Assetto Corsa PC Mods General DiscussionPC 

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Thank you for a dream coming true! I'm a huge fan of Venturi (12Gb of photo&video materials excluding BPR series broadcast on other hdd) and all 1:43 Spark models!
Venturi was the only cars i missed in AC! Now i have all my beloved. And such a beautiful model and adaptation!
The handling is also great for my taste - a lil bit skittish though it draws a character for me, and even w/o proper settings for diff it handles much better than sesto



for my VR driver's eyes are better 0.387617,0.900732,-0.217655
Now i have to wait fro 400 Trophy which is the most underrated cup car

now all that's needed 1996 saleen tim alan speed lab gt2 mustang
 
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Automotodrom Brno extensive overhaul v2.0

View attachment 1380342

Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
  • Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
  • Camera-facing spectators and animated flag-waving spectators added.
  • Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
  • Crowd and pitlane audio added.
  • Physical road mesh and groove added; sausage kerbs and green runoffs added.
  • Redundant treewalls removed; floating trees fixed; new trees planted.
  • CSP animated flags added to pit buildings and grandstands.
  • Animated helicopters, blimp, hot-air balloons, and distant airliners added.
  • Night lighting and basic RainFX added.
  • New AI line created; sections added; loading logo added.
  • Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.

You came bearing gifts. Welcome back :cheers:
 
Finally released, it is available on overtake.
Thanks for your support!
What an amazing little car. Great stuff, @rnoir. Thanks!
The very small driver looked quite odd in VR so I swapped in a full-size one for you to test if you want to, which also needed a new shift animation. I also fixed the hand/wheel synch and adjusted the shift preload and timing.
He sits lower in the seat so the current harness isn't a great fit, I'm afraid. Looks much better in VR though, with his feet now reaching the pedals.
Somebody mentioned the LODs, so I redid those too if you're interested.
The internal door panels were reflecting the road so I moved those to cockpit_HR in the config.
Attached is not the complete car, it's ONLY the new steer.ksanim, new shift.ksanim, new driver3d.ini, new lods.ini, new lods B, C and D kn5s, and your ext_config.ini with the addition for the internal door panels. So backup first, and add the files manually, overwriting when asked.
Feel free to use any of it if you want, or ignore it completely. :)
Anyway, hope this helps, and thanks again for such a wonderful little beast.

Edit: ignore the config, I thought it stopped the door panel reflections but apparently not.

 
Last edited:
Automotodrom Brno extensive overhaul v2.0

View attachment 1380342

Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
  • Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
  • Camera-facing spectators and animated flag-waving spectators added.
  • Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
  • Crowd and pitlane audio added.
  • Physical road mesh and groove added; sausage kerbs and green runoffs added.
  • Redundant treewalls removed; floating trees fixed; new trees planted.
  • CSP animated flags added to pit buildings and grandstands.
  • Animated helicopters, blimp, hot-air balloons, and distant airliners added.
  • Night lighting and basic RainFX added.
  • New AI line created; sections added; loading logo added.
  • Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.

Welcome back and thanks for this re-work Masscot!
 
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Thanks - it was a big team effort. Check the UI and config for my fellow contributors.
Actually, I'll add them to the original post for clarity.
RT 2.0? Btw there is some issue with cars floating over the track and don´t touch the ground quite properly. Not on every sector but on few.
 
i see the annoyance the person who questioned also. with modern internet, a 300mb file (mod with minor update) takes only a few seconds to download, but small updates, unzipping etc feel cumbersome and annoying, and then you forget which update you put or didn;t, and have to go back in your download folder and look backwards. RJ, your files are sorted into the correct way for installation, but so are most, even on overtake in 2024. i prefer seeing the version number of a mod in content manager, but small updates often dont have that, so then you cant remember if you updated with small update, install a new small update, and then sudently the track has errors...
This is why I always add a README file to car/track folders of any small updates and added content/extension's and their URL.
 
What an amazing little car. Great stuff, @rnoir. Thanks!
The very small driver looked quite odd in VR so I swapped in a full-size one for you to test if you want to, which also needed a new shift animation. I also fixed the hand/wheel synch and adjusted the shift preload and timing.
He sits lower in the seat so the current harness isn't a great fit, I'm afraid. Looks much better in VR though, with his feet now reaching the pedals.
Somebody mentioned the LODs, so I redid those too if you're interested.
The internal door panels were reflecting the road so I moved those to cockpit_HR in the config.
Attached is not the complete car, it's ONLY the new steer.ksanim, new shift.ksanim, new driver3d.ini, new lods.ini, new lods B, C and D kn5s, and your ext_config.ini with the addition for the internal door panels. So backup first, and add the files manually, overwriting when asked.
Feel free to use any of it if you want, or ignore it completely. :)
Anyway, hope this helps, and thanks again for such a wonderful little beast.

Edit: ignore the config, I thought it stopped the door panel reflections but apparently not.

Thank you Masscot!
I am very interested in the new driver, I will test it when I have access to my wheel again.
I have already made new LODS in anticipation of a future update. I also fixed the reflection problem with the internal parts of the doors, it seems to work.
Thanks for your work!
 
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guys i need some help.

just received a psvr2 PC PC adapter, but it looks less than crap compared to hpreverb g1 on assetto corsa, any tips?

using a 4080, 12th gen CPU i7, 32 gb ram, most yt videos are with 4090.
 
Last edited:
Automotodrom Brno extensive overhaul v2.0

View attachment 1380342

Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
  • Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
  • Camera-facing spectators and animated flag-waving spectators added.
  • Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
  • Crowd and pitlane audio added.
  • Physical road mesh and groove added; sausage kerbs and green runoffs added.
  • Redundant treewalls removed; floating trees fixed; new trees planted.
  • CSP animated flags added to pit buildings and grandstands.
  • Animated helicopters, blimp, hot-air balloons, and distant airliners added.
  • Night lighting and basic RainFX added.
  • New AI line created; sections added; loading logo added.
  • Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.


Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, & mteam.
thanks a lot mate! much appreciated for a much underrated track imo
 
guys i need some help.

just received a psvr2 PC PC adapter, but it looks less than crap compared to hpreverb g1 on assetto corsa, any tips?

using a 4080, 12th gen CPU i7, 32 gb ram, most yt videos are with 4090.
 
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... 3D trees was a mistake.
sheldon-cooper.gif


By the way, I join in the congratulations for the return of Masscot... :cheers:
 
RT 2.0? Btw there is some issue with cars floating over the track and don´t touch the ground quite properly. Not on every sector but on few.
Not RTv2 as such, more like Band Aid circa 1984 but with worse dress sense and less cocaine. I won't make the obvious joke... I've only been back for five minutes and my smacked botty is still sore.
Thanks for the report re the levitating cars. Not sure how we missed that. A lot of work was done in not only creating a physical mesh with good feedback, but also making sure it synchronised with the visual road. Something's obviously gone squiffy somewhere.
This area obviously needs attention, but you mentioned some others?

1723491907806.png
 
Since we're talking Usual Suspects and recent 2.0 tracks...acu Miami Bayside always had this weird double thing here and it's still there.

Flying bit.
miami.jpg

Flying higher bit.
miami2.jpg






Anyone knows how to tweak Nuzzi Yellow Flag app values'?
LUA debug app and then?
 
Automotodrom Brno extensive overhaul v2.0

View attachment 1380342

Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
  • Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
  • Camera-facing spectators and animated flag-waving spectators added.
  • Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
  • Crowd and pitlane audio added.
  • Physical road mesh and groove added; sausage kerbs and green runoffs added.
  • Redundant treewalls removed; floating trees fixed; new trees planted.
  • CSP animated flags added to pit buildings and grandstands.
  • Animated helicopters, blimp, hot-air balloons, and distant airliners added.
  • Night lighting and basic RainFX added.
  • New AI line created; sections added; loading logo added.
  • Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.


Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, & mteam.
Welcome back!

Similar question to the Miami Bayside update - how much of Climax's Texture update has been folded into this new version, and is his texture pack still necessary/compatible with this version?

Cheers for this long list of work, I'll have a look this weekend.
 
X90
Welcome back!

Similar question to the Miami Bayside update - how much of Climax's Texture update has been folded into this new version, and is his texture pack still necessary/compatible with this version?

Cheers for this long list of work, I'll have a look this weekend.
Lots of CF1 textures were used, but quite a few are brand new or higher resolution. Full compatibility with previous skins is no longer possible due to many kn5 changes so I really wouldn't recommend using them as you might get weird results. I noted this in the UI.
 
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