- 725

- Finland
BTW, not sure you've seen this one - https://www.overtake.gg/downloads/f1-1995-leaderboard.80333/
That's cool. Great that my TV graphics can be used elsewhere too. All 100% benefit for everyone. Well done.
BTW, not sure you've seen this one - https://www.overtake.gg/downloads/f1-1995-leaderboard.80333/
You might need to deactivate nuzzi app from settings, CONTENT -> MISCELLANEOUS -> LUA APPS.There you will see the Nuzzis Pit App and once clicked it will have a button at the bottom to disable.otherwise the app will automatically disable itself for Quali & then enable itself for Race sessions on wkd or in a championship.I'm going crazy with this problem, it's truly absurd. I've made changes to Nuzzi's "pit stop" app on the "Monza 88" track by Rainmaker, and everything seems to work if I run a simple race. But as soon as I use the track for a custom championship, the problem returns, that damned loop in the pits returns. What's the difference between a simple race and a championship?!?! Absurd...
You can't just disable the app, you have to go into each track's data folder, into surface.ini and delete the last section that the app adds, otherwise the AI still pit all the time on that track.You might need to deactivate nuzzi app from settings, CONTENT -> MISCELLANEOUS -> LUA APPS.There you will see the Nuzzis Pit App and once clicked it will have a button at the bottom to disable.otherwise the app will automatically disable itself for Quali & then enable itself for Race sessions on wkd or in a championship.
edit... just realize ancient_3 already suggest something similar ...
Sorry i don't know what you mean. you don't change the ppfilter with the Pure PP app. It is just there to configure the running script which is loaded with the selected ppfilter.Hi Peter I've installed pure as instructed and I'm still getting the issue . It appears to be a bit random . I can sometimes activate the pure script with the purepp app ingame and other times I need too leave the game and change the ppfilter then try changing the ppfilter with the purepp app ?
Circuito San Juan Villicum v1.01
View attachment 1427166
The Circuito San Juan Villicum is a motor sports racing circuit located in the San Juan Province of Argentina close to National Route 40. The circuit is anti-clockwise with a length of 4.276 km (2.657 mi). There are seven turns to the right and ten left. The undulating contours were artificially created by moving more than 700,000 cubic meters of earth. (wikipedia)
Conversion from rFactor.
-CSP recommended
-30 pit/start
-6 layouts
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
Original rFactor Track by AR rFactor Tracks
-Thank you for giving me permission
AC converted by @shi (shin956)
Crowds texture by Kniker97
marshall and some textures by kunos
Enjoy.
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v1.01 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated Shaders.
Updated ext_config.ini.
thanks for the suggestion, but there is no ext_config.ini in that track folder... could I add one and put some LOD commands in there to make it stick to high res longer? If I look into other tracks where the lines don't blur that quickly, I can't find any "LOD" in their ext_config files...<snip>
Look if there is a LOD section in the track extconfig.ini file.
Or disable TAA (Temporal anti-aliasing in settings /CSP/Extra FX
I need the app since I have to do a championship 😢 the problem seems to only occur on the Monza 88 circuit and only in the championship; I don't understand what the difference is between a simple race and a championship race? 😅You might need to deactivate nuzzi app from settings, CONTENT -> MISCELLANEOUS -> LUA APPS.There you will see the Nuzzis Pit App and once clicked it will have a button at the bottom to disable.otherwise the app will automatically disable itself for Quali & then enable itself for Race sessions on wkd or in a championship.
edit... just realize ancient_3 already suggest something similar ...
I'm not a physics expert, so I usually don't edit files to avoid problems. Should I delete the last few lines of "surface.ini"? 😥You can't just disable the app, you have to go into each track's data folder, into surface.ini and delete the last section that the app adds, otherwise the AI still pit all the time on that track.
Maybe there is some kind of different behavior according to the session in his app, I don't know...I'm going crazy with this problem, it's truly absurd. I've made changes to Nuzzi's "pit stop" app on the "Monza 88" track by Rainmaker, and everything seems to work if I run a simple race. But as soon as I use the track for a custom championship, the problem returns, that damned loop in the pits returns. What's the difference between a simple race and a championship?!?! Absurd...
Yes most lines in there will be about surfaces, grip, effects, etc. Then right at the end will some random group of things, about 4 lines of stuff, that needs to be removed. You can open up a track you haven't used the app on and see what a normal file looks like.I'm not a physics expert, so I usually don't edit files to avoid problems. Should I delete the last few lines of "surface.ini"? 😥
Anyone?Anyone else having this issue with MTS Fuji where the Shortcut layout is just... not working?
(It loads the chicane layout with the hardcoded barriers and cuts.)
EDIT: I'm using v1.1.3. Previous version (v1.1.2) has the same issue.
Sorry Peter the post processing filter app is where if the ppf filter hasn't loaded i go into and it says active pure script and it sometimes loads properly . I have updated too the latest pure hot fix. As far as onedrive I've never had this issue before the latest pure and csp ,has something changed?Sorry i don't know what you mean. you don't change the ppfilter with the Pure PP app. It is just there to configure the running script which is loaded with the selected ppfilter.
So you change the ppfilter in the "photo mode" or the "post processing filter" app ingame or in the video settings. If you install Pure 3.01 hotfix it should all work again with every ppfilter in Pure LCS...
Do you use Microsoft OneDrive?
AS far as i know, the tyres (Pirelli) are texture and not a config file (txt)I am pretty sure that it was mentioned in that thread already some day........but why do all SLS skins have these tyres?
Anyone knows where the config is located?
View attachment 1488004
assettocorsa/extension/config/cars/common/gt3_tyres_kunos.iniI am pretty sure that it was mentioned in that thread already some day........but why do all SLS skins have these tyres?
Anyone knows where the config is located?
View attachment 1488004
Please continue this at Pure Patreon or Pure Discord Server. We must check things. It seems the hotfix is not properly set or there is a different issue...Sorry Peter the post processing filter app is where if the ppf filter hasn't loaded i go into and it says active pure script and it sometimes loads properly . I have updated too the latest pure hot fix. As far as onedrive I've never had this issue before the latest pure and csp ,has something changed?
Thanks. But I would need the app for the championship...ugh 😩😓Yes most lines in there will be about surfaces, grip, effects, etc. Then right at the end will some random group of things, about 4 lines of stuff, that needs to be removed. You can open up a track you haven't used the app on and see what a normal file looks like.
It´s the kunos carAS far as i know, the tyres (Pirelli) are texture and not a config file (txt)
You can change them from the car's skins folder
now, if the author uses another method for the tyres texture, i don't know
BTW, the front (EXT) banner is behind the glass(EXT)
But is this a mod or kunos car?
Yeah, that´s the solutionassettocorsa/extension/config/cars/common/gt3_tyres_kunos.ini
I just delete everything inside that .ini and save it.
Anything is fine, as long as the app works without bugs 😂😁Maybe there is some kind of different behavior according to the session in his app, I don't know...
I have started to work on a small AI app for myself (DumbAI, here at GTP: https://www.gtplanet.net/forum/downloads/dumbai.7322/), to tackle some issues I found annoying without having a more complexe third party paid app that has much more functionnalities.
First I'm finishing the blue flag behavior that was the most annoying thing for me, but then I'll add some pit stop behavior.
There is already in the app a first attempt that allows to change the tyre compound chosen when it stopped raining and the track has dried. Te original CSP behavior is to put only medium after the rain it seems, so now you can make the AI put soft or hard tyres .
Unfortunately, the app needs the last CSP 0.3.120 as the functionnality "pit when raining" was broken in the former CSP version.
But if you can tell me which kind of pitstop strategy you want to simulate , I can try to make it into my DumbAI in the next version. I don't want to recreate every app of Nuzzi but I'm surely interested in simulating variable pitstop strategies for my own championships.
Have you also looked if there is a track ini file inside assettocorsa\extension\config\tracks?thanks for the suggestion, but there is no ext_config.ini in that track folder... could I add one and put some LOD commands in there to make it stick to high res longer? If I look into other tracks where the lines don't blur that quickly, I can't find any "LOD" in their ext_config files...
( and I do not have Extra FX enabled , running VR)
amazing idea ! just wondering can i use your apps per car or is it just for tracks ?also a video tutorial will be great as after messing with nuzzi apps(great ideas) but sometimes they ruin the ai i learn my lesson and stop playing with things i dont understand.this is some of the issues i have with some mods , do you think maybe your app can help with 1 and 3?
First round of the "Supercars Championship" at the Sydney 500.
A race with each car brand (Chevrolet Camaro/Ford Mustang).There were three races over the weekend in March (at the beginning of the championship).
Will Brown / Chevrolet Camaro
Matthew Payne / Ford Mustang
Rafael Câmara / F3 - Melbourne
I intend to do only two races in the remaining rounds (always one with each car).
Soon, Super GT, Super Formula, IndyCar Series (first in St. Petersburg, race in Assetto, the others in AMS2 (reason: rolling start and more fluidity on my hardware)).
Formula 3 (already started in Melbourne).
Whatever is available in Assetto (important categories of 2025), I intend to do all of them (to test).
Many of them I will use in parts on other simulators (RaceRoom, AMS2, EA F1 (F1 and F2), EA WRC (I've somewhat mitigated the crashing problem, I could do something with the Rally mods (much more fluidity in Assetto)).
WEC (LM Ultimate), IMSA (AMS2, despite the lack of important cars in AMS2 (Ferrari 296 GT3 and Ford Mustang GT3)).
ELMS I will do later in Assetto (theoretically more complete in 2025 than LM Ultimate).
Moto GP 25.
Continuing with the story of the "Mille Miglia 1955".
A wide range of options will soon be available (Historical Drivers Career Mode) in various categories (original mods, many of which I will have to adapt).
To begin with, I hope to create:
Juan Manuel Fangio:
1940s: still in Argentina competing in races with Ford and Chevrolet Coupé and then touring cars, then leaving for Europe, racing in F1 and WSC (World Sportscar Championship).
Emerson Fittipaldi: 1960s/70s: still in Brazil, competing in the "Brazilian Mille Miglia", with Renault Dauphine, DKW GT Malzoni, Fitti Prototype Porsche, other races with VW Prototype 1600, then leaving for Europe and racing in F-Ford, F3, F2, F1.
He participated in other races during this period with Porsche 917, Ford Capri, Porsche 911 Carrera, Porsche 917/10.
In the 1980s, after revoking his retirement from racing, he returned to participate in races in Brazil, first in Super Karts, then in the Brazilian Touring Car Championship (Fiat Oggi), and then embarking on a new adventure on North American tracks in CART and IMSA.
Jim Clark: F1, USAC (Indy500 and other races), F2, WSC, BTCC, just to name a few.
Jackie Stewart: F3, F2, F1, WSC, Can-Am, USAC (Indy500)
Graham Hill/GBR, Niki Lauda/AUT, James Hunt/GBR, Alain Prost/FRA, Gilles Villeneuve/CAN, Nigel Mansell/GBR, Derek Bell/GBR, Jacky Ickx/BEL, Tom Kristensen/DEN, Gabriele Tarquini/ITA, Michael Schumacher/GER, Fernando Alonso/ESP, Sebastian Vettel/GER....
The Americans AJ Foyt, Dan Gurney, Mario Andretti and Mark Donohue competed in practically the same categories: USAC, Nascar, WSC, F1, CART
Sandro Munari/ITA, Walter Rohrl/GER, Juha Kankkunen/FIN, Michele Mouton/FRA (a heroine of the tracks in a sport dominated by men), Massimo "Mike" Biasion/ITA (thinking of Lancia, his name comes to mind), Colin McRae/GBR (unrivaled), Carlos Sainz/ESP, Tommi Makinen/FIN, Sebastien Loeb/FRA (record breaker): a rich history in Rallies.
The list of Brazilians (in various categories) will be enormous. The list is vast, but we will do it little by little.
Barcelona 1994 v1.3
View attachment 1381434
Circuit de Barcelona-Catalunya with 1994 layout.
Conversion from rFactor.
-CSP recommended
-40 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by F1-S-R (ASR)
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png and Sections file by @Fanapryde
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
cameraman and some textures by kunos
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
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v1.01 changelog;
Added Sections file by Fanapryde. (Thanks)
Fixed tire chicane. (Thanks Tibi for the report.)
Updated ai_hints.ini and ext_config.ini.
v1.1 changelog;
Fixed chicane kerb.
In chicanes, the inner tire wall determination has been removed. (Objects remain unchanged.)
New AI, sidelines and ai_hints.ini by Thockard. (Thanks!)
Added cam by Gregz0r. (Thanks)
v1.2 changelog;
Objects and textures were updated to bring the billboard logo closer to the 1994 video.
Fixed object names for kerbs. (Thanks Natsuki Okusawa for the report.)
Fixed mapping of white arrows at pit entrances and exits.
Updated grass textures and shaders.
Updated cam.
Updated ext_config.ini
Some minor fixes.
v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated shaders.
A few other minor fixes.