 I don't know why but I can't download Adelaide1988. Error with Mediafire. Detroit ok.
Yeah. Save as fbx and use KSEditor to make a KN5. Happens sometimes.Several attempts. And I can't figure out where the problem is.
I use my "base car"...."xxxxx.kn5" with approximately 42.5mb I add the "parts" as in the other models I made, they were usually between "45 to 60 mb".
And now I do the same procedure, when I go to "save" the car, it is around "1,605 mb"....certainly there is some error.
And just to prove the "showroom" doesn't even carry this car. Insufficient memory. I will give up for a while.
Thanks, that link is great help. But why is my plate so damn shiny?Nifty little website for easily making normal maps, forgot where I found it but works well for custom plates like this:
https://cpetry.github.io/NormalMap-Online/

¡Puxa Alonso! 😁View attachment 1187952
Ok finally done, I now have FVA 3D helmet working in game
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just curious, how does this differ from the Kunos 2012 default lid ?View attachment 1187952
Ok finally done, I now have FVA 3D helmet working in game
View attachment 1187953
2010 helmet is quite similar to Kunos 2012 except few minor details like the helmet proportion (and the fact that I use FVA driver face instead of kunos driver face), the advantage is the fact that we can use FVA skin mapping which makes using their livery easier than Kunos 2012 mapping which top helmet mapping is quite smallerjust curious, how does this differ from the Kunos 2012 default lid ?
what am I missing ?
great explanation, appreciate it2010 helmet is quite similar to Kunos 2012 except few minor details like the helmet proportion (and the fact that I use FVA driver face instead of kunos driver face), the advantage is the fact that we can use FVA skin mapping which makes using their livery easier than Kunos 2012 mapping which top helmet mapping is quite smaller
2011 is schubert helmet, like 2010 helmet but without the sub top helmet part, so it's flat. It's more like the ACSPRH schubert helmet actually.
I ported them to assetto because they were laser scanned version of alonso and massa real helmet and I could use their liveries directly. Also they feel less polygon like than the Kunos helmet which isn't really "round"
try running your new model through ksEditor ,im sure the filesize will dropSeveral attempts. And I can't figure out where the problem is.
I use my "base car"...."xxxxx.kn5" with approximately 42.5mb I add the "parts" as in the other models I made, they were usually between "45 to 60 mb".
And now I do the same procedure, when I go to "save" the car, it is around "1,605 mb"....certainly there is some error.
And just to prove the "showroom" doesn't even carry this car. Insufficient memory. I will give up for a while.
Tbh the big reason I ported those helmet is because I want to have the more authentic experience possible of FVA but in assetto corsa. That's why I'm trying to port the most things from it to Assetto corsagreat explanation, appreciate it
it looks great !
Data > drivetrain.ini ---Is there a way to prevent a 1990's F1 car with a semi automatic gearbox from shifting into neutral on down shifts? Can a line of text be added in one of the config files to prevent this? Other cars don't do it so I am sure it could be possible but I don't know what I would need to add to what file.
Also, is it possible to add brake temps data to a car so it shows up in the Sidekick app?