Road One International v1.01
Official Post from shin956
www.patreon.com
Conversion from rFactor.
Fictional track in Canada.
View attachment 1141097
-32 pit/start
-CSP required
-AI, cam
Credits & Thanks;
A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by
@Zwiss and Thank you for gave me permission
Converted to AC by @shin956
AI, camtool by
@Viola Seven
AI (reverse layout) by
@KevinK2
.lua and font by
@gunnar333
Extra object placement, fence texture by
@CosmiC10R
Background texture edit, sky objects by
@Masscot
Background texture edit by
@twobegreen
Some object and textures by kunos
logo.png by
@Fanapryde
cam by
@DaBaeda
Test and Feedback by
@Breathe ,
@Masscot ,
@twobegreen, Jonah Hax
Enjoy.
note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.
Patreon-only track requests are now being accepted.
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v1.01 changelog;
-Fixed incorrect order of starts. Thanks Jonah Hax for the report.
-Changed tracks maps by Jonah Hax.
Road One International v1.3
Official Post from shin956
www.patreon.com
Converted from rFactor.
Fictional circuit in Canada.
-CSP recommended
-32 pit/start
-AI, cam
-2 layouts
-camtool
Credits & Thanks;
A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by
@Zwiss and Thank you for giving me permission
Converted to AC by @shin956
AI, camtool by @Viola_seven
AI (reverse layout) by
@KevinK2
.lua and font by
@gunnar333
Extra object placement, fence texture by
@CosmiC10R
Background texture edit(v1.0), sky objects and textures by
@Masscot
Background texture edit(v1.0) by
@twobegreen
Some object and textures by kunos
logo.png by
@Fanapryde
Background Mountain and dam by Tyrone
physics mesh by
@pugsang
cam by
@DaBaeda
Test and Feedback by
@Breathe ,
@Masscot ,
@twobegreen ,
@slider666 , Jonah Hax
Tracks maps by Jonah Hax
Enjoy.
note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
-Added Background Mountain and dam by Tyrone.
-Rework Trees (Removed Treewall).
-Added physics mesh by pugsang.
-Added animated flag-waving spectators.
-chopper and balloon have been updated by Mascot.
-Smoothed out the edges of the road.
-Some textures were upscaled with AI.
-Changed the billboard texture to the one made by Mascot.
-Made it possible to select the logo texture created by Mascot as skins.
-Original billboard textures are included as skins.
-Updated preview.
v1.2 changelog;
Added AI lines and sidelines created by IMEAN to the normal layout. (Thanks!)
Fixed a hole in the grass.
Fixed flickering on billboards.
Added sand edges.
Reworked groove and skidmarks.
Updated flags.
Changed crowd textures by Kniker97. (Thanks)
A few other minor fixes.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
v1.3 changelog;
Updated camera_facing crowds mesh and config.
Updated ext_config.ini. ( jumbo screen)
Added ‘countdown’ markers by Mascot. (Originals are in the skin folder)
Replaced fence texture from Mascot.