Assetto Corsa PC Mods General DiscussionPC 

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I had a C64 too. Pitstop II was amazing two-player game. I think Test Drive I came to C64 too but the machine was a bit too limited for that. I even had "Grand Prix Circuit". That was a harcore F1 simulator. Wow the graphics were awesome. :D
I never knew GP Circuit came out on Commodore, only ever played the pc version. I remember there was some challenge where you had to do a 3 lap race and pit somewhere during the race and try to win that way.

... F1 2013 is my GOAT F1 game...


quietly leaves
I had a soft spot for F1 2010, it just felt right for me, after they patched it.
 
It's true though... Pole Position was the first groundbreaking driving game. I have MAME emulator and went through all the phases. Outrun, San Fransisco Rush, etc. My older brother told that Pole Position looked mind blowingly amazing back in the day. It had a sequel too, Pole Position II which had "genuine" tracks like Suzuka and Fuji,

I'm 45 and I remember these games vaguely and my brother had a C64 and I've played all those games. I've seen the whole sim racing development from the day one (maybe not Night Rider and Sprint 2 though) but almost from the beginnings. I think there was a big leap in sim racing when those great Geoff Crammond games came... and the another big leap was RF1... and then around 2013-2014 when RF2 and AC came was the third big leap.

There has never been "fourth leap", really. They haven't managed to bring up anything revolutionary to the gameplay which is kinda surprising. Not dissing EVO as it's in the development stage but at the moment it doesn't drive as well as AC1. Not even close.

Even the AI is still quite poor in most sims. LMU ai is half-decent, ACC too... AMS2 is ok but like I said Codemasters F1 AI is absolutely SUPERIOR to any real sim. LMU is a good driving sim but it's RF2 in a drag... so nothing really revolutionary there, either.

The last 10 years there haven't been anything groundbreaking in sim racing (unless you count VR). That's quite strange. But it's not only driving games... FIFA series has gone backwards (it's pure arcade crap), NHL series is stagnant and I've heard new Madden is worse too.

Maybe we have reached the top. I'd say AC1 with AI fixes would be pretty much perfect sim. It has some blatant issues which probably never get addressed. We might never get another "open platform" to mod, either.

But when you look at the beginnings (Sprint 2, Grand Prix Circuit) it's quite amazing where we are now... and what kind of incredible sims we have. At least we are in much better position than say, football fans (with crap FIFA releases). The standard of driving sims is unbelievably high compared to other sports.

Let's hope Project Motor Racing is worth all the hype.

I had a soft spot for F1 2010, it just felt right for me, after they patched it.

Yeah it was ok. Unfortunately it doesn't work on Windows 11. F12020 is easily the best though. It drives almost the same as 2018, 2019 and 2021 but it has some unexplainable "quality feel" in the graphics and driving that the others don't have. Its position as the GOAT F1 game is well justified. Ironically it has a wrong race calendar (due to COVID) and the Vietnam track that never actualized.
 
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The other day I got an email from RSS that there was an update to their GT-N pack which is two cars the GT-N Protech 96 Porsche and the GT-N Furiano Ferrari. But I already had the GT-N Darche 96. Is there a difference between the Protech and the Darche? I can't see any. Looks like the same specs. Even though it showed I had purchased the GT-N pack I didn't have either one of the Protech or the Furiano in my cars folder.
 
Perusing through the RSS discord and my oh my some of these guys are borderline insufferable lol
I've not been happy with them recently.

I bought the Callahan (why, I don't know, I bought the VRC and URD ones already) and it comes with a completely f'd up preview preset - with some stupid pit board behind by default and the camera shifted well to the right to compensate. Both CSP previews and standard previews do this.

I messaged them, asking why on earth they did this - as none of their other cars (and basically no other cars in the entire AC library that aren't gimmicky trash) add external elements to previews.

Their one line reply was - unclick "seat belts" and save the preset.

No, I don't want to have to create and switch to an entire new preview preset every god damn time I add skins to this car. How important do you think your cars are?

I said this (much more politely, but pointedly) in my reply. No response since.



I also have paid for each of the LMh cars - and I frankly expect the Lambo for free, as there is now a "bundle" on the RSS page that is a significantly lower price than what I've paid for the other individual cars. I am essentially being punished for being an early adopter if I am not folded into that bundle.

No response on that either.


I have paid for every currently released RSS car and pack - but to be frank, if this continues, I'm probably going to be "finding their mods elsewhere" for the foreseeable future.
 
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The other day I got an email from RSS that there was an update to their GT-N pack which is two cars the GT-N Protech 96 Porsche and the GT-N Furiano Ferrari. But I already had the GT-N Darche 96. Is there a difference between the Protech and the Darche? I can't see any. Looks like the same specs. Even though it showed I had purchased the GT-N pack I didn't have either one of the Protech or the Furiano in my cars folder.
I'm pretty sure it just updated the names and pit timers.
 
I'm pretty sure it just updated the names and pit timers.
So they just changed the name from Darche to Protech? I ran the Protech version just now and some of the AI cars have Darche on their liveries.

The other reason I'm asking is that I have a big skin pack from 2005 for the Darche and was wondering if they would work on the Protech? That would be great if I could just move them to Protech and then delete the Darche I have.
 

This is probably the best 'Vette C6 Z06 I have tested, just released it today. Perfect handling and car modelling. Maid Cafe makes some serious good mods.
 
The other day I got an email from RSS that there was an update to their GT-N pack which is two cars the GT-N Protech 96 Porsche and the GT-N Furiano Ferrari. But I already had the GT-N Darche 96. Is there a difference between the Protech and the Darche? I can't see any. Looks like the same specs. Even though it showed I had purchased the GT-N pack I didn't have either one of the Protech or the Furiano in my cars folder.
Are you sure you installed it correctly in the first place? From conversations in the past you do seem to get a bit confused of what goes where.
 
The other day I got an email from RSS that there was an update to their GT-N pack which is two cars the GT-N Protech 96 Porsche and the GT-N Furiano Ferrari. But I already had the GT-N Darche 96. Is there a difference between the Protech and the Darche? I can't see any. Looks like the same specs. Even though it showed I had purchased the GT-N pack I didn't have either one of the Protech or the Furiano in my cars folder.
TLDR: All they did was fix the broken pit timer for fuel and tire changes, Updated the UI to be more in line with what they call their current Porsche and Ferrari cars. Nothing else was changed (unfortunately), So yes. All previous liveries will work fine on the new updated version.
 
Speaking of Geoff Crammond, here's REVS on the BBC Micro model B - The first game that ever gave me motion sickness!

revs.webp
 
Maybe we have reached the top. I'd say AC1 with AI fixes would be pretty much perfect sim. It has some blatant issues which probably never get addressed. We might never get another "open platform" to mod, either.

But when you look at the beginnings (Sprint 2, Grand Prix Circuit) it's quite amazing where we are now... and what kind of incredible sims we have. At least we are in much better position than say, football fans (with crap FIFA releases). The standard of driving sims is unbelievably high compared to other sports.
I feel the same

Still working on Rouen les Essarts night configuration :


Screenshot_ks_ferrari_488_gt3_rouenlesessarts_6-9-125-22-59-3.webp


but started to learn Lua sdk in parallel... as much as I discover Assetto Corsa script possibilities, my curiosity was triggered, I want to spend some time to understand why AI issues can't be tackled. A part from the Nuzzi app, I did not find many AI apps, and no open source, maybe that would be a nice project.
 

This is probably the best 'Vette C6 Z06 I have tested, just released it today. Perfect handling and car modelling. Maid Cafe makes some serious good mods.
Agreed, very talented modder. But a few of his cars have the headlights on by default, which is a little weird. Has anyone ever worked out how to fix this in the config?
 
Are you sure you installed it correctly in the first place? From conversations in the past you do seem to get a bit confused of what goes where.
I guess so. It's been so long ago I don't really remember. But I do wonder why I only had the Darche and not the Furiano. But anyway the are both in there now.
 
I feel the same

Still working on Rouen les Essarts night configuration :


View attachment 1483985


but started to learn Lua sdk in parallel... as much as I discover Assetto Corsa script possibilities, my curiosity was triggered, I want to spend some time to understand why AI issues can't be tackled. A part from the Nuzzi app, I did not find many AI apps, and no open source, maybe that would be a nice project.
Absolutely sucks Nuzzi's apps aren't open source or developed collaboratively in any way.

Has seriously hamstrung its development progress.

For Patreon $$$$$$, I'm sure.
 
So they just changed the name from Darche to Protech? I ran the Protech version just now and some of the AI cars have Darche on their liveries.

The other reason I'm asking is that I have a big skin pack from 2005 for the Darche and was wondering if they would work on the Protech? That would be great if I could just move them to Protech and then delete the Darche I have.
The only downside of this name change is that the cars no longer appear in your grid presets if you had made any, so you’ll have to add them all again.
 
TLDR: All they did was fix the broken pit timer for fuel and tire changes, Updated the UI to be more in line with what they call their current Porsche and Ferrari cars. Nothing else was changed (unfortunately), So yes. All previous liveries will work fine on the new updated version.
they are planning on doing a more comprehensive rework in the future.
 
The only downside of this name change is that the cars no longer appear in your grid presets if you had made any, so you’ll have to add them all again.
Yeah that stuff is beyond my abilities. I tend to run both of these cars as single make series.
 
they are planning on doing a more comprehensive rework in the future.
Considering that it took them nearly six years to fix a simple issue that took one minute to resolve and has been plaguing the mod pack since its release, I’m expecting this rework to start when the developers’ sons have taken over the business.
 
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I HAD THIS!!!
I remember the gear number thing made the tape (cars) turn faster or slow down if you put it in neutral and I think it would blink red if you crashed. I remember it being a little loud since it had that motor to turn the tape.

 
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but started to learn Lua sdk in parallel... as much as I discover Assetto Corsa script possibilities, my curiosity was triggered, I want to spend some time to understand why AI issues can't be tackled. A part from the Nuzzi app, I did not find many AI apps, and no open source, maybe that would be a nice project.
in you we trust!!
 
I feel the same

Still working on Rouen les Essarts night configuration :


View attachment 1483985


but started to learn Lua sdk in parallel... as much as I discover Assetto Corsa script possibilities, my curiosity was triggered, I want to spend some time to understand why AI issues can't be tackled. A part from the Nuzzi app, I did not find many AI apps, and no open source, maybe that would be a nice project.
The question is, what do you want to achieve with a Lua app in terms of AI?

There aren't much functions to access AI related things - nearly nothing and if you want to write your own AI to control the cars dierectly, apps would be not a good choice, because they only update in frametime and that might be to slow for checking all the cars and there interaction (analyzing position and ideal line for every car)
 
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My first race game that I actually did buy, for my first Windows (=win95/Cyrex MMX CPU/Voodoo3) PC just before the 2000’s. I was working at the technical department and during the lunch break, me and my colleague were playing this and an illegal copy of Need for Speed #1.

After that I left the company and the racing games in favor for WW1 Combat fly sim RedBaron 3D.

 
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The question is, what do you want to achieve with a Lua app in terms of AI?

There aren't much functions to access AI related things - nearly nothing and if you want to write your own AI to control the cars dierectly, apps would be not a good choice, because they only update in frametime and that might be to slow for checking all the cars and there interaction (analyzing position and ideal line for every car)
Hi Mr, thanks for your input.

My aim would not be to write a complete AI behaviour, I believe it is hardcoded in C / C++ anyway.

I have much to learn with AC / CSP api. From what I gathered, you can access with the lua API to variables defining some conditions used by the hardcoded AI model. So more like modifying AI behaviour by adjusting some of those available variable rather than building a whole AI model in Lua.

e.g. if I look at the blue flag implementation by Nuzzi, if I oversimplify, it is an iteration on every AI car to check with spline position if there is another car in an area beside it with a supplementary lap , and if so just set the throttle to a percentage of the max value.

While we are here, why not putting a lateral move for the late car according to the AI lines and track limits so that it let the best line to the overtaking one ? It would cost not much more I think while probably facilitating the overtake by another AI.

in the Flag App from Nuzzi, you have a lot of other iterations every frame to check if there is a stalled car somewhere in the track etc... so if , say, one does not want a virtual safety car but just the blue flag capability, we would not increase computation cost ?

I run 3 Nuzzi apps at the same time without having stuttering so I believe we have some possibilities.

Another example would be to modify the decision to pit by testing track weather conditions and include a condition where you have to pit and get wet tyres if weather has moved from dry categories to wet categories or even better if it is possible to access to the track rain quantity conditions (I think it is possible). Still have to figure out how much memory we can put into lua objects because if it is an instant decision, that would be not really realistic (e.g. the AI would go to pit too often in changing conditions)
 
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Perfect car modelling.
Yeah gotta credit Polyphony Digital for that one, they're the best studio in the biz when it comes to modelling cars - shame the playable aspect isn't as good (cuz GT7 kinda sucks at times).
 
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