Love to see these cars still getting updates, and really like to see that you're doing more LMH/LMDh stuff too, I love me some fictional cars, you and LPdesign are keeping me fed on that front. Do you remember what any of the updates to the GT1, GT2, and these cars are? I installed the updated packs but I don't think the version numbers changed and there's no changelogs. Not super important, I just like to know what's changed.
What version of CSP are you guys using? I have been on 0.2.7(public) forever but I now see 0.2.11 is "recommended". For those on 0.2.11 has it been working ok? I am of the old school, "if it ain't broke don't fix it". But there are new mods that require a newer version of CSP than I am using. I do not care about rain or any of that stuff.
Wait, so let me see if I understand this correctly. The "quality studio" that produces the exact same models as the other 2 main "quality studios" (plus a number of other lower quality studios) - to the point where we have more LMH, LMDh, and GT3 car varieties than we could care to have, and frigging annual updates to modern F1 cars (a lot of which are ripped from official games too by the lesser mortals) - won't be making any more V8 era F1 cars because like 3 modders have "flooded the market" with ports??? 🤣 🤣 🤣
No, they took one look at the number of downloads for those mods and said "nah, no money in that".
But they'll probably be releasing the 7000th version of a GT3 car shortly...
Oh, and the cycle of F1 2026 versions will be starting shortly I'm sure...
Update: Added 100+ liveries since last post. Added an sheet to show what was added each date, You still need to find it in the sheets as i have absolutely no clue how to direct link people to what was added.
RainFX for Mallala Motorsport Park by Flashcrow -- an old track, but worth having (IMHO). Just create an extension folder for the track, change the name of the attached to ext_config.ini, and drop it in.
Faster AI for the Sebring International Raceway raceday layout by RT. You can download the FULL TRACK HERE. Fast line + boundaries + hints for the raceday layout. Keep in mind it was recorded with sport cars in mind, stiffer formula cars...
www.overtake.gg
He is generally considered the gold standard for AI reworks at the moment - and hopefully what Ilja and co. are testing on with the new AI behavior.
He has a wonderful starter's guide to writing AI lines, here:
This is a mini guide on track AI improving, based on knowledge gained by trial and error and some headaches. (The downloadable PDF file has the same info as this post). Here goes a quick tutorial on Assetto Corsa AI line recording and...
www.overtake.gg
And finally, please consider having a look at Breathe's list to make sure an AI line hasn't already been made for a target track by a trusted source:
Look on the right hand side, past the "kn5 date" - there will be a set of icons that link to extensions for the track. AI reworks will be in that list.
Trusted high quality AI rework authors (off the top of my head, apologies if I miss anyone):
Parrilla, Thockard, myself (X90), IMEAN, mk-sg (a bit track dependent), Rainmaker (always safe and high quality, sometimes lacking speed), KevinK2 (same as Rainmaker), JocelynTurmel. I'll update this if I missed one or two, I'm sure I have forgotten someone.
If there's an AI rework mod from one of these authors in Breathe's extension section, give it a download. There's a high chance it's fit for solo racing.
I don't bring this up to chastise - I'm glad someone else is doing AIs! It's just that the AC library is so vast - and so many tracks need reworking - that it's a shame to waste work on duplicates of high-quality work already completed.
(I myself have a half-dozen projects on "hiatus" due to the latest CSP preview 0.2.12 breaking my AI line creation, and I don't feel like downgrading).
Hopefully this should get you on your way. Cheers for your efforts.
First and foremost, I'd like to express my sincere gratitude for the detailed feedback you've provided from the very beginning of my mod's launch until now.
I never imagined I would receive such detailed feedback and a warm welcome upon coming to GTPlanet. Thanks to you, I've received invaluable help in setting the direction for my AI mod creation.
When I create the next one, I'll be sure to keep this list and guide in mind throughout the development process. Thank you very much!
For the V8 era, there's like only me. Forbys did 2009 season, and ACFL did 2006.
Every season has like one season pack. by one modder.
Hybrids formula? There's each year simdream, Deploy, Spmod, ACFL, SQuz, VRC, RSS. 5 season mods, and 2 individual cars. Yet they keep making formula alpha. This is definitely "flooded".
It's a lot easier to say that it's my fault that their cars don't work rather than acknowledging that older formula car isn't a business. In fact they came in Assetto Corsa and tried to turn a modding scene which has historically always been about enthusiast doing stuff for free into a business and they complain that the legacy modding is still there.
Now their F1 0.8 Bmw sauber won't ever see the light because it would compete with check notes Vrc 2007 cars and my 2008 mod which isn't a rip. So there's not even a rip in the equation.
I know Simdreams did 2009 as well, I actually thought it wasn't bad. But again, limited amount of people. Your list of hybrids is true, and again for WEC and GT3 cars, where you can add further names to that list.
I think you should take it as a compliment, you released such good free mods that they can't compete with their paid ones.
Hello everyone, this is my second post about Fast Ai on GT Planet.
It's become one of the tracks I frequently drive ever since I first experienced it in GT7 it's a fun circuit.
You can find a version on Overtake.gg, but since the most up-to-date version seems to be on Patreon, I've linked to the mod post on Patreon.
The difference in lap times between the standard AI and the Fast AI is as follows. View attachment 1483255
I used the BMW M4 GT3 2021 from the ACF LFM GT3 Pack when creating the Fast AI.
Please try it out, and if you notice anything unusual, feel free to give me feedback.
We went from "Every release should be celebrated on a decade old simulator" and "I don't understand why people keep bashing RSS cars that's so toxic" when the formula alpha 2025 dropped in a flooded market to "Omg this mak corp 2008 mod is so low quality it has mediocre sound engine and questionable physics. And by the way good overtakes.gg rating means nothing"
Your 2008 mod is one of the best driving "modern" F1 cars made. I think it drives just as well as VRC 2007 and 2005 which drive excellent.
And you can still make a season with remotely accurate rules, especially when you force the cars to pit (tyre compound rule came 2007). Sure we don't have the three-part QF that came in 2006 but that's a bit too time consuming to play anyway.
Anything post DRS (2011) is very challenging to make working on AC (rules wise). As much as "HC sim racers" diss the F1 series, F1 2018, F1 2019, F12020 and F125 are decent games that have way too many things nailed properly like perfect rules, safety car, remotely good rain physics, damage model and dynamic weather, good AI, etc. F1 games ai is actually way better than ANY of the "sims"... yes including AMS2.
Modern F1 cars (VRC, RSS) are great for hotlapping and perhaps for single races (if some particular track has been well made with all correct DRS zones, etc) but AC hardcode has way too many limitations for modern F1 seasons. For me playing a season is the only attraction.
Actually I never understood sim racers that want "career mode". I mean they want "simulation" and "perfection" (although half of the modern F1 stuff is not possible to implement on ANY sim) and then they want to play some complete fantasy stuff anyway.
I played the 2008 year through with your cars and it was enjoyable. Cars work well on every track (which can't be said about most cars now after CSP/CM screwups in the updates). Monaco 2018 may have some issues with new CSP but ANY Monaco (or street circuit) on AC is more or less a train wreck when you make 20 lap races due to lack of blue flag AI. That's why AC is not suirable for full length races, either. 20 laps is already pushing it but it works ok due to just few backmarkers in the races.
I always prefer mods that have a full grid with a car model for each team and not only 1 model with 20 skins
so I really appreciate your work @kakauiyt
it's not really the fact that they are dissing my work that bothers me, I really wanted RSS to do a BMW F1 0.8 or a 2006 cars. But I would hope that they would acknowledge the real reason why their RSS 2010 failed. My 2010 mod has a 6k userbase at most, I only reach 20k download through updates. I checked deploy download count and it's triple than mine. And that's with deploy having fierce competition from the guys I mentioned before.
It's not rip who "destroyed the market", the market wasn't even their to begin with. If you want money you do the hot selling cake that justify doing the same cars as everyone else. Because the cake is so huge that anyone can get a piece.
Meanwhile VRC understood that older cars are no market so they release their older formula for free. 2005/2007 were free. Their 90s were free.
The amount of hypocrisy in the discord kills me.
We went from "Every release should be celebrated on a decade old simulator" and "I don't understand why people keep bashing RSS cars that's so toxic" when the formula alpha 2025 dropped in a flooded market to "Omg this mak corp 2008 mod is so low quality it has mediocre sound engine and questionable physics. And by the way good overtakes.gg rating means nothing"
I remember when Mak Corp was the mods to have in rFactor. But I'm showing my age now. 👴
But they all just chase the money now, the passion guys like you would be the ones to do the older cars. There is no money in the older stuff. Which is a surprise given how much of it is lacking.
I remember when Mak Corp was the mods to have in rFactor. But I'm showing my age now. 👴
But they all just chase the money now, the passion guys like you would be the ones to do the older cars. There is no money in the older stuff. Which is a surprise given how much of it is lacking.
It's weird- As I said older stuff can be emulated way more accurately to AC. Up until 2003'ish the AC simple qualifying format is accurate. 2003 introduced the stupid single lap QF and then 2006 came that just as stupid "race fuel" system. Then came the Q1, Q2, Q3 format which is actually decent (but can't be done on AC).
Old stuff don't have tyre compound rules, no ERS, no DRS and if you go old enough you don't have a safety car, either.
RSS 1990 and ASR 1991, 1992 and 1993 are probably the best and most accurate F1 mods on AC. You can't beat them on any simulator, imho.RSS 1990 is my personal favorite (as being a Prost fan I love to challenge Senna on the 1990 Ferrari). 1991 Ferrari was a POS.
I made ESPN SpeedWorld TV graphics for that season. That season is 100% enjoyment to play.
It's weird- As I said older stuff can be emulated way more accurately to AC. Up until 2003'ish the AC simple qualifying format is accurate. 2003 introduced the stupid single lap QF and then 2006 came that just as stupid "race fuel" system. Then came the Q1, Q2, Q3 format which is actually decent (but can't be done on AC).
Old stuff don't have tyre compound rules, no ERS, no DRS and if you go old enough you don't have a safety car, either.
RSS 1990 and ASR 1991, 1992 and 1993 are probably the best and most accurate F1 mods on AC. You can't beat them on any simulator, imho.RSS 1990 is my personal favorite (as being a Prost fan I love to challenge Senna on the 1990 Ferrari). 1991 Ferrari was a POS.
I made ESPN SpeedWorld TV graphics for that season. That season is 100% enjoyment to play.
I played GP4 just recently and installed a few classic mods to it. What a great game it was. But time has not been very kind to it. That with AC physics and modern graphics would be amazing. I think there would be a market for that kind of moddable pure F1 sim too.
I played GP4 just recently and installed a few classic mods to it. What a great game it was. But time has not been very kind to it. That with AC physics and modern graphics would be amazing. I think there would be a market for that kind of moddable pure F1 sim too.
True, physics and graphics are dated now but nobody has come close to the AI in either GP3 or GP4. I just wish someone would sit down with him and get that right.
I had a C64 too. Pitstop II was amazing two-player game. I think Test Drive I came to C64 too but the machine was a bit too limited for that. I even had "Grand Prix Circuit". That was a harcore F1 simulator. Wow the graphics were awesome.
Sebring International Raceway (Raceday) Fast Ai
This is the third release in my Fast AI series, focused on Sebring International Raceway (Raceday). View attachment 1483739
The track quality and the existing AI are already excellent, but I felt the AI was a little too slow.
So, I've improved them to be significantly faster! Enjoy the enhanced racing experience!
The test vehicles I used were the ACF LFM LMP2 and GT3. I found no issues in either single-class or multi-class racing.
Please try it out, and if you find any strange behavior or problems, let me know, and I'll fix it!
Do you think you might be able to do something with the AI in Double Zero's Las Venturas Street Circuit? In particular the AI when they pit they do their pitstop get to the end of the pitlane and then just re-appear in their pitbox and out of the race. Its a FANTASTIC circuit - probably my favourite of his. Its better than the F1 circuit for crying out loud!!
I had a C64 too. Pitstop II was amazing two-player game. I think Test Drive I came to C64 too but the machine was a bit too limited for that. I even had "Grand Prix Circuit". That was a harcore F1 simulator. Wow the graphics were awesome.