- 45
- Hong Kong
Hi modders, another question, very confused here... and I don't seem to be able to find any answers online. I am trying to unwrap UV in 3DS Max so that I can create AO map with CM, but the way how the surfaces were unpeeled seems to have affected the normals of the surface. Please refer to snap shot below, first shot is the a snap shot in CM, showing the creases on the supposed to be smooth surface, the creases are exactly where the seams are for the UV map, which is shown in second snap shot below. Please advise how I can eliminate the creases and maintain the smoothness, thanks a lot in advance!
I also noticed that this occurs when I use the ksPerPixelMultiMap shader, but does not seem to occur if I use the ksPerPixel shader. Here is my settings:
I also noticed that this occurs when I use the ksPerPixelMultiMap shader, but does not seem to occur if I use the ksPerPixel shader. Here is my settings:
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