Good question, one of the myriad setting that has no obvious effect. I would like to know as well.can I draw attention here to a question I posed in the Assetto Corsa VR thread ?
It just means that your HMD display will also be shown (mirrored) on your monitor.Good question, one of the myriad setting that has no obvious effect. I would like to know as well.
Me likes! Hope this will work on AC Vanila out of the box? As I have no other...Release : this Month
View attachment 1351882
Hello Teddie,Perhaps something with ABS? Can you try and disable ABS on the car in the setup menu and try again? Sometimes ABS (and TC) cause some cars to be undrivable.
It really does. But i am curious if i even can see big difference in full motion while drivingDamn, this looks good! I had to do the comparaison, and it looks more natural imo
Standard:
View attachment 1352190
LCS:
View attachment 1352191
Peter, you are a beast!







It really does. But i am curious if i even can see big difference in full motion while driving![]()
Yeah I saw that a couple of days ago. Had been waiting for VR to drop before buying it, and it’s now the price of a large pizza, with a ton of livery mods available on RD/OT.can I draw attention here to a question I posed in the Assetto Corsa VR thread ? Or is that not allow?
and since we're off-topic: did you guys hear that EA WRC got native VR support? And it is on sale in Steam (-60%!) till May 13.
(now I'm really rocking the boat, it's not about AC anymore... ok I'll stop)![]()
;s/f gantry fix
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= S/F GANTRY FIX
MESHES= gen_ambush_g_fr_loda_SUB0
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
Is this available for download?
What has been kept from ClimaxF1's skin? Is it still necessary to go download the skin from RD, or has the majority of it been folded into the track proper?Miami Bayside v2.0 release
View attachment 1352469View attachment 1352475View attachment 1352473View attachment 1352472View attachment 1352471View attachment 1352470View attachment 1352474
LINK UPDATED
Sorry folks, spotted a transparency error with the s/f gantry.
Originally converted from Need For Speed: Shift 2 Unleashed by ACU & LSM.
Updated to v2.0 April 2024, including contributions by (in no particular order):
- Climax F1: major texture overhaul and additions, plus new lighting and Grass FX configs (full skin available at Race Department/Overtake).
- The Usual Suspects: camera-facing crowds; VAO patch; various tree/gantry/adboard clashes fixed; building window lighting added; start/finish gantry added; grandstand screen fixed; z-fighting fixed; various other fixes.
- Mascot: animated flag-waving spectators, balloons, blimp, helicopters, jets and airliners; crowd/pits audio & flares; bandstand lights and audio; CSP flag sponsor skins; many ClimaxF1 textures baked in, many sponsor texture replacements/filters; fixed flashing turn signals; some truck textures changed to fix symmetry issues; new preview pics; Kaseya Center entrance sign changed to 'Miami Heat'; various tree artefact fixes; various shader adjustments.
- Fanapryde: sections files and loading logo.
- Shi: CSP flags added to flagpoles with unique flag skins.
- lux3y: groove adjustments and fixes.
- Nukedrop: skyring lights.
- Various: config compiled and refined by several members and from several sources, including comprehensive Rain FX config by Zuno Toto.
F2 2024 mod (WIP)
View attachment 1352504
*Helmet and suit in this video done by https://www.overtake.gg/downloads/prema-f2-2024-andrea-kimi-antonelli-rss-2-v6-2020.67967/
The estimated date of release might be mid of this month, or late.
It won't be the best mod for sure, but it's something while we have to wait RSS to launch their F2 or until people rip it from Codemasters F1 24 video game (maybe in October 😅)
Everything is WIP and it's subject to changes to the final version.
RSS fan base is the worst **** that happened to AC modding, only that you are just not ready for this conversation.
I think It's clear.What do you mean by that?
Off the top of my head, the things we didn't use were some of the adboards, the large draped 'Miami Heat' banners and large vertical boards. All of his environment textures were used I think, plus his GrassFX config, plus the track lighting config.What has been kept from ClimaxF1's skin? Is it still necessary to go download the skin from RD, or has the majority of it been folded into the track proper?
Huge fan of this track in Porsche cup cars - although the AI could use a look in Sector 1, from my remembrance they frequently hit the wall/go over the grass in turns 6 and 8 (may do this myself at some point). Cheers for what looks to be a massive update. I'll give it a spin this weekend.
Hello everybody !
Finally !
The Ferrari 499P was release !
You can grab the car here for free !
View attachment 1352511
Have fun on track !
In the traditional month of the INDY 500, here is the link to an adaptation of the Lotus 29-Ford / Indy 500 '63 to play with the car by Legion.
Always remembering, nothing is 100% perfect, but the car is playable and due to the changes in the "DATA" folder it has a lap time/average comparable to that year.
Average speed = approximately 150 mph
LOTUS 29 + driver ( driver_no_hanky )
Jim Clark / Lotus
Dan Gurney / Lotus
AJ Foyt / with adapted skin
Parnelli Jones / original skin
Works OK here...Can't get this car to load, it seems like the encryption might be broken?
Wanna race ?? Who's finished first, the Jidé or the Piper ?Just fantastic!
I would like to present a new project,: a Jidé 1600 S from 1970 (160/170 bhp for 630 kg). I just finished the exterior, I hope you like this car! And that AC will still exist when I finish it!
Amazing work! Just one note... IMHO... too flames!Hello everybody !
Finally !
The Ferrari 499P was release !
You can grab the car here for free !
View attachment 1352511
Have fun on track !
Link has been updated with one quick fix while I still can. It's only for people who like to use the Seasonal Trees skin. The fall and spring treewall textures lacked shadow depth between the trees. This should help a little. Also, @CrisT86 will be going over my config file at some point and making improvements so he may release an updated config for me when he's finished. Knowing him, there will probably be some added replay cams as well.Portland International Raceway (Unfinished)
rj_portland_int
This is a standalone version of the excellent Portland International Raceway done by 13X made to look the way I prefer. I take no credit for the track other than the changes I made. It's in an unfinished state at the moment, but i'm releasing it as is for now because I have to get surgery in a few days and don't know when I will be able to finish it. That means you will have to put up with a lot of imperfections. Everything is probably too dark, the grass and tree texture brightness is a bit mismatched and I never got a chance to vary the tree colors the way I had hoped too. So everything sort of looks the same. I'd also suggest you enable the CSP 'Trees receiving per-vertex shadows' option or the trees may lack shadow depth.
Credits:
Original Track: 13X
Cable fix: @Masscot
Original config I used as a base: Blamer (I think)
Changes I made:
-- Added animated flags, time of day and lap number to the display boards.
-- Completely changed the tree and grass textures. The trees were tough because the track uses X trees which always creates a sort of rorschach test look. I tried to hide as many as I could with Y tree variants, but you may still see some odd looking trees in a few spots.
-- Removed the blue\purple tint from the road and groove surfaces.
-- Altered the track lights to also come on when it rains.
-- Added seasonal trees via a track skin if you like that sort of thing.
Maybe someone can take what i've done and make it better while i'm out of the loop for awhile. The ai needs some serious work because the sidelines are horrible. For now, it is what it is and you may or may not like it.
View attachment 1352230
Hello,Works OK here...