Which track?Someone please remind me: what's the fix for purple horizons?
Which track?Someone please remind me: what's the fix for purple horizons?
Someone has got a link to the WTCR PACK v3.0?
Please ;_;
I've got it on a few of them.Which track?
AssettoLand uploaded Mercedes Formula Truck 1.3.
This truck is fantastic in VR on a motion rig.Nice to see they took care of the display.
Downside: all mirrors are still black...
This truck is fantastic in VR on a motion rig.
I've rolled back to preview 140 and the mirrors are fine there.
If anyone needs AI lines made for a track, hit me up. I'll make them, but you have to keep up with someone thats actually raced open wheel cars, closed, and shifter karts IRL.![]()
Fk2 mod is called:Honda Civic Type-R 2015 by RZZ for AC v1.15.
In game foder is:rzz_honda_civic_type_r_2015.
IMO it drives well and performance seems OK I didnt compare it to car specs just by driving it.
On my version I give it sound of Audi S1.
Seems close to real one just exhaust is a little loud and has pops and bangs that fk2 dont but I dont know how to remove them...
Also I give it stiffer suspension and played with diff...
A question I do have a concern is about the changing of the weight distribution. From what I can gather, I needed to change CG_LOCATION=0.49 to CG_LOCATION=0.42 in suspensions.ini. I did this and the wheels moved forward into the car body! I read that I needed to change GRAPHICS_OFFSET in car.ini, I've done that and the wheels are nicely seated now. I've test drove the car after doing this and it seems to start sliding a little when I push it round mid speed corners that it did not seem to do before (this could well be wanted behaviour though - or perhaps in my head) My concern is, after changing that CG_LOCATION value, have I messed up anything else that I cannot see, or is there something else I need to check for? Any help would be appreciated!
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WeTransfer link for non-Mega usersThe Rollovers Lamborghini Huracan ST EVO v1.1
Changelog:
Cockpit 2019 spec with logic pro
small bug fixes
Driver door animation
View attachment 842084
https://mega.nz/?fbclid=IwAR3m4H8f1...K!_k_WQAuVLQdrCHznh_lOd4xmIZmR_1eqwiIv-9CQwig
WeTransfer link for non-Mega users
https://we.tl/t-CBBy0eayjM
AssettoLand uploaded Mercedes Formula Truck 1.3. Tried it on a hillclimb track. Super fun to drive.
https://assettoland.wixsite.com/assettoland
View attachment 842122
Does anyone want to make some skins for the Ford Mustang Cobra SCCA car by Zin5ki?
I found some skins here:
http://forum.projectcarsgame.com/sh...ra-SCCA-TransAm-Custom-Paints-Here-(NO-CHAT!)
If anyone's interested, that is.
Yes they are. As someone mentioned, he goes by a different name so I didn't know. Those are very fine tracks.
Are there more Formula Trucks? This truck is really fun to drive and the sound was great!
We can continue on PM until the NSX is good.Vai halen updated is better then first one.But I had some strange unexpected loss of rear end grip on fast corners on Ring on flat circuit was ok.Also steering is too fast and heavy maybe because of too wide tront tyres...I would love to test yours.On his version there are no flames from exhaust I like that.There is a fix few pages back with NSX with flames from exhaust. Thanks for all .Im going to play more with FK2 physics...I found the Civic, I'll check that soon, thanks for that!
Regarding the NSX and the advice on here so far. I really am starting to enjoy this car and would love it if I/We could sort a few of the issues out. After checking various sources and finally finding a Honda brochure, the tyre sizes should be: F:245/35ZR19 R:305/30ZR20. Both the new NSX car mods I have have wrong sizes installed. Also the weight distribution is wrong too, it is set at 0.49 at the front but it should be 0.42. The flames come out of the side of the car and they should be at the rear centre.
After lots of reading and re-reading, as I am only still learning the basics of modding, I have spent the last few hours working on a set of tyres that are the OEM size and perform as well as I can expect. I've also began to move the flames but I have no idea which co-ordinate moves in which direction so for now that is trial and error. I don't want to spam the thread with questions about this particular car mod, so would any body be willing to test what I've been working on? @djtopa ?
A question I do have a concern is about the changing of the weight distribution. From what I can gather, I needed to change CG_LOCATION=0.49 to CG_LOCATION=0.42 in suspensions.ini. I did this and the wheels moved forward into the car body! I read that I needed to change GRAPHICS_OFFSET in car.ini, I've done that and the wheels are nicely seated now. I've test drove the car after doing this and it seems to start sliding a little when I push it round mid speed corners that it did not seem to do before (this could well be wanted behaviour though - or perhaps in my head) My concern is, after changing that CG_LOCATION value, have I messed up anything else that I cannot see, or is there something else I need to check for? Any help would be appreciated!
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I just posted a 'fix' on discord:
BLACK MIRROR "SOLUTION" !!!
just cycle once through all the camera's and your mirrors will work...
Unfortunately, this is what many AC mod cars consist of: Bits and pieces of official Kunos cars, presumably b/c the modder doesn't know how to do the correct suspension for the real car, or doesn't have the data available, or the real data doesn't result in a drive-able car (I've heard all 3 at various times).Would love an accurate NSX '16+, the ones I have including this one just don't feel right at all (not that I've driven the real thing). The sounds all seem wrong and yeah that under steer can't be how they drive IRL? They all seem to stop too slowly too, looking at limited data for 0-100-0 times, acceleration isn't too bad but the braking doesn't add up on any of the models I've tried.
After just reading on here how to analyse the cars with more information, it looks like all these NSX's use bits of physics from other cars. Not sure if that's a bad thing overall but I do know that the NSX doesn't really sound like a Nissan GT-R. I'm slowly learning how to modify things here and there but I am long way off from "fixing" things like this. Keep us updated if you get any further with the car.
Yes, they are 100% identical !I tried them both and they are 100% identical, why is asr now offering the msf car under their name? does anyone know what is happening?
Anyone get these to load into the game? Seems to crash on loading for me.
Any car will handle differently when you significantly shift it's center of gravity. There's many ways to alter the behavior back to how it was by adjusting any of the following; Spring rates, dampers, toe, roll bars, ride height and limited slip differential.
It's a matter of making tweaks to those and testing them out on the track.
Sorry for double post, this popped in when writing and didn't edit and jam more into the above.
Formula Truck Volvo - https://mega.nz/#!d9cChSKa!o0zbHl3mfi4QqBko3HM7TjmZN4mEWBywbP-6vZgkyTE
And you can sadly enjoy me plowing around in this high CoG school bus.