Assetto Corsa PC Mods General DiscussionPC 

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could somebody please check, if their "geo tags" function for tracks is working properly?
didn´t use it for a while but now I have some troubles on my end...
thanks!
 
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could somebody please check, if their "geo tags" function for tracks is working properly?
didn´t use it for a while but now I have some troubles on my end...
thanks!
Check if you have this version
1714723271848.png
 
Using the built-in paint shop in CM showroom, you easily can get rid of these silly license plate, just switch it to one of the presets or create your own. Did not know it is that easy.

View attachment 1352177
That's a great tip. Didn't realise it was that easy either.
My JDM fetish insists that Kei plates are yellow, though 😂
Couple of options for those who want:
 

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Release:

'91 Honda Beat from Maid Cafe​

------------------------------------------

https://images.boosty.to/image/f3db4158-bc97-4f12-86db-c2e5b8b4a895?change_time=1714515904&mw=545



Be sure you have installed latest version (Current: 1.01)
Converted by Me;
Physics by VR Driving;
Model Origin - Gran Turismo 7.
Link: https://mega.nz/file/5vV2kJTZ#gOjVk6aT2d_I0PUEG5q6-TE3fVNk1E_3P4k8Wl5xBOs
Model is unencrypted, you can do whatever you want with it, only requirement - credit me :3
At your service, Maid Cafe!

View attachment 1352148View attachment 1352149View attachment 1352150

Using the built-in paint shop in CM showroom, you easily can get rid of these silly license plate, just switch it to one of the presets or create your own. Did not know it is that easy.

View attachment 1352177

That's a great tip. Didn't realise it was that easy either.
My JDM fetish insists that Kei plates are yellow, though 😂
Couple of options for those who want:
Delete Plate_D.dds from the skins folder so it is not a strange license plate.
preview.jpg
 
It's release Friday! :)

This time with the release of the 98th track Maikita Roads.


Maikita Roads released!

This old fashioned NFS styled fantasy track was made by ceSniper for rFactor in 2012. It was converted to Assetto Corsa by Rainmaker.

Features:
-competitive AI
-replay cameras by DaBaeda
-working track map
-support for hot lap mode
-support for time attack mode
-24 pit boxes with working pit lane
-RainFX, water shader
-vao patch
-night lights with working reflectors for the guardrails

To Rebellion: Now the shadows are correctly set :-)


Get always the latest versions here:



bgr05.jpg
bgr03.jpg
bgr04.jpg
bgr06.jpg
bgr08.jpg


Road to 100 logo.png

This is the 98th track released.​
 
Good question, one of the myriad setting that has no obvious effect. I would like to know as well.
It just means that your HMD display will also be shown (mirrored) on your monitor.
The UI explanation could be a lot clearer, but that goes for almost all UI descriptions in Content Manager. Quite a few of them are obtuse to the point of being misleading.
@jac0
 
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São Paulo ePrix v1.01
The São Paulo Street Circuit is a street circuit in São Paulo, Brazil which hosted the São Paulo Indy 300 from 2010 to 2013, and the São Paulo ePrix since 2023. (Wikipedia)

Screenshot_ks_mazda_rx7_tuned_sao_paulo_eprix_3-4-124-19-27-46.jpg

Conversion from rFactor2.

-CSP recommended
-26 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
AI lines and ai_hints.ini by mk-sg
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos

Enjoy.
Converted upon request by Patreon member Leo_J.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

New AI lines and ai_hints.ini by mk-sg. (Thanks)
Updated ext_config.ini. (video screen, fence)
 
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Me likes! Hope this will work on AC Vanila out of the box? As I have no other...
Took a few of yours for a spin, some do work, some don't (unfortunately).

Perhaps something with ABS? Can you try and disable ABS on the car in the setup menu and try again? Sometimes ABS (and TC) cause some cars to be undrivable.
Hello Teddie,

Hope your holding up finest.
Apologies for belated answer on your suggestions.

Took ABS and TC down in set-up and this worked! Thanks Teddie!
(Downside now is, I have to improve on my driving skills, as without those aids...) :-)
 
Miami Bayside v2.0 release

Screenshot_drm5_380rs_acu_miami-bayside_3-5-124-17-18-44.jpgScreenshot_drm5_380rs_acu_miami-bayside_3-5-124-17-21-14.jpgScreenshot_drm5_380rs_acu_miami-bayside_3-5-124-17-20-22.jpgScreenshot_drm5_380rs_acu_miami-bayside_3-5-124-17-28-58.jpgScreenshot_drm5_380rs_acu_miami-bayside_3-5-124-17-22-34.jpgScreenshot_drm5_380rs_acu_miami-bayside_3-5-124-17-19-7.jpgScreenshot_drm5_380rs_acu_miami-bayside_3-5-124-17-24-0.jpg

LINK UPDATED
Sorry folks, spotted a transparency error with the s/f gantry.

Originally converted from Need For Speed: Shift 2 Unleashed by ACU & LSM.
Updated to v2.0 April 2024, including contributions by (in no particular order):
  • Climax F1: major texture overhaul and additions, plus new lighting and Grass FX configs (full skin available at Race Department/Overtake).
  • The Usual Suspects: camera-facing crowds; VAO patch; various tree/gantry/adboard clashes fixed; building window lighting added; start/finish gantry added; grandstand screen fixed; z-fighting fixed; various other fixes.
  • Mascot: animated flag-waving spectators, balloons, blimp, helicopters, jets and airliners; crowd/pits audio & flares; bandstand lights and audio; CSP flag sponsor skins; many ClimaxF1 textures baked in, many sponsor texture replacements/filters; fixed flashing turn signals; some truck textures changed to fix symmetry issues; new preview pics; Kaseya Center entrance sign changed to 'Miami Heat'; various tree artefact fixes; various shader adjustments.
  • Fanapryde: sections files and loading logo.
  • Shi: CSP flags added to flagpoles with unique flag skins.
  • lux3y: groove adjustments and fixes.
  • Nukedrop: skyring lights.
  • Various: config compiled and refined by several members and from several sources, including comprehensive Rain FX config by Zuno Toto.

 
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It really does. But i am curious if i even can see big difference in full motion while driving :confused:

Think it is only a notable in monitor looks, while for VR it’s maybe more of a magnifying glass improvement, the only visible effect you see clearly are the FPS drops.
Ground fog of the Pure2,70 could be interesting for VR users, in hiding shimmering on objects in the distance like fences or the side railings in the Kunos Nordschleife track.
 
hello dear friends
I have a borderline problem. I added Android Auto to the mode in the photo, but the image looks upside down. How can I fix this?
 

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can I draw attention here to a question I posed in the Assetto Corsa VR thread ? Or is that not allow?

and since we're off-topic: did you guys hear that EA WRC got native VR support? And it is on sale in Steam (-60%!) till May 13.
(now I'm really rocking the boat, it's not about AC anymore... ok I'll stop);)
Yeah I saw that a couple of days ago. Had been waiting for VR to drop before buying it, and it’s now the price of a large pizza, with a ton of livery mods available on RD/OT.
I don’t play online, so those mods are perfect for me.
 
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Sorry folks, spotted a transparency error with the s/f gantry at Miami Bayside.
New link:


If you downloaded before this message, download again OR add this to the end of the main config:
Code:
;s/f gantry fix
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= S/F GANTRY FIX
MESHES= gen_ambush_g_fr_loda_SUB0
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
 
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Release avalanche today, but I'd say the biggest news is a "preview" build of the ACC N24H is here. Released by Fenryr, unsurprisingly.



Visually, it is very rough and has a long way to go. Shading/VAO is super basic, there is no track graffiti (pretty easy to get lost in no-mans-land Sector 3 without it) and the environmental textures are atrocious. But it's here, and in a semi-functional state.

Hopefully he reaches out for help if he needs it - as I've said before, unlike the majority here, I'm a fan of his (semi) finished products and value his place in the community.
 
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F2 2024 mod (WIP)

1714764885588.png




*Helmet and suit in this video done by https://www.overtake.gg/downloads/prema-f2-2024-andrea-kimi-antonelli-rss-2-v6-2020.67967/

The estimated date of release might be mid of this month, or late.

It won't be the best mod for sure, but it's something while we have to wait RSS to launch their F2 or until people rip it from Codemasters F1 24 video game (maybe in October 😅)

Everything is WIP and it's subject to changes to the final version.

1714764904251.png
1714764913754.png
 
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Miami Bayside v2.0 release

View attachment 1352469View attachment 1352475View attachment 1352473View attachment 1352472View attachment 1352471View attachment 1352470View attachment 1352474

LINK UPDATED
Sorry folks, spotted a transparency error with the s/f gantry.

Originally converted from Need For Speed: Shift 2 Unleashed by ACU & LSM.
Updated to v2.0 April 2024, including contributions by (in no particular order):
  • Climax F1: major texture overhaul and additions, plus new lighting and Grass FX configs (full skin available at Race Department/Overtake).
  • The Usual Suspects: camera-facing crowds; VAO patch; various tree/gantry/adboard clashes fixed; building window lighting added; start/finish gantry added; grandstand screen fixed; z-fighting fixed; various other fixes.
  • Mascot: animated flag-waving spectators, balloons, blimp, helicopters, jets and airliners; crowd/pits audio & flares; bandstand lights and audio; CSP flag sponsor skins; many ClimaxF1 textures baked in, many sponsor texture replacements/filters; fixed flashing turn signals; some truck textures changed to fix symmetry issues; new preview pics; Kaseya Center entrance sign changed to 'Miami Heat'; various tree artefact fixes; various shader adjustments.
  • Fanapryde: sections files and loading logo.
  • Shi: CSP flags added to flagpoles with unique flag skins.
  • lux3y: groove adjustments and fixes.
  • Nukedrop: skyring lights.
  • Various: config compiled and refined by several members and from several sources, including comprehensive Rain FX config by Zuno Toto.

What has been kept from ClimaxF1's skin? Is it still necessary to go download the skin from RD, or has the majority of it been folded into the track proper?

Huge fan of this track in Porsche cup cars - although the AI could use a look in Sector 1, from my remembrance they frequently hit the wall/go over the grass in turns 6 and 8 (may do this myself at some point). Cheers for what looks to be a massive update. I'll give it a spin this weekend.
 
F2 2024 mod (WIP)

View attachment 1352504



*Helmet and suit in this video done by https://www.overtake.gg/downloads/prema-f2-2024-andrea-kimi-antonelli-rss-2-v6-2020.67967/

The estimated date of release might be mid of this month, or late.

It won't be the best mod for sure, but it's something while we have to wait RSS to launch their F2 or until people rip it from Codemasters F1 24 video game (maybe in October 😅)

Everything is WIP and it's subject to changes to the final version.


RSS fan base is the worst **** that happened to AC modding, only that you are just not ready for this conversation.

What do you mean by that?
 
In the traditional month of the INDY 500, here is the link to an adaptation of the Lotus 29-Ford / Indy 500 '63 to play with the car by Legion.

Always remembering, nothing is 100% perfect, but the car is playable and due to the changes in the "DATA" folder it has a lap time/average comparable to that year.

Average speed = approximately 150 mph

LOTUS 29 + driver ( driver_no_hanky )

Jim Clark / Lotus

Dan Gurney / Lotus

AJ Foyt / with adapted skin

Parnelli Jones / original skin
 

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X90
What has been kept from ClimaxF1's skin? Is it still necessary to go download the skin from RD, or has the majority of it been folded into the track proper?

Huge fan of this track in Porsche cup cars - although the AI could use a look in Sector 1, from my remembrance they frequently hit the wall/go over the grass in turns 6 and 8 (may do this myself at some point). Cheers for what looks to be a massive update. I'll give it a spin this weekend.
Off the top of my head, the things we didn't use were some of the adboards, the large draped 'Miami Heat' banners and large vertical boards. All of his environment textures were used I think, plus his GrassFX config, plus the track lighting config.
 

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In the traditional month of the INDY 500, here is the link to an adaptation of the Lotus 29-Ford / Indy 500 '63 to play with the car by Legion.

Always remembering, nothing is 100% perfect, but the car is playable and due to the changes in the "DATA" folder it has a lap time/average comparable to that year.

Average speed = approximately 150 mph

LOTUS 29 + driver ( driver_no_hanky )

Jim Clark / Lotus

Dan Gurney / Lotus

AJ Foyt / with adapted skin

Parnelli Jones / original skin

thank you very much
 
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