Goodwood Circuit Update
Track Skins\Shader update for mantasisg's excellent Goodwood Circuit. It's a standalone track because I couldn't figure out a way for people to easily back out of it if they don't care for the changes. There were too many changes in the config, plus a couple of added kn5 files. It will come up as Goodwood Circuit in your track list.
Goodwood Circuit Track Skin\Shader update
Just to be clear, all credit for the track itself goes to mantasisg. I had nothing to do with the track creation nor did I alter any of the original kn5 files. I simply tried to make it look\work better with some CSP additions.
Credits:
Original Mod by @mantasisg
CSP Additions and Track Skins by
@racinjoe013
Sound Banks from gt_sainte_croix and
@gunnar333
Config help from
@pk3r72owns (Nukedrop)
Beta Testing by
@Quikslvr ,
@Perico Lospa and
@pk3r72owns (Nukedrop)
Notes:
-- CSP is required.
-- Crowd sounds can be disabled in the ext_config by setting the entry to ACTIVE = 0
-- If you don't care for my shader values for things like the trees and grass, you can find any value I changed from the original track in the ext_config file. Or you can try one of the included brighter or darker alternatives simply by renaming the two included files in the extension folder.
-- Always leave the Trees skin enabled, but you can swap between the two grass skins to see which one you prefer. The Cool one is a little darker and has a tiny bit more blue tint. The Warm one is enabled by default (I think).
-- I redid the original ai to eliminate the crash in the chicane, but if you have an ai file that you already use with the original track, just copy it to this version.
View attachment 1283748
EDIT: Attached an updated ext_config file. I discovered last night that I missed a set of trees that would render too bright under certain lighting conditions. Doubt anyone would have noticed because you had to be using one specific replay cam and a specific weather condition for it to be visible on one part of the track. Just extract and overwrite when it asks.