Tyre pressure????Does anyone know why the tyres are out of scale ?
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I made sure to have set scale to 1.0 for all empties and object, and I don't use a ksanim for the tyres. In CM Showroom with align with data it's not like that
The driver Neil Armstrong.Does anyone know why the tyres are out of scale ?
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I made sure to have set scale to 1.0 for all empties and object, and I don't use a ksanim for the tyres. In CM Showroom with align with data it's not like that
Common Ferrari problem. Besides race strategyDoes anyone know why the tyres are out of scale ?
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I made sure to have set scale to 1.0 for all empties and object, and I don't use a ksanim for the tyres. In CM Showroom with align with data it's not like that
Toban Raceway from Terra21 updated DaBaeda
New GrassFX, Trees, RainFX, Nightlights and Cams
Have Fun
DaBaeda
P.S. The track needs better ai_lines, sidelines and collisions fix.View attachment 1252999View attachment 1253000View attachment 1253001View attachment 1253002View attachment 1253003View attachment 1253004View attachment 1253005
Download:
;fix jagged power cables - add appropriate cablefix.dds as per instructions below
;IMPORTANT: ***remove any DYNAMIC_CABLES entries elsewhere in the config***
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= fixing fat and jagged power cables
MESHES= ?powerlines?
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
CAST_SHADOWS= 1
RESOURCE_0= txDiffuse
RESOURCE_FILE_0= cablefix.dds ;put standard cablefix.dds in extension folder, or create new cablefix.dds from the cable dds if it is not plain/square, and make translucent by colouring alpha channel approx 50% grey
PROP_... = ksAlphaRef, 0.5
PROP_... = extExtraSharpLocalReflections, 0.0

Does anyone know why the tyres are out of scale ?
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I made sure to have set scale to 1.0 for all empties and object, and I don't use a ksanim for the tyres. In CM Showroom with align with data it's not like that
;fix jagged power cables - add appropriate cablefix.dds as per instructions below
;IMPORTANT: ***remove any DYNAMIC_CABLES entries elsewhere in the config***
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= fixing fat and jagged power cables
MESHES= XXXXX ;cable mesh name from object inspector, OR...
MATERIALS= ?POWERLINES? ;cable material name from object inspector
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
CAST_SHADOWS= 1
RESOURCE_0= txDiffuse
RESOURCE_FILE_0= cablefix.dds ;put standard cablefix.dds in extension folder, or create new cablefix.dds from the cable dds if it is not plain/square, and make translucent by colouring alpha channel approx 50% grey
PROP_... = ksAlphaRef, 0.5
PROP_... = extExtraSharpLocalReflections, 0.0

In Jarama the team had an even better result, finishing 6th overall and 2nd in class.Chassis 6071
Customer: Haberthur
Delivery: 14. May 1993
Color: Grand-Prix White
On the one hand Switzerland had a long time ban for motorsport events, but on the other hand there have always been strong Swiss drivers and teams. Team Haberthur or Scuderia Chicco d'Oro is no exception. The white RSR with the typical Swiss banner and the almost exclusive Swiss driver lineup was typical for the coffee sponsored team.
The car was delivered with enough time to prepare it for 1993 Le Mans 24H race. The car finished 18th overall and 4th in class.
LM24 1993, Scuderia Chicco d'Oro #77, GT2
View attachment 1253650
In the same year the team competed in the Spa 24H race. Sadly the result was a DNF this time.
Spa 24H 1993, Scuderia Chicco d'Oro #40, ProGT
View attachment 1253651
In 1994 Haberthur decided to take part in the new born BPR Global GT Series. In its first run at Paul Ricard the Swiss team finished 6th overall and 4th in class.
BPR 1994, Paul Ricard 4h, Scuderia Chicco d'Oro #31, GT3
View attachment 1253653
to be continued......
Release: Lancia LC2 (Early Season) Free
External AO, Correct Steering Wheel, Internal AO, Lods, Shader Changes etc. etc.
Known Issue - No Steering rack. (I cant notice it in VR but if its a huge problem I'll add one)
Enjoy!
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nah, files clean. people get loads of false positives recently.Trojan:Win32/Spursint.F!cl detected?
https://modsfire.com/mu3j86x4N5bn1xs from Easy and from RDhey quick question, what is the best available Jaguar D-type out there? I have the one by Velo, its ok but not great.

False positive.Trojan:Win32/Spursint.F!cl detected?
Is that not just standard oversteer?Hello guys.
This is a kind of help I never asked for.
It is concerned to the steering wheel.
Oddly enough, every time I steer, most of the cars tend to rotate on its center which lead to an impossible driving experience.
I mean, in a middle of the corner, the rear end of the car tries to overtake the front end.
I already downloaded and settled up the assetolut.lut. but I am sure I am missing something important.
As always, any help is welcome.
Thank you.
P.S. G27
nah, files clean. people get loads of false positives recently.
Part of HUB_LF, but if both empties are 1.0 scale i don't see how it can result to thisAre the front wheels their sole objects (WHEEL_LF) or are they part of another object (Like HUB_LF) ? Had the same issues with the SD MCL 1993, aligning the data with CM explored the hub node resulting in that mess
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Here's my interpretation of the JDC Miller Racing Porsche 963 skin, set to make it's racing debut at Laguna Seca this weekend.
It's for the lm_hypercar_963_lmdh. Enjoy!
https://mega.nz/file/C0JERbYC#RqXcfI6cONLYEWbYCjS_SRWuNPXu_Ncon9KDCUxhdmA
Not at my pc now but I'll check it out tonight when I get home from work and reupload if I goofed up.I really love your skins, and i was very happy that you made this skin! But the thing is i'm only seeing the jdc miller Mustang version after the install, can this be ? Picture shows 2023 Jota, showroom shows the mustang version. Thnx again 4 your efforts!
Okay, I actually drove it myself. Of course it's modified and I can't even edit the physics, my kingdom for a stock Terminator Cobra. sighA 2004 Ford Mustang SVT Cobra Mod
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racesimstudio.sellfy.store
If that was originally a Simdream model, check the animations folder for anything to do with the front suspension. They have a habit of resizing things inside the animation which totally borks the model if you ever use the "update the suspension" function in CM. The only way to get around that is to get rid of the animation and replace the wheels with another set. At least that's the only easy solution...Part of HUB_LF, but if both empties are 1.0 scale i don't see how it can result to this
Edit this in the "drive" tab of CMHi,
Hi, I have followed the installation of new Content Manager (version 0.8.2549.39678) with the new lights-patch-v0.1.80-preview218-full. Unfortunately I cannot put /update the 'rating' field for the tracks...I just see the ratings done with the old CM.
Any idea how to resolve this issue?
Thanks for your support.
View attachment 1253968

















haha i actually disabled the suspension animation in cars.ini but forgot that there was still a data.acd......If that was originally a Simdream model, check the animations folder for anything to do with the front suspension. They have a habit of resizing things inside the animation which totally borks the model if you ever use the "update the suspension" function in CM. The only way to get around that is to get rid of the animation and replace the wheels with another set. At least that's the only easy solution...
Thanks for the support. Have a nice evening.Edit this in the "drive" tab of CM
View attachment 1253976
Lucky!!!My experience has been completely different. I've had the best races against AI I've ever had with the new CSP version. And I'm definitely not an Alien!