- 394

- France
I like mk1 as well. The problem with that car is, that brakes are *****. They never heat up. Same for AI. Change the values in brakes.ini to heat up earlier and stay hot. I used rss formula 70s values and copied them over and it will help you and the ai.
Thanks a lot guys, i will try both solutions. Note that those are strictly AI cars, player is not supposed to use them, and i enjoy the Heat the way it handles. Those cars, at least on this track (Sergio's Watkin glens), all have like a different balance but i achieve 1.03.5 with each of them, the Honda being the easiest. The idea is to make the AI run around this pace, with strictly race incidents to influence the results.I could check this evening but if I remember well, in the tyre.ini file, there are 2 parameters DX_REF and DY_REF that basically modify the tyre whole grip on X axis and Y axis. I dont remember which one is longitudinal and other lateral.
You should increase them to get more grip.
You should try to modify each one separately and check which one gives better behaviour.
The GPlaps AI for this track is already pretty good (the hairpin needs a few tweaks), and the track have everything that could feck up an AI : big bumps, fast corners, elevation changes, and chicanes in the middle. If it works good here, i'd assume it would transfer well to other tracks.
Also, i picked up this Honda RA300 for the set, which looks like the GPL67 pack one (before BOP). There's no author, if you have a better one, please link it here. This one is amazing for the AI, drifting a lot without loosing speed, so it makes for a great opponent, but some materials used are questionable. If anyone could make an extension ini to fix the glary wheels and maybe replace some shaders for the materials used, it' d be great.
Edit : the brakes ini is pretty cryptic (as usual when i discover something), there's cool transfer and core transfers values. There's the breaks lut as well. I have absolutly no idea what to tweak lol
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