Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I guess the general idea is that if you want to solely focus on F1 racing then you get F1 cars and tracks and you rarely if ever dip into the myriad of other mods available.
If on the other hand part of the 'game' is sifting through mods, fiddling, fixing, etc then you get folks (like me certainly in the past) who download everything, as that was 'the game'.
At that point its almost addiction and mods are a fix and some (like real drugs) give you the hit you craved and others don't so you have to go out searching for that next hit and hopefully you find it.
Add in patreon where effectively we have dealers of degrees of quality catering to us addicts.

I have moved away from that mostly, and also I've spread back out into other sims and games, many of which do 'racing' far better than AC ever could or can.

In 2 weeks I've converted like 10 short UK ovals and 12 cars, kinda addicted. Currently thinking of deleting every road car now bar kunos ones.
You find your place and you'll never convince a guy who tries to re-enact the exact grid for le mans 1979 right down to the correct driver gloves, that actually you could be driving a bus around high force, and visa versa.

The good and bad mods thing by rusty was done to death here, it became a nasty piece of work that called his friends stuff good and others who weren't in the 'gang' bad mods, it became childish.

Its subjective. YOU are the best judge really because its you sat there having to use the stuff at the end of the day.
AC's been around for so many years. I started playing AC during the early access days; few cars, few tracks, a lot of communication from the developers, not a huge number of players... I felt it was like a family.
When the first mods came out (not on RD, mainly on the AC official forum) I - but I'm not wrong if I say everyone - HAD to try them all, we were hungry for contents.
It was many years ago, during these years God only knows how rich I'd be if I had 1 cent for every hour spent testing poor (not to use bad words) mods.

Right now I skip a lot of stuff, I've learnt who are the modders I blindly trust, who are the users whose opinion I trust and... I spend more time playing than debugging, trashing poor mods as I used to do.
 
Is someone aware of this livery publicly kicking around for AC? It's on RD for ACC, but for some reason gimp won't let me open the files.
AMG_GT3_AKKODIS.jpg
 
Does anyone know how to make the ai cars use 100% turbo boost whilst racing in a field full of Kunos' Lotus 98T(or any turbo-equipped) cars? I know in reality they ran with around 60/70% of the maximum total engine boost, but if I can use 100%, they should be able to as well in short races with minimal damage. It's too tempting and easy to just turn the boost up and pass easily.
 
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Does anyone know how to make the ai cars use 100% turbo boost whilst racing in a field full of Kunos' Lotus 98T(or any turbo-equipped) cars? I know in reality they ran with around 60/70% of the maximum total engine boost, but if I can use 100%, they should be able to as well in short races with minimal damage. It's too tempting and easy to just turn the boost up and pass easily.
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I didn't really feel like doing skins for the Formula 70... But it was taking other people too damn long to come out with a decent Tyrrell, and so I decided to work on my own package, fully compatible with both variants of the car and including driver helmets, crew skins and suits. I think I may do Peterson's car next... But then, I also have to finish working on the 1967 replica package for PG's Heat Mk1.
 
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Does anyone know how to make the ai cars use 100% turbo boost whilst racing in a field full of Kunos' Lotus 98T(or any turbo-equipped) cars? I know in reality they ran with around 60/70% of the maximum total engine boost, but if I can use 100%, they should be able to as well in short races with minimal damage. It's too tempting and easy to just turn the boost up and pass easily.
I tried to figure that out to no avail. Thought maybe there was a Turbo setting in the ai_hints.ini, but nope. Maybe if the ai was created with a car using 100% turbo?
 
I tried to figure that out to no avail. Thought maybe there was a Turbo setting in the ai_hints.ini, but nope. Maybe if the ai was created with a car using 100% turbo?
Idk though, & i haven't tried using the turbo function unless im doing drift runs with a WDT drift car, which does help me drift. If you were refering to the default cars, then i haven't tried it either.
 
Radical SR8-RX v1.0

View attachment 1187687
View attachment 1187679View attachment 1187680View attachment 1187681
View attachment 1187688

changelog:
  • physics untouched, now packed
  • complete new remodel from PCARS2 (old skins will not work)
  • new folder will not overwrite (but you can delete the old if you wish)
  • new sounds
features:
  • dyno matched powerplant
  • real spec drivetrain
  • front canards visuals matched to wing value
  • 26 team liveries
  • complete specs and tuning documentation from Radical (./dev-info folder)
  • super fun for hotlapping, AI and hilclimb
credits:

:: DOWNLOAD ::
Hi !
I noticed flames/exhaust gas aren't in the right place.
Could you give us the right flames.ini ?

Thanks
 
Hey guys just wondering if anyone knows if there is a fix to a slight issue I have.

In the driving menus the text is very small on my 4k screen which makes changes to car settings etc difficult for my old eyes.
I found a setting within the original launcher settings (something along the lines of "force windows resolution" ) which fixed the issue in the main menus but hasn't changed the driving menus.

Am I overlooking a setting somewhere in the original launcher or CM?

Any advice would be great, thanks Shaun.
 
While not solving the problem of the "crazy dolls"... version one of the Ferrari 312T3 ( 1978 ) came out, end of the season, different rear spoiler from the beginning of 1978.
1978 had some gorgeous cars, and the turbo renault on its second season. Awesome content you chose. Any plans for other cars so far?
 
should i give a creative clue?
(pics for refresh the topic, guess the track)

winner gets a WiP

clue: this track shares its name with a car manufacturer

This looks very interesting, can I ask what year it's set please? Is it a historic version (pre 73)?
 
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Hi, just a quickie. I notice on the new Formula RSS 1970 V8 that it is not possible to access material properties via CM Showroom. It appears that access to the material editor has somehow been 'locked away' for this particular model. I've not seen this before. Other cars have three vertical dots where the red circle is in the figure below.
Untitled-1.jpg

The shader parameters can be accessed in game however, through Objects Inspector.
Untitled-2.jpg

Am I missing something obvious here? If done intentionally, why do you think they would bother?
 
Hi, just a quickie. I notice on the new Formula RSS 1970 V8 that it is not possible to access material properties via CM Showroom. It appears that access to the material editor has somehow been 'locked away' for this particular model. I've not seen this before. Other cars have three vertical dots where the red circle is in the figure below.

The shader parameters can be accessed in game however, through Objects Inspector.

Am I missing something obvious here? If done intentionally, why do you think they would bother?
It's because the car is encrypted. You'll need to use CSP via ext_config.ini file to adjust the shader properties.
 
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Can someone tell me what makes a track appear in darkness, when the time is set to noon or daytime (and needs to be adjusted to 9pm or midnight to have sunlight. Tried copying geotags from a track that works... that's not it. Rare these days, but I can't see what's different about these dark tracks. Does someone have a quick fix? (other than adjust to a wrong time ;) (current annoying track: Suzuka 1992 - V1.1 Rainmaker)
 
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Encrypted ?
I can unpack data.acd, change values and repack without problems. Also changing previews works fine. Where is the encryption ?
Agreed, that's what threw me. No problem unpacking data but it appears the kn5 itself may be somehow protected(?). I have never seen this behavior before. The only possible encryption I see manifests as an inability to change shader parameters through CM Showroom. I wonder if its possible to open the kn5 with 3DSimEd? I'm suspect maybe no. I don't currently have it so can't test.
 
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Goodnight

I come here humbly asking if anyone would have this car:

Vector M12 GT2

I've already researched, but unfortunately this model that is available here on the forum, has the broken AI..
thank you in advance

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Do we have any worn skins for any mods like in the picture? Did reiza supercars for myself and really like that kind of skins.
 

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I have this problem with a car. I tried from CM to open the showroom to fix inner glass need transparency but it gives me an error. Anyone help me?
 

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I have this problem with a car. I tried from CM to open the showroom to fix inner glass need transparency but it gives me an error. Anyone help me?
You can't use cm to fix transparency, you need to set transparent to "true" in kseditor

Encrypted ?
I can unpack data.acd, change values and repack without problems. Also changing previews works fine. Where is the encryption ?
There are different levels of encryption, one kind of it doesn't allow you to unpack the car inside of kseditor and doesn't let you cha GE shader values inside of cm.

Just wondering, why do you want to do on it, @Arthur Figgis?
 
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