- 4,345

- Ottawa
What needs to be done to correct this?
Last edited:
Does the car have the tags "singleseater" or "open wheeler" in the tag section? Else Assetto thinks the wheel should be shadowed (under the body).View attachment 1343408Why do the tires of the open wheelers look like this? notice the shadow that as no reason to be there and is hiding that the tires have grooves.
What needs to be done to correct this?
I stumbled across this on Google, are you working on this by any chance.?![]()
![]()
is a long wip
How can we get these cars and the ones you showed before?
This is awesome I pray that Assetto corsa EVO will do things right for us Blender UsersI understand you very well. Unfortunately I also have this problem with blender. I haven't found a solution but I discovered something after some time and many tests. If you exaggerate with the rotation of the neck and head (as in the photo below), in game the driver tends to assume an approximately acceptable position. It is as if the degrees of rotation between blender and AC are staggered.
View attachment 1343405
View attachment 1343406
Previously his head was slightly tilted back and now the situation has more or less improved. The certain thing is that there is something wrong between the export of the driver_rigged and AC, I can't even manage the position of the fingers.
Ok sorry
Thank you, either are working great for my issue, problem solved.Does the car have the tags "singleseater" or "open wheeler" in the tag section? Else Assetto thinks the wheel should be shadowed (under the body).
It would be nice if kunos included a tool specifically for that, I swear I could cry with happiness LOLThis is awesome I pray that Assetto corsa EVO will do things right for us Blender Users
ughhhh I really need to learn 3DSMAX just to do ONE steering animation for ONE car...........
Hi, could you reload the download link?2014 Porsche 919 HybridMod Version : V1.0
https://mega.nz/folder/GY4HGLJC#C66FWEyN4clAVyZ-dRbzWg
View attachment 927337
Mod Author : Marneus_the_boss
Updates : 04-06-2020 Original Release
-Materials, Models and Physics updated
Orginal Mod : Unknow Source
Installation : Drop the content folder in you assetto corsa folder
Description : 2 Generic Skins
Template for Body
Edit: I will put in my signature the link to my Mega folder to download the work
I think you should keep it this way.View attachment 1343503
The 4 Codemaster V8 era finally complete.
Should I keep the name Formula One 201X or change it to F1 201X ?
By installing the mod manually and not relying on content manager....I think you should keep it this way.
I also have a question, whenever I drive a car of your 2011 the tire sidewalls are looking like chrome... How can I fix it?
To be honest, that is what I just did, I'll do it again anyways... and it worked, thank you, I was a bit stupid there sorryBy installing the mod manually and not relying on content manager....
not yet. Working on some more and then I will release themAre these available for download?
Awesome 😍anyone interested in these cabrio conversions I did?
View attachment 1343513View attachment 1343512
View attachment 1343516View attachment 1343517
This is no distant fog. It creates fog billboards in the near of your camera. And in its default settings its very efficient, because it uses th AI spline to place them. So it realy depends on the settings, but i tried to keep the CPU and GPU usage as low as possible due to many optimizations.That fog would be great (in VR) as it is very helpful to hide the shimmer at the distance.
What is the FPS impact when using that distance fog?

@Peter BoeseThis is no distant fog. It creates fog billboards in the near of your camera. And in its default settings its very efficient, because it uses th AI spline to place them. So it realy depends on the settings, but i tried to keep the CPU and GPU usage as low as possible due to many optimizations.
here is a comparison on and off:
View attachment 1343593
View attachment 1343594
It also depends on the tracks. so for small trakcs, you will see a lot of those billboards, because you already see billboards of the incoming spline. But for long tracks you will only have like a corridor where you move along some single road. But therefore you have more billboards on those long tracks.
Project never stopped, just progressing slowly due to real life getting in the way.
Like i said in the video, with no track adaption the fog varies with the altitude. So you have the fog and it is automatically thicker for "Mist" or "Fog" if you are on lower levels.@Peter Boese
Great feature, I love it already. Hope I can test it very soon. When do you plan to release?
But let me ask another question. As I saw, modders have to place the fog for the tracks by their own. Would it be possible to create this fog at random positions through an app or through Pure Config - can you implement such a feature? So the tracks need no extra work and this ground fog would be shown out of the box at all tracks?
I wish the new Nordschleife track DLC for ACC would have smoke or fog alone the track. Camfires are all over the place at 24 race :-)