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Yeah, around 2m15s I try hitting the puddles but really you have to try it yourself to feel the effect.I am very intrigued. Appreciate, will check it !
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Yeah, around 2m15s I try hitting the puddles but really you have to try it yourself to feel the effect.I am very intrigued. Appreciate, will check it !
I never asked for it to be car specific ? lol and I never asked you to do anything either..... as i explained you can make it all on one template to each garage board its been done before was just asking if 'Pyyer' could do it too add to the immersion of his Bathurst update doesnt matter if you see it while driving it adds to the immersion and why his stuff is so great.....still isn't car specific though, but I would think to be car specific, it would require a recoding of the game. Usually cant be bothered faffing around for something like that, that Im not going to pay attention to while driving anyway
Yeah right. Considering that the Kunos content is already 178 cars, I don't see how staying under 200 while keeping AAA mods would be possible.Try to keep your total car collection at under 200 cars or you'll suffer from choice paralysis.
Be brutal.
Only keep AAA mods.
Displaying car numbers and driver/team names is possible using CSP's SCRIPTABLE_DISPLAY feature, have a look at @gunnar333's Sachsenring:still isn't car specific though, but I would think to be car specific, it would require a recoding of the game. Usually cant be bothered faffing around for something like that, that Im not going to pay attention to while driving anyway

199 minus 178 = 21.Yeah right. Considering that the Kunos content is already 178 cars, I don't see how staying under 200 while keeping AAA mods would be possible.
thanks for pointing that out.Displaying car numbers and driver/team names is possible using CSP's SCRIPTABLE_DISPLAY feature, have a look at @gunnar333's Sachsenring:
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Here's some puddle in nordschleife on a cloudy dayYeah, understood, that's right. What I meant to be the lack of rain puddles effect , which [rain] looks incredibly good, but hopefully will be made in future, if the game engine allows it
Btw, any idea, how to make snow "dust" white, instead of gravel color? I remember it was white in some of old build , but last versions seems like not to have
That's true, but I'd hate to delete most of my RSS and VRC paymods just to get under 200 cars. And I also keep all the cars I've used in championships - AAA or not.199 minus 178 = 21.
So mathematically possible.
AAA is a subjective term.
congrats for totally missing the point, sorry to have tried to have an input.I never asked for it to be car specific ? lol and I never asked you to do anything either..... as i explained you can make it all on one template to each garage board its been done before was just asking if 'Pyyer' could do it too add to the immersion of his Bathurst update doesnt matter if you see it while driving it adds to the immersion and why his stuff is so great.....
I think you're focusing on that arbitrary 200 number rather than the underlying message about choice paralysis if you have too many car mods, most of which you'll never drive again.That's true, but I'd hate to delete most of my RSS and VRC paymods just to get under 200 cars. And I also keep all the cars I've used in championships - AAA or not.
The latest CSP does have 'puddle physics'. I posted a video on it in the vid section here showing me trying it out in a Countach around LAC.
It makes a huge difference and the feeling is pretty much spot on.
I mostly agree with you, because I wish that I would have tested all the car and track mods right after I downloaded them. Now it's a bit tedious to test mod after another.I think you're focusing on that arbitrary 200 number rather than the underlying message about choice paralysis if you have too many car mods, most of which you'll never drive again.
Believe me, I wish I'd instantly deleted a whole pile of substandard car mods on first download rather than keeping them as grid fillers, or because storage is cheap, or because they could be 'fixed', or whatever other mental gymnastics I performed at the time.
A streamlined collection of cars you'll actually use is far more useful than owning a lot of noise to plough through whenever you fancy a drive.
There's really no need these days to own car or track mods of sub-Kunos quality. The modding game has improved dramatically over the past couple of years.
ORI think you're focusing on that arbitrary 200 number rather than the underlying message about choice paralysis if you have too many car mods, most of which you'll never drive again.
Believe me, I wish I'd instantly deleted a whole pile of substandard car mods on first download rather than keeping them as grid fillers, or because storage is cheap, or because they could be 'fixed', or whatever other mental gymnastics I performed at the time.
A streamlined collection of cars you'll actually use is far more useful than owning a lot of noise to plough through whenever you fancy a drive.
There's really no need these days to own car or track mods of sub-Kunos quality. The modding game has improved dramatically over the past couple of years.
One of the reasons I used to keep (for example) every GT3 car I could find was to race big-grid GT3 races at tracks like Spa, with every car different. So, classic case of the grid fillers. Maybe CSP now spotlights the deficiencies in a lot of these badly-made cars, differences that weren't as noticeable before. But these days it's harder for older substandard models to pass visual inspection and they can stick out like sore thumbs out on the track, and that's ignoring other issues like BOP. Nowadays I find it easier and more consistent to mainly run spec races, or using cars with equal visual standards and properly BOP'd.I mostly agree with you, because I wish that I would have tested all the car and track mods right after I downloaded them. Now it's a bit tedious to test mod after another.
But no matter how many mods I have, I don't really have to plough thru anything when I fancy a drive. I'm a simracer, which means that almost all of my driving is somehow linked to a championship I'm taking part or will take part in. That's also a good reason to own all that sub-Kunos quality content, because I actually race them online.
I get your point though, and there are a lot of lower quality mods I'd move to my storage NAS if I didn't use them online.
Also a lot should be based on what you like to use in sim racing, while back i binned all of my F1 mods, including RSS ones.One of the reasons I used to keep (for example) every GT3 car I could find was to race big-grid GT3 races at tracks like Spa, with every car different. So, classic case of the grid fillers. Maybe CSP now spotlights the deficiencies in a lot of these badly-made cars, differences that weren't as noticeable before. But these days it's harder for older substandard models to pass visual inspection and they can stick out like sore thumbs out on the track, and that's ignoring other issues like BOP. Nowadays I find it easier and more consistent to mainly run spec races, or using cars with equal visual standards and properly BOP'd.
Like you say, testing new mods can be a tedious process, but it's nothing compared to deciding which ones to delete at a later date.
My advice to anyone building a collection of AC mods - cars and tracks - is to be brutally honest with yourself about whether you're likely to use it again, and if in any doubt whatsoever - delete it. You won't miss what you never had.
Try to keep your total car collection at under 200 cars...
Well, here's a quick asphalt, sidewalk and fence correction...
Yes.Hi everyone
Is the GT Sport/GT 7 Willow Springs Version available for AC ? I mean 1:1 coversion like Lago Maggiore and Dragon Trail![]()
Something wrong your end then, are you running 1.80preview115 and do you have extended physics ticked on the Drive screen?watched the video, looks interesting. besides of puddles, does tha track also lose grip when rain if falling?
afterall, i tested by myself. latest csp and SOL , reboot suzuka track and street car on semislick tyres (as it should slide more when rains). Yes, there are puddles, but even tra track itself left as grippy as it was dry. before that i checked if setting are same as on some youtube tutorials.
Questions is am i doing something wrong or this rain effect is placebo? For my its hurtly question of rain in AC. You can really feel aquaplanning and loosing grip in ACC (but im not a fan of the ACC), and in real racing even if it s not a shower rain, semislick tyres lose theit traction drastically.... but non of these i noticed in ac .
I don't race online and don't play career mode, so I deleted many Kunos' especially the Lotus cars. I also deleted many skins I don't like. With newer mods, a skin folder size can be unbelievably large. I saved many gigabytes just by deleting skins.Yeah right. Considering that the Kunos content is already 178 cars, I don't see how staying under 200 while keeping AAA mods would be possible.
champ i asked pyyer for a reason.congrats for totally missing the point, sorry to have tried to have an input.
Being car specific from the AC crew files would be so much better than the faffing around the single way you are suggesting which requires changing the file for each different mod you might drive on the track.
The suggestion I had would be a better way for pyyer to do it than the way you suggest which means you would need multiple different files for different series, you'd only need to do them for the car skin, but I guess setting up your pit garage by changing files each time you change to a different car would add to the immersion, but far more frustrating IMO
Your idea works ok if only Ai, but if you use say supercars and your own skin, it shows wrong in that pit stall even if you used a v8 skin the names on the board show someone else's name. You arr going to have fixed names on the pit garage, but you are likely to end up with a ford in a holden garage, or a bmw in audi garage... real immersive that is, may as well leave them blank.champ i asked pyyer for a reason.
Ive done multiple 'TRACK' skins for Bathurst and what im after is the Garage boards above the garage which is in specific order for that specific track skin not the car.
Its far more easier and simple to have the correct garage boards in order above each garage in 1 single texture like shown in a previous example in the track skin folder rather then having to have 25+ single textures for every single car of each year you want to use.
So im sorry but your suggestion would be way more time consuming.
omg sure, i forgot to tick extended physics. Well i tryed itSomething wrong your end then, are you running 1.80preview115 and do you have extended physics ticked on the Drive screen?
I just did a lap of the Targa Florio with wetness at 25% and the car is skipping about heading down the main straight as it hits different depths of water breaking grip slightly in the deeper ones and chucking up more spray then too.
Each year its in Garage order of the championship. I couldnt care less where the cars are I know the player car is always at the start but say if i pick the car thats technically meant to be in the last garage that means that one would be at the start then the rest are in the wrong garage and the boards would be on the wrong garage all the way down the pitlane..... at least if you have them in the correct order the only out of place car would be the player car instead of the whole pitlane being in 1 garage further down anyway I only wanted it for the boards to be in order hence why i asked pyyer if it was possible and actually my idea would make even more sense because then you could have the player garage board as number 1 if you wanted too anyway. It would just be immerssive in the background for the track skin which is why i specifically asked "track" skin not car skins. Well bud thats exactly why i tagged him i didnt tag you nor did i ask for your input. Ive noticed further back you have been in arguments with people on here so im just going to leave it. Was just an idea to make the track skins more immersive.Your idea works ok if only Ai, but if you use say supercars and your own skin, it shows wrong in that pit stall even if you used a v8 skin the names on the board show someone else's name.. real immersive that is.
if you only wanted pyyer to answer, why ask in public? Champ!
Me I just kept the "real" liveries from Kunos and racedepartment one.I don't race online and don't play career mode, so I deleted many Kunos' especially the Lotus cars. I also deleted many skins I don't like. With newer mods, a skin folder size can be unbelievably large. I saved many gigabytes just by deleting skins.
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Still, 200 is too tight for me. I do my best to keep it under 500.
I'm now at 450 cars, 61 tracks, 300gb total AC folder
Any chance of shortening the file name (yzd_ferrari_488_gte_evo_2018_le_mans) ?2018 Ferrari 488 GTE Pack (Endurance and Sprint version)
![]()
There it is !
The new pack for the Ferrari 488 GTE EVO !
Now you have 2 version (Only visual changes !), endu version with lights and small flaps and the sprint version without endu lights and with bigger flaps !
What other news about this version ?
- New front bumper (now working with skin)
- New mirrors (and now you can paint and skin them)
- New AO (and add a better AO for the interior)
- New rear glass (you can skin them too)
- Add side light number for the endu version
- Reworked meshes and model for better performance in game !
Have fun !
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Ferrari 488 GTE EVO Pack, final version ! | Yezhrod
Get more from Yezhrod on Patreonwww.patreon.com
I've kept F1 cars in a separate folder on the unlikely off chance that one day I'll suddenly want to drive one, but I really should just delete any paddleshift versions as they're completely devoid of soul. The 70s/80s analogue F1 cars can be a lot more fun to drive.Also a lot should be based on what you like to use in sim racing, while back i binned all of my F1 mods, including RSS ones.
Its mamothly dull in real life and even more dull in a game (IMO).
Obviously if your a massive fan then (royal) your opinion differs and I'm cool with that as you should be with mine.
As I've converted more stuff I've deleted other stuff i don't use, rally tracks all went for example.
Just do what you want basically based on what you like, and if you have the storage just store it up.
Every so often i bin a bunch of stuff but mainly as its a type of car i don't like, then there is stuff like the DRM mod that stays there because the cars are cool, but they always without fail disappoint me when i race them.
I really should delete them.
Something else i'm keen to do these days is like with rally stuff, i load up DiRT, or open free roam Forza horizon etc.
This helps for me, to remove stuff that is just filler that other games do better.
This struck me when i was converting a plane into AC... and then i loaded up MSFS.
Just because you can, doesn't mean you should...
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(BTW only quoted your post masscot to keep some continuity)
Daytona prototypeWhat's DPs?
Not to mention, Pontiac IMSA GTO Mod, 911 IMSA Mod (Perhaps there is simillar to 911 IMSA which is 961 LM and included within the original AC) and 240sx Mod weren't there.