Does anyone know how to make the ai cars use 100% turbo boost whilst racing in a field full of Kunos' Lotus 98T(or any turbo-equipped) cars? I know in reality they ran with around 60/70% of the maximum total engine boost, but if I can use 100%, they should be able to as well in short races with minimal damage. It's too tempting and easy to just turn the boost up and pass easily.
Yes, but if damage is turned off, I’d have thought the ai would also be able to take advantage of that, if I can.
I tried to figure that out to no avail. Thought maybe there was a Turbo setting in the ai_hints.ini, but nope. Maybe if the ai was created with a car using 100% turbo?Does anyone know how to make the ai cars use 100% turbo boost whilst racing in a field full of Kunos' Lotus 98T(or any turbo-equipped) cars? I know in reality they ran with around 60/70% of the maximum total engine boost, but if I can use 100%, they should be able to as well in short races with minimal damage. It's too tempting and easy to just turn the boost up and pass easily.
Idk though, & i haven't tried using the turbo function unless im doing drift runs with a WDT drift car, which does help me drift. If you were refering to the default cars, then i haven't tried it either.I tried to figure that out to no avail. Thought maybe there was a Turbo setting in the ai_hints.ini, but nope. Maybe if the ai was created with a car using 100% turbo?
Hi !Radical SR8-RX v1.0
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View attachment 1187679View attachment 1187680View attachment 1187681
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changelog:
features:
- physics untouched, now packed
- complete new remodel from PCARS2 (old skins will not work)
- new folder will not overwrite (but you can delete the old if you wish)
- new sounds
credits:
- dyno matched powerplant
- real spec drivetrain
- front canards visuals matched to wing value
- 26 team liveries
- complete specs and tuning documentation from Radical (./dev-info folder)
- super fun for hotlapping, AI and hilclimb
- model by Slightly Mad Studios
- new PCARS2 conversion by @blackbolt2017
- - PBR shaders (carbon, leather, plastic)
- - 4 new LODs
- - speedometer digital based on one by Legion
- physics by @RMi_wood
- visual canards by @Koldo83
- add-on skins by @Blackcelica & @kmax1
- hi/low-res skins by SMS
- sounds by @fra85 - https://www.racedepartment.com/downloads/sound-motorbike-engine-for-radical-sr3.40653/
:: DOWNLOAD ::
1978 had some gorgeous cars, and the turbo renault on its second season. Awesome content you chose. Any plans for other cars so far?While not solving the problem of the "crazy dolls"... version one of the Ferrari 312T3 ( 1978 ) came out, end of the season, different rear spoiler from the beginning of 1978.
should i give a creative clue?
(pics for refresh the topic, guess the track)
winner gets a WiP
clue: this track shares its name with a car manufacturer
It's stamped 1965This looks very interesting, can I ask what year it's set please? Is it a historic version (pre 73)?
I'm searching for the track as well. Would even take an older Version.does someone have an updated version of Gilles Schleizer Dreieck?
It's because the car is encrypted. You'll need to use CSP via ext_config.ini file to adjust the shader properties.Hi, just a quickie. I notice on the new Formula RSS 1970 V8 that it is not possible to access material properties via CM Showroom. It appears that access to the material editor has somehow been 'locked away' for this particular model. I've not seen this before. Other cars have three vertical dots where the red circle is in the figure below.
The shader parameters can be accessed in game however, through Objects Inspector.
Am I missing something obvious here? If done intentionally, why do you think they would bother?
Hmmm, so I guess this would be the first time RSS has encrypted one of their cars(?). Interesting.It's because the car is encrypted. You'll need to use CSP via ext_config.ini file to adjust the shader properties.
It's because the car is encrypted. You'll need to use CSP via ext_config.ini file to adjust the shader properties.
Encrypted ?Hmmm, so I guess this would be the first time RSS has encrypted one of their cars(?). Interesting.
Agreed, that's what threw me. No problem unpacking data but it appears the kn5 itself may be somehow protected(?). I have never seen this behavior before. The only possible encryption I see manifests as an inability to change shader parameters through CM Showroom. I wonder if its possible to open the kn5 with 3DSimEd? I'm suspect maybe no. I don't currently have it so can't test.Encrypted ?
I can unpack data.acd, change values and repack without problems. Also changing previews works fine. Where is the encryption ?
Vector M12Goodnight
I come here humbly asking if anyone would have this car:
Vector M12 GT2
I've already researched, but unfortunately this model that is available here on the forum, has the broken AI..
thank you in advance
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With regard to encryption of the RSS 1970 V8, I'll answer my own query. 3DSimEd crashes when I try to open the kn5. Can anyone else please confirm?I wonder if its possible to open the kn5 with 3DSimEd? I'm suspect maybe no.
You can't use cm to fix transparency, you need to set transparent to "true" in kseditorI have this problem with a car. I tried from CM to open the showroom to fix inner glass need transparency but it gives me an error. Anyone help me?
There are different levels of encryption, one kind of it doesn't allow you to unpack the car inside of kseditor and doesn't let you cha GE shader values inside of cm.Encrypted ?
I can unpack data.acd, change values and repack without problems. Also changing previews works fine. Where is the encryption ?
Fantastic new track (DL-link in video description):
Circuito de Rua Vila Mariana (Mirandópolis) - São Paulo