Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Yes i'm very familiar with those tracks :cool: do you have a link to this one? The NYC 'Freeroam' tracks I have are very barebones and AI don't work on them for some reason. This one seems to be alot more detailed.
I've went to this reddit page for the map, I don't remember the link, unfortunately...
 
Unfortunately, a clean install did not help. I am using csp 0.2.0, because all subsequent versions have a bug with random tire composition for AI cars in the race. What CSP settings should i check? I tried disabling new AI behavior, but this does not affect anything. It is strange, that the problem is only with these two tracks. Thank you.
This is a CSP bug of older versions and I think it was fixed with version 0.2.3. It only happened on some tracks and I think it had to do something with the AI spline. But I'm not really sure. You can only try to restart the race untill all cars start the race. There is no CSP option to fix this bug.
 
Automotodrom Brno v3.0
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.

View attachment 1402628

Changelog v3.0 updated November 2024:
  • New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
  • Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
  • New grid box and finish line markings.
  • Animated flock of birds added.
  • Animated camera jib, marshals and cameramen added.
  • Some adboard/sponsor textures updated. Some adboard meshes fixed.
  • New fence textures, distance markers, pit entry signs, and marshal hut numbers.
  • New road texture and skidmarks. Race '07 skidmarks removed.
  • Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
  • Paddock helicopter relaced, now with animated rotors.
  • Crowd audio samples and levels adjusted.
  • Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.

I'm getting cars piling up at the start. I've tried three different types of cars and each time the front 8-10 cars just crash into each other.
 
Paste the file "fast_lane.ai" twobegreen uploaded, in the ai folder of the track, and overwrite
In the track ai folder (replacing the existing one).

Oops...
Didn't seem to fix it.

Screenshot 2024-11-03 172143.png
 
Can someone contact Pyyer to talk with me? I can't get to contact with him. I would like him to help me with a Las Vegas Strip Circuit I'm doing. I don't think I could do it alone :/
 
Automotodrom Brno v3.0
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.

View attachment 1402628

Big thanks for this rebuild Masscot and helpers. It looks great.
 
Edit: link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.


Automotodrom Brno v3.1
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.

View attachment 1402628

Changelog v3.1 updated November 2024:
  • New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
  • Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
  • New grid box and finish line markings.
  • Animated flock of birds added.
  • Animated camera jib, marshals and cameramen added.
  • Some adboard/sponsor textures updated. Some adboard meshes fixed.
  • New fence textures, distance markers, pit entry signs, and marshal hut numbers.
  • New road texture and skidmarks. Race '07 skidmarks removed.
  • Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
  • Paddock helicopter relaced, now with animated rotors.
  • Crowd audio samples and levels adjusted.
  • Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.

Link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.

 
I got Assetto Corsa last week solely for the SRP mod. Absolutely love it.

However, I’ve been messing around with traffic planner in practice mode and I’d like some help with the CarList.lua file if possible. Some cars I add only appear in one colour, and/or the headlights don’t work. Is there a way to fix this? Thanks.
 
"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans. :)
Well i use it also in german when i see a "properly modded female beeing" :D

When I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...

I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed! :cool:
yeah beside your cars, there is not much (nothing?) good content in these deparment. Thats the reason i drive this class in raceroom :crazy:
 
"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans. :)
I've seen that. Glad the lekker has spread :)
Has it become really recognisable? If you say it, do folks immediately know where you're from?
Cos that's it for South Africans. We will immediately assume.
 
Maybe a repost is allowed?

My 1998 Championship files have been downloaded over 2000 times and the video has over 6K views.



I'm quite surprised. I originally did these only for my own enjoyement and for friends here at GTPLanet but many people have found AC and its classic F1 cars through Youtube.

Biggest thanks goes to SHIN who has made an absolutely incredible 1998 track pack.

Almost full track pack and working Buenos Aires too. Melbourne 1998 is the newest. And every single track ai is very good, crash free and challenging. That man is a genius and his work doesn't get enough credit.

It's pretty cool season and prime Mika vs Michael era. I have set the championship for Schumacher as I found that it was way too easy to win races with the McLaren.

The Virtua Simulazione cars are a bit too oversteery to my liking but when piloting Schumi it definitely increases the challenge (with Hakkinen ai at 100).

Give it a shot if you already haven't. All download links in the video description.



PS: Ironically all tracks in the video have been updated by Shin already. :)
 
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I got Assetto Corsa last week solely for the SRP mod. Absolutely love it.

However, I’ve been messing around with traffic planner in practice mode and I’d like some help with the CarList.lua file if possible. Some cars I add only appear in one colour, and/or the headlights don’t work. Is there a way to fix this? Thanks.
This is the best resource I've come across for all things traffic planner related:
 
I've seen that. Glad the lekker has spread :)
Has it become really recognisable? If you say it, do folks immediately know where you're from?
Cos that's it for South Africans. We will immediately assume.
No it doesn't have that element of instant recognition, like it obviously has in SA, so I think it's safe to say it does its job best down with you guys. 👍
 
Okutama Togue v2.0 from GRID2
-Downhill/Hillclimb layouts, custom road physics, original vegetation, audio effects, spectators
-vanilla AC compatible, a dozen physical drift posts in some corners
-CSP grass, rain, lights, floating leafes in that one tight Canyon
-unfortunately every addon for v1 would not work here, track was moved to be centered
MediaFire dowload
View attachment 1402642

GT Sainte Croix v1.1
-made big tents a bit nicer
-added E/E2 layouts all around the edges
--including that long stretching corner north-east of the circuit
--ai line might not be the best
MediaFire download
View attachment 1402643
Oh little mistake in version number, Sainte Croix v1.1 was latest, now behind the dl-link now is the same as i posted yesterday, just w updated version number, sorry :( .

GT Sainte Croix v1.2
-made big tents a bit nicer-added E/E2 layouts all around the edges
--including that long stretching corner north-east of the circuit
--ai line might not be the best
 
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