- 753

- American Samoa
Lost Prophet is probably the last band you want to advertise on a car these days lol
Lost Prophet is probably the last band you want to advertise on a car these days lol
If you install via .bat the standard physic you can play without the latest CSP required. Of course you cut the CSP features out but is a solution. I honestly prefer the RSS way than the VRC one which have double cars and double skins which eats space in the SSD.I just got a completely new PC and I've done a fresh install of Assetto Corsa. Content Manager, CSP, etc. and now I get crashes near-100% of the time when trying to load the game.
00007FFA8CB3441E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (126): Game:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFA92D826AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFA938EA9F8 (ntdll): (filename not available): RtlUserThreadStart
I reinstalled the base game and it keeps giving me the same error no matter what CSP settings I try, or which version I use.
From going from an old PC where the AI would always get stuck on the grid every race to a new PC where the game doesn't even start when I try running it, I'm about ready to throw in the towel and forget about AC. I want to play the game but some cars like the new RSS GT-M cars effectively lock you into needing CSP 2.7+ or else you can't play.
After a fresh install of Assetto Corsa on a new PC, you must start the game once on steam without Content Manager, CSP, etc. Steam will then install some additional stuff you need to run the game. I had this problem last year when I moved AC to my new PC.I just got a completely new PC and I've done a fresh install of Assetto Corsa. Content Manager, CSP, etc. and now I get crashes near-100% of the time when trying to load the game.
00007FFA8CB3441E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (126): Game:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFA92D826AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFA938EA9F8 (ntdll): (filename not available): RtlUserThreadStart
I reinstalled the base game and it keeps giving me the same error no matter what CSP settings I try, or which version I use.
From going from an old PC where the AI would always get stuck on the grid every race to a new PC where the game doesn't even start when I try running it, I'm about ready to throw in the towel and forget about AC. I want to play the game but some cars like the new RSS GT-M cars effectively lock you into needing CSP 2.7+ or else you can't play.
Deactivate motion blurr effects?anyone else who got that weird lights beside the tail lights and under the car?
default pure pp filter is activated
View attachment 1446908
ExtraFX motion blur in all it´s glory.anyone else who got that weird lights beside the tail lights and under the car?
default pure pp filter is activated
View attachment 1446908
the one ive sent is the LOSTPUPPET 240SX, from ProStreetLost Prophet is probably the last band you want to advertise on a car these days lol
New 1 is nice!Was harder than I thought it would be, but I kind of settled on one of these two versions for now. I looked through a lot of pics of Kyalami and the track seems to have a wide variety in how the terrain looks. I may end up trying to make one that looks really burnt out, but this will do for now. For me at least, it's better than the default look. You might not pick up on the difference, but on one of them, the grass is a little more red\yellow tinted.
Default:
New 1:
New 2:
Thanks. I still need to go back and fix some areas around the parking lots where my edits screwed up the edges and discolored them a bit. When I get that fixed, i'll post the skin here. If you feel like using it to change the track itself, be my guest.New 1 is nice!
Your post has made me aware of this track, which I had no idea about... Thanks, buddy! 😄Finally.
Fast AI for Toscana (Layout stradale )
Toscana fast AI for layout stradale. Track Link: https://www.overtake.gg/downloads/toscana.12659/ *If you have a track that you wished had better AI let me know! I generally recommend: leave the aggression at around 50% or lower. High...www.overtake.gg
/raises the Genoatrack Uno/Reboot Team Bat-Signal...Finally.
Fast AI for Toscana (Layout stradale )
Toscana fast AI for layout stradale. Track Link: https://www.overtake.gg/downloads/toscana.12659/ *If you have a track that you wished had better AI let me know! I generally recommend: leave the aggression at around 50% or lower. High...www.overtake.gg
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Great, on my radar too./raises the Genoatrack Uno/Reboot Team Bat-Signal...
would love a proper update to this one, been years since I drove it last. I'll give it a try again this week.
Cheers @IMEAN as always
I get the stutters and don't use neck fx.Hi all!
Remember the stuttering issues in the beginning of the first lap in a session (race, practice or hotlap)?
I think i've found a workaround solution.
Start the session & before you start moving the car, just glance left, right & backwards.
Those 2-3 stutters (which usually follow) are gone.
Maybe a bug with CSP Neck FX?
Anyway it might help someone!
Have a nice day/night.
HelloI am open for doing more AI lanes - send requests
I did not say that Neck FX is the cause of the stutter problem. I used a question mark. "?". Which means i asked.I get the stutters and don't use neck fx.
Shin and Mascot's new update to Magnificent Park!I am open for doing more AI lanes - send requests