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Yes, I saw that to, no problem, I have room on my SSD for EVO, but why would a game, any game, need to be on SSD?Yes, nice screenshots! The game requires 100gb on ssd.
Yes, I saw that to, no problem, I have room on my SSD for EVO, but why would a game, any game, need to be on SSD?Yes, nice screenshots! The game requires 100gb on ssd.
Encrypted cars should work just fine making new previews as long as the textures are not encrypted, You just need to enable it in the CM settingsIt seems utterly broken in every way lmao. Think I'll stick with my presets, encrypted cars not working be damned.
for faster loading, and better perform overall. Nowadays SSD are cheaper than 5 years agoYes, I saw that to, no problem, I have room on my SSD for EVO, but why would a game, any game, need to be on SSD?
Faster loading, yes, but it is not needed, it is a nice to have.for faster loading, and better perform overall. Nowadays SSD are cheaper than 5 years ago
faster loading = better performanceFaster loading, yes, but it is not needed, it is a nice to have.
Better performance? how?
From what I understand from the system requirement list, SSD is a requirement.
OS: Windows 10 64-bit
Processor: Intel I5 8700k / AMD 1500X
Memory: 16 GB RAM
Graphics: GTX 1070, RX 580
DirectX: Version 12
Network: Broadband Internet connection
Storage: 100 GB available space
Sound Card: Integrated
VR Support: SteamVR, Oculus VR, OpenXR
Additional Notes: SSD required
Hemm, did anyone see this?
what are the values in brakes.iniWhy?
faster loading = better performance
Higher quality textures for photorealism requires an higer speed than what an HDD could give.
Well then that answers the question I had because I have no idea which one I have and Forza Motorsport runs just fine on my system. A co-worker built my system.Forza Motorsport also requires an SSD, but that didn't make any difference when it came out (It came out more broken than glass when it falls to the floor.) 🤣
As someone who had FM8 installed on an HDD and switched to SSD, It very much does make a ton of differences. Textures loads instantly. Cars are not loading lod 3 and 4 instead of lod 1&2 etc. Track dont vanish cause you are driving faster than the hard drive can write.Forza Motorsport also requires an SSD, but that didn't make any difference when it came out (It came out more broken than glass when it falls to the floor.) 🤣
What don´t you understand? Just don´t use this button hereI don't understand the first one tbh, I have just chalked it down to be an encryption issue and CM or whatever throws a fit over it. Which is a shame since it's a good looking preview due to the lightning it uses.
Why Jaskier felt the need to encrypt a god damn showroom i'll never understand.
I feel like uploading the .kn5 with the fix would be fine though no?
Didn't tested it, but as far as i know, no one would be able to run the game on HDD without broken textures. Loading of heavy content in fractions of seconds is basically IMPOSSIBILE on mechanical driveForza Motorsport also requires an SSD, but that didn't make any difference when it came out (It came out more broken than glass when it falls to the floor.) 🤣
Updating liveries don't update the previews though? At least they don't for me. But for some reason doing preview update trough this menu works for some reason. CM don't throw an error after 8 liveries, which makes absolutely no sense.What don´t you understand? Just don´t use this button here
View attachment 1368179
Instead, click View attachment 1368180 and then mark them all and use "update liveries". So you can update all at once with this showroom.
View attachment 1368181
This truly looks like next gen CSP ultra real graphics. Wow, impressiveUpdate on Walt Disney World Speedway
Ok I adjusted shaders again and think it looks pretty decent now.
Also got my ai lines half way decent.
View attachment 1367739View attachment 1367740
View attachment 1367741View attachment 1367742View attachment 1367743
Because this button uses a different approach to generate the previews.Updating liveries don't update the previews though? At least they don't for me. But for some reason doing preview update trough this menu works for some reason. CM don't throw an error after 8 liveries, which makes absolutely no sense.
Time is very scarce atm so I've only just had a chance to test this. Seems like you added my shifting animation but neglected the important timing changes in driver3d.ini?UPDATE AMG Mercedes-Benz C-Class 1995
New Update 1.2
---------------------------------------------------------
new steer and shift animation by Masscot (thx)
better LOD´s
new aero (based on Kunos Alfa 155 Ti V6)
fixed Skin Number 23 B.Mayländer
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f302_c_klasse_dtm95
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no, I also took over the shift timingTime is very scarce atm so I've only just had a chance to test this. Seems like you added my shifting animation but neglected the important timing changes in driver3d.ini?
Somebody was working on a couple of extra skins too I think?
yes, @MrHunt is doing the missing skinsTime is very scarce atm so I've only just had a chance to test this. Seems like you added my shifting animation but neglected the important timing changes in driver3d.ini?
Somebody was working on a couple of extra skins too I think?
I thought about this myself. We'll have loads of AC ports early days that may not look so good in game compared to official content.Seeing the (superbly) modelled cars from the AC EVO screenshots on Steam, i'm wondering if it's worth it to keep the below 300K objective while making a car model, like it is recommended on the AC's guideline, knowing that the engine is not the strongest. It might be wise to pump up the detailing from now on, as the EVO's engine seems much more capable (in the eventuality of a modding possibility)...
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[DISCS_GRAPHICS]what are the values in brakes.ini
FRONT_MAX_GLOW=31.0
REAR_MAX_GLOW=29.0
not zeros by any chance?
with the skins menu Content Manager loads the car with every skin.Updating liveries don't update the previews though? At least they don't for me. But for some reason doing preview update trough this menu works for some reason. CM don't throw an error after 8 liveries, which makes absolutely no sense.