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inappropriate racist commentOnly field in which they are leaders, in any other field last country in the EU xD
This version is available on his Patreon, and is my current addiction, thrashing along hillclimb/touge tracks...Any update on the Caterham SP/300 @petercrill
@Breathe Could it be that I'm missing the Indianapolis-1960 track from Legion in your listings?
https://perendinator.blogspot.com/2019/02/indy-1952.html
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Indeed, thanks to @Mikke73It's in the listing, but it's in the Ovals.
Straight from Breathe's track list - aa_Chicagoland, author 13x.It would help, if you could explain what version of that track you´re referencing to. And even better, sharing a link where to get it. There seem to exist various ones.
I toned down the overexposed materials, fixed some issues, made a quick grass_fx and rain_fx for the version I´ve from my mate Edgar. But I don´t know if that is the same one, you mean. 🤷♂️
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I can send you an AI file from all the comments posted on here in regards to tweaking AI to make them faster/slower...I can send it over if you like?Hi guys,
I need your help on a problem I can not solve on my own. There have been complains, that Zofftys Porsche 964 Carrera 2 Cup is a very high quality car, but AI is too slow. Testing shows exactly that. The AI really is too slow. A quick solution is to save a setup called ai_default and restart AC. Doing so the AI is very competitive and there behavior would be a good base to do further adjustments in the ai.ini. Here a comparison for the Kunos Imola track.
Without "ai_default" setup: View attachment 1246776and with "ai_default" setup:View attachment 1246777
The problem is, that it wouldn't be a good solution for all people using the car to save the setup manually all the time. I looked into the directory where the setups are saved and I saw, that there is a folder called "generic" next to all the track specific folders. The problem is, that when I save the same setup I put into the track specific folder into "generic" AI will be slow again. Is there a way to force the AI to use a generic setup specified by me? I know how to tweak the ai.ini but this is not the problem. Thanx for your help. Daniel
Yes, it is something that needed to be adjusted! The ZR1's engine revs much higher... the standard C4 coupe tops out at 5700 rpm, so it's best to preload at 5300 rpm.Try this in data/driver3d.ini to sharpen up the shifting animation and add preload just before the redline.
Code:[SHIFT_ANIMATION] BLEND_TIME=100 POSITIVE_TIME=370 STATIC_TIME=10 NEGATIVE_TIME=370 PRELOAD_RPM=5500 INVERT_SHIFTING_HANDS=0
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!
Yup! you have set the bar very high... 😅 ¡Bienvenido!... of course it's nowhere near up to the standards of, let's say fat alfie tracks...
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!
Does anybody know where i can find the car and the skin please. thanks
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Perhaps....both?? it's a WIP both this and the LMP2 versionHey, that is the Morgan LMP2 right? You can either buy it from SimDream Development (and when i say buy it, you can find their stuff for free pretty easily as well, since they are known for stealing things from other modders/games and charging for it) , or i´m pretty sure it has been made by some people here on GTPlanet or some other known modders as well, you will have to do a quick search, but it is not hard to find it.
I don't know, but I have to admit that I really like the idea. I have several tracks, mostly South American, where it is implemented, cheering crowds too (and not the short loud bursts that Sergio Loro uses) but fading in and out when passing grandstands and other spectator areas. In fact, RaceRoom has the best pit sounds imo.can anyone help. i want to add pit sounds to the pitbox area?
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!
The music of the Misty Loch Pub. That's the best implemented ambient sound I know in AC, even with doppler effect. Almost seems to me that I feel the taste of a good pint of beer in my mouth... 🤤... fading in and out when passing...
Ugly cars ?Remember ...........she is ITALIAN design
Sorry , but i 'm crying......sooooo beautiful carsSome more Italian beauties.
Worked some more on the Alfa GTV not least making the black plastic same as carpaint and thought I'd segway into a modified one.
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Learnt some new stuff along the way.
Trying to work out how to do body AO now.
A few pages ago i reached out if anyone wanted to chip in and help, but got zero response so I'm a gonna have to go it alone and keep learning. I'm cool with that.
could you share with me the best implementation? i will see what i can utilise.I don't know, but I have to admit that I really like the idea. I have several tracks, mostly South American, where it is implemented, cheering crowds too (and not the short loud bursts that Sergio Loro uses) but fading in and out when passing grandstands and other spectator areas. In fact, RaceRoom has the best pit sounds imo.
hi! thanks for your insight. yea, it's true that the track is a flickering mess...i've tried to hide as much as i can, but still...i would happilly replace the textures, but i don't know how. remember, I don't converted it, just found it and did my best to make it usable.For now, I see many artefacts/bugs/glitchs in the textures, some with the shadows too.
Basically, ALL textures should be replaced/upgraded. Would also need a proper "groove" for the road feel, as it is quite bland. side tracks objects and spectators would need upgrading too, right now they are 12 pixels each, it hurts. Elevation is quite basic but it's there, that's a start. The bridge needs a complete redo. Same for the cardboard boxes... Sorry, the buildings. Quite a lot of work, I'd say ^^
On the other hand, the few things I see in positive would be the 3D trees, quite nice, and the decent AI (a bit of twerking at the S/F line but it's there). Oh wait... You're off to a good start!
Beautiful designs, great exhaust sound and fun to drive, but all had bad reputation when it becomes to reliability, prone to rust and no car dealers would pay you a decent price when trying to get a new one.Ugly cars ?
Sorry , but i 'm crying......sooooo beautiful cars
See conversation.could you share with me the best implementation? i will see what i can utilise.
what format do those raceroom sounds come as?
Check out this forum https://assettocorsamods.net/forums/hi! thanks for your insight. yea, it's true that the track is a flickering mess...i've tried to hide as much as i can, but still...i would happilly replace the textures, but i don't know how. remember, I don't converted it, just found it and did my best to make it usable.
Yess, cant wait for more remade/new LMP`s. I guess it's an updated version of the RMS one from 2021?
Yep the AA and RAC only exist for Alfa Romeos.....Beautiful designs, great exhaust sound and fun to drive, but all had bad reputation when it becomes to reliability, prone to rust and no car dealers would pay you a decent price when trying to get a new one.
BTW, my Uncle did drive all of the showed models except not the spider models.
finally someone who tells the truth, unfortunately I've been following this channel for some time but recently I've read comments that are totally out of place .... Thank you for clarifying thingsYep the AA and RAC only exist for Alfa Romeos.....
Its a myth, all cars have failures, some even worse than Alfa.
Reputational damage came from the Alfa Sud using cheap recycled steel from Russia (where else) IIRC.
Also they were made near the sea in Napoli and shells were left outside before production for weeks in salty air.
So the Suds rusted badly.
Then in the UK the Alfa dealerships were shady, all cars break down at times, but its the standard of the help when they do that sticks, hence why Kia and Hyundai started with 7 year warrantees and great service....
My Dad had loads of Alfas, 75's 155's GTV's.
No Alfa, no Ferrari.
I think there might be an even easier way.I have this method. Done it a million times. Really.
Add the lines to the car's config file:
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows on
MESHES = ??
MATERIALS = ??
CAST_SHADOWS = 1
LOD_OUT = 1500
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows off
MESHES =
MATERIALS =
CAST_SHADOWS = 0
LOD_OUT = 1500
DOUBLE_FACE_SHADOW_BIASED = 1
Leave the first half as it is. The the second part add materials/meshes that should not cast shadows (all the window-materials).
Most of the new car mods in AC has at least some meshes that don't cast shadow, resulting in sunlight shining trough like the are holes in the car's chassis. It's unbelievable, but it's true. Annoys the living feces out of my OCD mind.
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = XXXXX
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1