Perico Lospa
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YouTube is your friend! š... Before I start trying any mods I want to make sure I know what I'm doing...
YouTube is your friend! š... Before I start trying any mods I want to make sure I know what I'm doing...
As an collector of the old stuff, is this the same car as can be found, but now being deleted on RD?
Cars - CD SP 66 Peugeot
kalRcLevi1 submitted a new resource: CD SP 66 Peugeot - Peugeot CD SP 66 from LeMans 1966-67 I created the Peugeot CD SP 66 race car from 1966 an 1967. Read more about this resource...www.racedepartment.com
edit: Never mind also on ACTK site
Well, ACTK did improve the car, the rev counter numbers are now visible.The ACTK version has a different interior from a Porsche.
As I said, I've watched a bunch of videos on Youtube. But I've seen conflicting way to add mods which was confusing me. I'm brand new to all of this PC stuff especially mods. I've tried some mods on Automobilista 2 and they have crashed the game so I want to try and avoid that with AC.YouTube is your friend! š
What a friendly bunch you guys are, no help at all...Try this...Gang of hooligans! No one takes this forum seriously... And now, I add my advice...
I dont recommend using the drag n drop to CM to install mods, not all mods are compatible with that way of installing.As I said, I've watched a bunch of videos on Youtube. But I've seen conflicting way to add mods which was confusing me. I'm brand new to all of this PC stuff especially mods. I've tried some mods on Automobilista 2 and they have crashed the game so I want to try and avoid that with AC.
Thanks. Opening the archive is something else I'm questioning. I have win rar for those types of files but that's all I have. Do you need to have the particular tool to unzip the folder in order to look inside of it if it's not just a regular zip file? The two mods I got for AMS2 that worked were both rar files. Each of the ones that crashed the game were hosted by some other file host that I don't have their unzip tool and I'm wondering if that's what caused the crash.I dont recommend using the drag n drop to CM to install mods, not all mods are compatible with that way of installing.
Open the archive (zip, rar, whatever it is) and check the folder structure inside. Some mods have the paths already mapped out, so you only need to drag what is inside, to the assettocorsa folder, where you installed it, not the one in documents.
if the folder in the archive is only the name of the car (or track) extract (drag n drop) to the cars (or track) folder. The default path where AC is installed is usually C:\Steam\steamapps\common\assettocorsa so cars would go into C:\Steam\steamapps\common\assettocorsa\content\cars\ replace cars with tracks for tracks. Other mods have files that are required, such as fonts, etc. Those usually have the content folder in the archive.
Checking the structure inside the archive is your best way of avoiding any problems. Ive seen cars and tracks released where there is a folder called xxcar v2.1 (as an example), then inside that is the file called xxcar. rule of thumb with cars and tracks, the folder with the car name should have the *.kn5 files and other folders like animation, extension, skins, texture, sfx, ui and maybe data (if no data there is likely to be a file called data.acd) if in this case you put the folder xxcar v2.1 into the cars folder, you will get errors. you would need to take the subfolder and contents and paste them into the cars folder so you would have xxcar in the cars folder. Check the folder structure of default cars in the cars folder to see what I mean. Tracks is the same.
I have found often that youtube videos can be confusing when you are new. I had problems installing SOL after watching you tube. If the mod has a readme, you are better served reading that first.
Some mods are archived in "7zip" you can download 7zip for free. It maybe easier for you to create a "ACMod" or whatever folder in your desktop. Extract the files to this folder, then you can examine the folder contents.Thanks. Opening the archive is something else I'm questioning. I have win rar for those types of files but that's all I have. Do you need to have the particular tool to unzip the folder in order to look inside of it if it's not just a regular zip file? The two mods I got for AMS2 that worked were both rar files. Each of the ones that crashed the game were hosted by some other file host that I don't have their unzip tool and I'm wondering if that's what caused the crash.
Ive always opened the zip, rar or 7zip files in winrar, I dont use anything else, though I have 7zip installed, I find winrar easier.Thanks. Opening the archive is something else I'm questioning. I have win rar for those types of files but that's all I have. Do you need to have the particular tool to unzip the folder in order to look inside of it if it's not just a regular zip file? The two mods I got for AMS2 that worked were both rar files. Each of the ones that crashed the game were hosted by some other file host that I don't have their unzip tool and I'm wondering if that's what caused the crash.
Reworked Texas World Speedway Track from Legion (9 layouts)
Added GrassFX, Balloons, Blimp and Helis from Masscot, New Cameras
Have Fun
DaBaeda
Download:
"EMISSIVE_ABS_..." is the way.or I need to work on another file?
While I'm asking questions, you don't know how to fix this do you?Ive always opened the zip, rar or 7zip files in winrar, I dont use anything else, though I have 7zip installed, I find winrar easier.
It should be all you need to open the files you download that are a complete mod. If the file is a .kn5 file, you dont want to get into opening those, thats an entirely different kettle of fish, and we wont go into confusing you more with that.
Ive never looked at AMS or AMS2 mods, so I cant compare to those games.
I tried the rolling start app. Technically it works, the point is that at the start some cars remain stationary on the grid causing crashes (and those behind flashing / honking their horn). In practice it becomes unusable, also because when someone manages to wriggle free from the accident he doesn't join the others but stays behind![]()
Yes, sounds promissing, but...
@RMi_wood's random CSP tip #437
Remember kids, ext_config.ini is read hiarchaly top to bottom
therefore:
[SHADER_REPLACEMENT_...]
ACTIVE= 0
MATERIALS= your_material
PROP_... = ksAmbient, 0.22
PROP_... = ksDiffuse, 0.21
[SHADER_REPLACEMENT_...]
ACTIVE= 1
MATERIALS= your_material
PROP_... = ksAmbient, 0.22
PROP_... = ksDiffuse, 0.21
is not the same as:
[SHADER_REPLACEMENT_...]
ACTIVE= 1
MATERIALS= your_material
PROP_... = ksAmbient, 0.22
PROP_... = ksDiffuse, 0.21
[SHADER_REPLACEMENT_...]
ACTIVE= 0
MATERIALS= your_material
PROP_... = ksAmbient, 0.22
PROP_... = ksDiffuse, 0.21
* a very simplistic example
It's works āļø"EMISSIVE_ABS_..." is the way.
![]()
Cars ā Emissive objects
Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-configgithub.com
Content Manager would help, I think the Vanilla launcher doesnt support higher resolution than 1080
I have to uninstall it too for now. To be honest, I'm more annoyed by the fact that the AI stalls at the start and stays there forever, which I've never been able to fix (which doesn't depend on the app itself). Another thing that I hope will be implemented in the future is to apply the rolling start in the same way that the csp applies the rain tires, without changing anything in the files but automatically. I can't deny that I think this app is a game-changer with a lot of potential, especially for those who like me often race offline.The rolling start mod is working on simple circuits like the Indy 1966 oval. Maybe at more complex circuits like SPA, its were the mod shows its limitations .
From what I think should be improved, middle in the rolling start there is a point were you can raise your speed, think here the mod does do a recalculate for the second half of the 2 rounds.
Despite the video is showing a side by site rolling start in a very disciplined order, in my case its like all cars are always trying to have an position behind each otherās. BTW, I used the out of the box settings.
Would also like to see a safety car in this mod.
I did this test using 25 vintage Indy cars on the Indianapolis ā66 circuit while I was at the 23 position, I did not noticed any car not starting or have seen collisions, during the rolling start. Maybe there is a limitation on the amount of cars to doing the AI calculations.
Rolling start mod is not perfect, yep it needs some improvements and I guess only for simple oval circuits its a nice addition. In my case, until nothing better is being released this mod is a stayer on my SSD.
Edit, I did do this in the Surfaces.ini file: āchanged the original WAV_PITCH= to WAV_PITCH=extended-0 rather than add a new line WAV_PITCH=extended-0 at the endā as been published in the txt file. Maybe here I did introduce a different behavior, please correct me and let me know if this is true.
...and allocate 2TB of space on somethingDon't worry you'll get the hang of it in no time. It's an exciting journey but could lead to severe addiction. You've been warned!
Thatās why I did start in the back of the grid to get a good overview on whatās happen. In my case no car did stall, all cars did move and none did collided to a wall or another car. It could be its the type of (simple oval) circuit, CSP version depending, a AI setting in CM, or the WAV_PITCH=extended-0 (overwrite or extra) in surface.ini. Iām absolutely not a guy with knowledge on that point, Iām only a user.I have to uninstall it too for now. To be honest, I'm more annoyed by the fact that the AI stalls at the start and stays there forever, which I've never been able to fix (which doesn't depend on the app itself). Another thing that I hope will be implemented in the future is to apply the rolling start in the same way that the csp applies the rain tires, without changing anything in the files but automatically. I can't deny that I think this app is a game-changer with a lot of potential, especially for those who like me often race offline.
A potential that won't be fulfilled by the author, he does not intent to work on this any longer, hopefully someone else can keep improving it.I have to uninstall it too for now. To be honest, I'm more annoyed by the fact that the AI stalls at the start and stays there forever, which I've never been able to fix (which doesn't depend on the app itself). Another thing that I hope will be implemented in the future is to apply the rolling start in the same way that the csp applies the rain tires, without changing anything in the files but automatically. I can't deny that I think this app is a game-changer with a lot of potential, especially for those who like me often race offline.
Sad news šA potential that won't be fulfilled by the author, he does not intent to work on this any longer, hopefully someone else can keep improving it.
great work, thankyou. looking forward to the rest as and when they are finishedWaiting for the release of the complete pack btcc 90ās I release the Alfa 155, because I still have a lot of work on the pack ....
View attachment 1279823
Link : https://mega.nz/file/Q0pR1Lba#F2VCGiW8XAKahFCjyrPTcAU33aZpsOoCoh5aAhQFbu4
Enjoy !
The rolling start mod is working on simple circuits like the Indy 1966 oval. Maybe at more complex circuits like SPA, its were the mod shows its limitations .
From what I think should be improved, middle in the rolling start there is a point were you can raise your speed, think here the mod does do a recalculate for the second half of the 2 rounds.
Despite the video is showing a side by site rolling start in a very disciplined order, in my case its like all cars are always trying to have an position behind each otherās. BTW, I used the out of the box settings.
Would also like to see a safety car in this mod.
I did this test using 25 vintage Indy cars on the Indianapolis ā66 circuit while I was at the 23 position, I did not noticed any car not starting or have seen collisions, during the rolling start. Maybe there is a limitation on the amount of cars to doing the AI calculations.
Rolling start mod is not perfect, yep it needs some improvements and I guess only for simple oval circuits its a nice addition. In my case, until nothing better is being released this mod is a stayer on my SSD.
Edit, I did do this in the Surfaces.ini file: āchanged the original WAV_PITCH= to WAV_PITCH=extended-0 rather than add a new line WAV_PITCH=extended-0 at the endā as been published in the txt file. Maybe here I did introduce a different behavior, please correct me and let me know if this is true.
I also tested it and, obviously, I found the idea spectacular (I already leave my congratulations here to the modder who managed to implement this in AC).I have to uninstall it too for now. To be honest, I'm more annoyed by the fact that the AI stalls at the start and stays there forever, which I've never been able to fix (which doesn't depend on the app itself). Another thing that I hope will be implemented in the future is to apply the rolling start in the same way that the csp applies the rain tires, without changing anything in the files but automatically. I can't deny that I think this app is a game-changer with a lot of potential, especially for those who like me often race offline.
Did they crash at Indianapolis? Because I've tried yesterday with a 90s grid at Le Mans 91 too, and I had just one car spinning at Indianapolis, and this does happen to AI even during a regular race, some cars "ai.ini" probably goes nuts at that turn.The issue is that, as you guys said, the behavior of the AI in the starting procedure is very irregular from track to track. For example: I tested the mod at both Mosport and Le Mans 91, with multiclass grids (early 00 protos and GTs). While in Mosport the start was perfect, with cars side by side, in Le Mans, half of the cars did not reach the end of the forming-up lap (due to spins, crashes with each other, etc).
[_EXTRA_PERMISSIONS] ALLOW_CUSTOM_AI_MANIPULATION=1[_SCRIPTING_PHYSICS] ALLOW_APPS=1 ?Hi DarkHorse, welcome to the forum!Does anyone know where the original files are for this track (Texas World Speedway)? I cannot find them anywhere. Thanks! I get the error message "track not found". I noticed all the other tracks have a data file, which was not included with this download. I only want the original files so the track will load.