it was until the peugeot dropped.. for me atleast..
but this shows you that the IER was just miles ahead of anything seen before...
one of the devs from VRC posted this under a video :
Thanks for the video! I have a small note on the subject of wheel suspension: In fact, the "COSMIC Suspension" issue is a new feature of CSP that we are the first team to use to our advantage. Short background info: In Vanilla AC without CSP, a wheel suspension is simulated using a lot of data (wheelbase, spring travel, etc.). Unfortunately, no one knows which algorithm is running in the background to emit the suspension in Vanilla AC, so optimizations are only possible with the addition of Motec or similar tools. "COSMIC Suspension" is a three-dimensional simulation of suspension components. Normally COSMIC is used in engineering applications. We use "COSMIC" in a CAD environment and in this three-dimensional environment we set all the wheel suspension components of the car and define the fixed points of the wheel suspension on the car. We then export these “COSMIC” results into the game. In other words: We now simulate the behavior of a real suspension, based on engineering software (COSMIC), in Assetto Corsa itself. This entire process is very complex. By the time this car was released I had driven around 2000km in 4 weeks. A lot of trail and error but I'm very happy with the result from our team. Greetings Lukas - Ferrari64
PS: In the future, topics such as "chassis flex" and real weight distribution will be added to this car's feature set. But these are things that are currently being tested and are being rolled out step-by-step. There are a few more cars coming in the future