Assetto Corsa PC Mods General DiscussionPC 

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I just coppied it from my csp save tab. Not many changes now i look but it does feel better imho https://acstuff.ru/s/Tif6cp


Try this https://acstuff.ru/s/Tif6cp
Thanks for this, but I'm not sure it has worked as intended.
Perhaps changes to custom scripts can't be shared like 'normal' NeckFX CSP implementation settings can be?
I clicked your link and selected 'apply and save', and your '... Steve Hayward' is saved as a selectable preset, but it seems like the normal CSP implementation needs to be used, not the custom script. When I selected it there was none of the 'ac-head-physics' feeling, but with more fore/aft movement, which was what I was expecting. In fact, there seemed to be none of the mid-distance stabilisation at all.
Something's obviously not right.
Maybe @jac0 had more luck?

Maybe edited custom scripts can only be shared in the same way that the 'ac-head-physics' app was originally shared on RD?
 
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Thanks for this, but I'm not sure it has worked as intended.
Perhaps changes to custom scripts can't be shared like 'normal' NeckFX CSP implementation settings can be?
I clicked your link and selected 'apply and save', and your '... Steve Hayward' is saved as a selectable preset, but it seems like the normal CSP implementation needs to be used, not the custom script. When I selected it there was none of the 'ac-head-physics' feeling, but with more fore/aft movement, which was what I was expecting. In fact, there seemed to be none of the mid-distance stabilisation at all.
Something's obviously not right.
Maybe @jac0 had more luck?

Maybe edited custom scripts can only be shared in the same way that the 'ac-head-physics' app was originally shared on RD?
There are not that many changes, maybe i can just add them here and they can be implemented manualy?
 
Ok, lets give this a go..........edit advanced parameters box ticked
Forward recenter time value = 0.5
Forward-Pitch Pivot value = 1
Verticle recenter time value = 0.5
Ah, thanks - yes I'm pretty sure none of these values get shared in the normal NeckFX settings sharing way (I could be wrong though!). Looks like they would need collating in the same way that the original app was.
Thanks for these, I'll have a good test with them tomorrow.
Gurkesaft did a really comprehensive job with the suite of options and adjustments, and the descriptions are orders of magnitude more useful than the default CSP descriptions.
I think the pitch axis, forward motion, and forward inertia are the ones I mainly need to focus on for my seat/belt combo. His app makes adjustments so much easier than any others I've tried.
 
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I have been doing exactly the same. VR-stabilize is great for banked road sections but this new one that Masscot found does add what i feel has been missing as in g force reaction in VR.
I guess the original post where I first posted the link to the Head Physics app must have been overlooked then? Created lots of discussion, but only two 'likes'. Boo!


(Insert sad face here. Swell the violins and pass the tissues. Woe is me. Nobody loves me.😭😉😁)
 
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I guess the original post where I first posted the link to the Head Physics app must have been overlooked then? Created lots of disciussion, but only two 'likes'. Boo!


(Insert sad face here. Swell the violins and pass the tissues. Woe is me. Nobody loves me.😭😉😁)
Technically I 'found' your post about the app in the same way that you 'found' the original app, so...
Next you'll be telling me that Christopher Columbus didn't discover America because yada yada yada...
;)
(in all seriousness.. many thanks again for sharing your find, I'm loving it even more after adding some surge)
 
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__custom_showroom_1714656286.png


I have a Mirage M1 ready for release, is anyone able to do a wiper config before I share?
 
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Release:

'91 Honda Beat from Maid Cafe​

------------------------------------------

https://images.boosty.to/image/f3db4158-bc97-4f12-86db-c2e5b8b4a895?change_time=1714515904&mw=545



Be sure you have installed latest version (Current: 1.01)
Converted by Me;
Physics by VR Driving;
Model Origin - Gran Turismo 7.
Link: https://mega.nz/file/5vV2kJTZ#gOjVk6aT2d_I0PUEG5q6-TE3fVNk1E_3P4k8Wl5xBOs
Model is unencrypted, you can do whatever you want with it, only requirement - credit me :3
At your service, Maid Cafe!

Screenshot_mby_honda_beat_morsel_2-4-124-21-9-0.jpg
Screenshot_mby_honda_beat_morsel_2-4-124-21-9-16.jpg
Screenshot_mby_honda_beat_morsel_2-4-124-21-9-25.jpg
 
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Random gush post because I've got warm fuzzies from my last race...

1.png


So, Nordschleife. I love this track. Decades ago, when I first started sim-racing and the first few times I tried Nords, I was like, "Why do people like this track. It's freakin' hard, man." But then at some point after many nights/weeks/months of practicing on it, the track and I flow like water. I've gotten so much better at racing in general from just practicing on Nordschliefe. I simply love it. It's like therapy. Exciting and relaxing at the same time...

There are other tracks that give me the same warm fuzzies as Nordschleife. Off the top of my head, the vintage Nords (of course) and Charade. I forgot about Charade, but it popped up on one of my custom championships and it was sublime, man...

2.png


So, I was hoping to hear from you guys about what tracks do the same for you, that you love. Hopefully someone brings up a track I don't have or haven't tried yet. Tell me what your favorite "Nord-like Experience Tracks" are. Real or fictional, doesn't matter. Just want to hear your faves.
 
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Random gush post because I've got warm fuzzies from my last race...

View attachment 1352111

So, Nordschleife. I love this track. Decades ago, when I first started sim-racing and the first few times I tried Nords, I was like, "Why do people like this track. It's freakin' hard, man." But then at some point after many nights/weeks/months of practicing on it, the track and I flow like water. I've gotten so much better at racing in general from just practicing on Nordschliefe. I simply love it. It's like therapy. Exciting and relaxing at the same time...

There are other tracks that give me the same warm fuzzies as Nordschleife. Off the top of my head, the vintage Nords (of course) and Charade. I forgot about Charade, but it popped up on one of my custom championships and it was sublime, man...

View attachment 1352112

So, I was hoping to hear from you guys about what tracks do the same for you. Hopefully someone brings up a track I don't have or haven't tried yet. Tell me what your favorite "Nord-like Experience Tracks" are. Real or fictional, doesn't matter. Just want to hear your faves.
You almost certainly have Fat-Alfie's excellent Battenbergring, Deutschlandring, Feldbergring and Fonteny already, but they're always worth revisiting.
 
Random gush post because I've got warm fuzzies from my last race...

View attachment 1352111

So, Nordschleife. I love this track. Decades ago, when I first started sim-racing and the first few times I tried Nords, I was like, "Why do people like this track. It's freakin' hard, man." But then at some point after many nights/weeks/months of practicing on it, the track and I flow like water. I've gotten so much better at racing in general from just practicing on Nordschliefe. I simply love it. It's like therapy. Exciting and relaxing at the same time...

There are other tracks that give me the same warm fuzzies as Nordschleife. Off the top of my head, the vintage Nords (of course) and Charade. I forgot about Charade, but it popped up on one of my custom championships and it was sublime, man...

View attachment 1352112

So, I was hoping to hear from you guys about what tracks do the same for you, that you love. Hopefully someone brings up a track I don't have or haven't tried yet. Tell me what your favorite "Nord-like Experience Tracks" are. Real or fictional, doesn't matter. Just want to hear your faves.
Any of doublezero's tracks. It's hard for me to hit the ideal line every lap due to the difficulty of the curves, but after I succeed, the flow is guaranteed. And yes, they're all fictive...and free on RD/Overtake.
 
I just coppied it from my csp save tab. Not many changes now i look but it does feel better imho https://acstuff.ru/s/Tif6cp


Try this https://acstuff.ru/s/Tif6cp

Thanks for this, but I'm not sure it has worked as intended.
Perhaps changes to custom scripts can't be shared like 'normal' NeckFX CSP implementation settings can be?
I clicked your link and selected 'apply and save', and your '... Steve Hayward' is saved as a selectable preset, but it seems like the normal CSP implementation needs to be used, not the custom script. When I selected it there was none of the 'ac-head-physics' feeling, but with more fore/aft movement, which was what I was expecting. In fact, there seemed to be none of the mid-distance stabilisation at all.
Something's obviously not right.
Maybe @jac0 had more luck?

Maybe edited custom scripts can only be shared in the same way that the 'ac-head-physics' app was originally shared on RD?
indeed , the settings are not included NeckFX was even turned off in your shared settings ... ,
but I see you now you have shared manually... I will try that! 👍
 
Does anyone have this new scratch-made Ledenon from "JLC JB Tracks"? I can't seem to join the Discord with the link Breathe has.
 
Release:

'91 Honda Beat from Maid Cafe​

------------------------------------------

https://images.boosty.to/image/f3db4158-bc97-4f12-86db-c2e5b8b4a895?change_time=1714515904&mw=545



Be sure you have installed latest version (Current: 1.01)
Converted by Me;
Physics by VR Driving;
Model Origin - Gran Turismo 7.
Link: https://mega.nz/file/5vV2kJTZ#gOjVk6aT2d_I0PUEG5q6-TE3fVNk1E_3P4k8Wl5xBOs
Model is unencrypted, you can do whatever you want with it, only requirement - credit me :3
At your service, Maid Cafe!

View attachment 1352148View attachment 1352149View attachment 1352150
Using the built-in paint shop in CM showroom, you easily can get rid of these silly license plate, just switch it to one of the presets or create your own. Did not know it is that easy.

1714679860986.png
 
Heh, seems Peter finally decided to support LCS for Pure after all (albeit for daytime only currently, wondering if he'll consider nighttime too) and honestly that's all I ever asked for from him, I don't think he needs to rebuild Pure from scratch just to fully support LCS as it seems from these screenshots here that the result is pretty much the same (or very close) to default WeatherFX IMO. I also wonder if custom PPFilters for Pure will seamlessly work with LCS support or modders will require to create an LCS variant for filters such as S K Y, C13Aegis and Vision GT and Reality by MaximumCustomGames for example.
 
Portland International Raceway (Unfinished)

rj_portland_int

This is a standalone version of the excellent Portland International Raceway done by 13X made to look the way I prefer. I take no credit for the track other than the changes I made. It's in an unfinished state at the moment, but i'm releasing it as is for now because I have to get surgery in a few days and don't know when I will be able to finish it. That means you will have to put up with a lot of imperfections. Everything is probably too dark, the grass and tree texture brightness is a bit mismatched and I never got a chance to vary the tree colors the way I had hoped too. So everything sort of looks the same. I'd also suggest you enable the CSP 'Trees receiving per-vertex shadows' option or the trees may lack shadow depth.

Credits:
Original Track: 13X
Cable fix: @Masscot
Original config I used as a base: Blamer (I think)
Updated config: @CrisT86
Additional replay cams: @CrisT86 and @DaBaeda
VAO patches: @CrisT86
Sections file : @Quikslvr

Changes I made:

-- Added animated flags, time of day and lap number to the display boards.
-- Completely changed the tree and grass textures. The trees were tough because the track uses X trees which always creates a sort of rorschach test look. I tried to hide as many as I could with Y tree variants, but you may still see some odd looking trees in a few spots.
-- Removed the blue\purple tint from the road and groove surfaces.
-- Altered the track lights to also come on when it rains.
-- Added seasonal trees via a track skin if you like that sort of thing.
-- Live jumbotron track cams via a track skin.
-- Working semaphore lights.

Maybe someone can take what i've done and make it better while i'm out of the loop for awhile. The ai needs some serious work because the sidelines are horrible. For now, it is what it is and you may or may not like it.

4.jpg
 
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Damn, this looks good! I had to do the comparaison, and it looks more natural imo

Standard:
View attachment 1352190

LCS:
View attachment 1352191

Peter, you are a beast!

Heh, seems Peter finally decided to support LCS for Pure after all (albeit for daytime only currently, wondering if he'll consider nighttime too) and honestly that's all I ever asked for from him, I don't think he needs to rebuild Pure from scratch just to fully support LCS as it seems from these screenshots here that the result is pretty much the same (or very close) to default WeatherFX IMO. I also wonder if custom PPFilters for Pure will seamlessly work with LCS support or modders will require to create an LCS variant for filters such as S K Y, C13Aegis and Vision GT and Reality by MaximumCustomGames for example.
I need to rebuild Pure, but its just like an internal fork in Pure, So gamma mode is not touched. The lcs shaders have completely different inputs and there are still many problems - you see it with car interiors or track objects. So my goal is, that Pure gamma and lcs mode looking equal. and actually LCS should not be a thing for ppfilters. THose should look the same no matter if gamma or LCS shaders are used.

The confusion with the released CSP p211 was, if you switch the LCS option, you have also a completely different weather style and lighting is way more contrasty there and people think that is LCS. But this is not the case. Gamma and LCS should not look that different. The only difference it should do is like this:
1714715520261.png


No world light should be different when switching this mode. The csp release lead to a terrible illusion of what LCS actually is and in Pure 0.270 you see that it is just different in details.

ALSO: You actually cannot know, what is right or not in AC LCS<->Gamma comparison, because of the bugs with the PBR shaders and other shaders too, you don't know if the things you see are meant to be like this, or if this is a bug and thats the biggest problem right now.

So i guess it will have a decent time for the transformation and it could still lead to a 50/50 chance that people actually don't bother at all what lcs is and what it solves, because imo the CSP 0.2.3p1 gamma shaders where really ok!

Just look at this comparison:
Gamma 0.2.3p1
2024-04-25_21h26_13.png


LCS p211:
2024-04-25_21h18_58.png


Gamma p211:
2024-04-25_21h18_26.png


The comparison differs from car to car. Its realy wacky right now...

So actually for meaningful comparisons you should compare CSP 0.2.3p1 gamma and 0.2.3p211 lcs !!!

Also for comparisons, please use the same date and time settings. The differences are in the details. But a differnet sunangle leads to a way bigger difference than gamma and lcs.


For comparisons, please use the "Developer" option in weatherFX, you can switch LCS and Gamma shaders with the space bar then and you see additional information, like the AE value. For the most ppfilters you need to wait a certain time, so AE can reach its final value. Thats another point, which can lead to different results!

1714717133714.png


1714717156823.png
 
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