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- Germany
could you share the settings?My new preset preview![]()
could you share the settings?My new preset preview![]()
It's definitely annoying on a gamepad since you have limited buttons.Hello, does anyone know how to disable manual ignition and engine start in VRC Tourer CSP version cars? I'm playing with a controller and it's really inconvenient.
Thanks
Only "good" one is the two cars from VRCSo what are all the best IMSA GT (GTO,GTU,GTS) mods considered to be these days? I know of the two VRC cars and a user here just updated the RX-7, but what about any of the other cars, anything decent for those kicking around?
I'm trying - only model missing is the Buick but I cba lolOnly "good" one is the two cars from VRC
There was an IMSA GTO pack on Overtake posted like...2 years ago? that was quickly taken down due to it just being Forza Motorsport assets. But i believe it was uploaded here?
Was put together by some guy called Alpha89 if the Author is correct, It's decent. Not perfect but it's the best pack atm that i can think off.
Features the likes of
- Ferrari F40
- Ford Merkur XR4Ti
- Ford Mustang
- Ford RS200 (terrible 3D model)
- Mercury Cougar XR-7
- Audi 90 (kinda pointless, But the VRC ones isn't balanced at all with these cars)
- Mazda RX-7
- Nissan Z32
- Toyota Celica
It's a bit of an shame that no one has bothered porting the brand new IMSA stuff that came in FM8.
Hello, thank you so much my friend, it worked perfectly, thank you so much!C'est vraiment agaçant sur une manette, car le nombre de boutons est limité.
La recommandation habituelle consiste simplement à associer les touches « I » et « S » à votre clavier et à démarrer le moteur d'un simple geste .
Il est impossible de supprimer complètement la fonction de démarrage manuel, car sa logique est intégrée au fichier data.acd chiffré. Toute tentative de décompression et de modification de ce fichier entraînera l'indisponibilité du véhicule en ligne en raison d'erreurs de somme de contrôle.
Cependant , si vous jouez uniquement hors ligne , vous pouvez forcer l'apparition de la voiture avec le moteur en marche en modifiant le script logique.
View attachment 1503104
- Accédez au dossier des données de la voiture (après avoir décompressé le fichier data.acd) et recherchez le fichier script.lua
- Ouvrez le fichier script.lua avec le Bloc-notes/Notepad++.
- Recherchez la section où les variables sont définies (généralement en haut) et remplacez les valeurs par « vrai » .
Cela devrait ressembler à ceci :
View attachment 1503105
Enregistrez le fichier, et la voiture devrait démarrer dès que vous la chargerez.
Awesome, glad to hear you got it sorted!Hello, thank you so much my friend, it worked perfectly, thank you so much!
And Happy New Year to you!
Also:New Year's Resolution for 2026:
- Get my garage down below 1,000 cars again, and stop keeping substandard cars that the modder himself obviously didn't even care enough about in the first place. My collection has somehow crept up to over 2,100 cars, many of which I'll never drive again. Cull with brutality.
Sim racing hopes for 2026:
- A CSP build without any significant annoyances, especially ones that were previously fixed and have inexplicably returned.
- A CM update that finally fixes that friggin' bastard memory leak.
- For all car modders everywhere to realise that glass is not supposed to cast shadows.
Hello, Happy New Year to you.Awesome, glad to hear you got it sorted!
Enjoy the drive and Happy New Year to you as well!
I've tested this method to see how it reacts to crashes. If you bump into a wall or flip and the engine dies, you don't actually need to use the starter button.Hello, Happy New Year to you.
Will this method you described work on the stall feature of the CSP Tourers as well? I mean, I would like to completely get rid of it. Whenever you go off-road, the car engine randomly dies, and it's so annoying to turn it on again.
I’m sorry, but I actually just took a look at the files for those newer cars. The .lua structure in them is way more complex than the older models, and I honestly couldn't figure out exactly where to make the changes to get it to work.Hello, thank you so much my friend, it worked perfectly, thank you so much!
However, do you know where I need to modify these lines on newer mods like the Alfa Romeo or Volvo, please?
FixTheBug-AddTheBug-FixTheBug-AddTheBug-FixTheBug-AddTheBug ™Anyone else seeing horrendous shadow banding on cars and tracks in CSP 0.3.0 p212, mostly on vertical surfaces at high sun angles?
Nothing in CSP Smart Shadows settings or AC video settings seems to fix it, so unless a random tickbox elsewhere is causing it I assume Ilja maybe broke something.
View attachment 1503169 View attachment 1503170
Had similar issues with track objects (banners, pit-walls) - displaying diagonal shadow-stripes... and whist ingame, opened CM and began to tinker with settings, trying to eliminate or reduce the cause/effect.shadow banding
Yes, they are indeed more complex. I'll try to look into it on my end as well. If you find anything on how to do it, please feel free to share it here.I've tested this method to see how it reacts to crashes. If you bump into a wall or flip and the engine dies, you don't actually need to use the starter button.
Just shift to Neutral and rev the engine up—the car will "catch" and start again automatically.
I’m sorry, but I actually just took a look at the files for those newer cars. The .lua structure in them is way more complex than the older models, and I honestly couldn't figure out exactly where to make the changes to get it to work.
Also:
- for car modders to realise that brake lights are not yellow, and to learn how to hide face meshes properly when swapping in stupid anime or Jason Statham/Vin Diesel drivers.
- for Pyyer and Fenryr to Google 'z-fighting and how to avoid it'.
Brilliant. I will give that a try. I have the same issue in VR. Fingers crossed.I use CSP1.80preview9. Anything beyond that and it's stutter city with a full field. Makes no sense and i've tried everything to fix it. I've reset all my CSP settings, I tried a fresh AC installation without mods, driver updates, clean windows installation, etc. and nothing works. Some have suggested that it might be my system, but if that was the case, why does older CSP versions work fine. If it was my system, I think any CSP version would struggle. Plus, all my other games run perfectly so that shoots that theory out of the water.
I have had this issue for a long time but can’t fix it unfortunately.Anyone else seeing horrendous shadow banding on cars and tracks in CSP 0.3.0 p212, mostly on vertical surfaces at high sun angles?
Nothing in CSP Smart Shadows settings or AC video settings seems to fix it, so unless a random tickbox elsewhere is causing it I assume Ilja maybe broke something.
View attachment 1503169 View attachment 1503170
I swear I'm not trying to wind you up, but I used to have this (much worse) on the car paint in any external view, on earlier versions of CSP. Seeing you say it, I realised I haven't seen that for a while (around the same "while" since I updated to 0.3.0 p212). So I went back and checked. Sure as nuts, gone. (No, I haven't made any CSP settings changes recently, either. Too scared to.)Anyone else seeing horrendous shadow banding on cars and tracks in CSP 0.3.0 p212, mostly on vertical surfaces at high sun angles?
Nothing in CSP Smart Shadows settings or AC video settings seems to fix it, so unless a random tickbox elsewhere is causing it I assume Ilja maybe broke something.
View attachment 1503169 View attachment 1503170
Same here, seen it on trees aswell and various cranes and other objects around the track 😡 reverted back to 2.10 preview 1 🤦♂️😢Anyone else seeing horrendous shadow banding on cars and tracks in CSP 0.3.0 p212, mostly on vertical surfaces at high sun angles?
Nothing in CSP Smart Shadows settings or AC video settings seems to fix it, so unless a random tickbox elsewhere is causing it I assume Ilja maybe broke something.
View attachment 1503169 View attachment 1503170
I swear I'm not trying to wind you up, but I used to have this (much worse) on the car paint in any external view, on earlier versions of CSP. Seeing you say it, I realised I haven't seen that for a while (around the same "while" since I updated to 0.3.0 p212). So I went back and checked. Sure as nuts, gone. (No, I haven't made any CSP settings changes recently, either. Too scared to.)
I don't know man, I just don't know. It's like a sadistic, complex, puzzle at this stage.

View attachment 1502926
Losail (Qatar) Circuit FNR - Action/F1-Cams
A high-speed circuit (particularly with F1 mods), with many turns at no less than 100 km/h... and the last three turns feel insane at 200+ km/h. The effort in concentration whilst blasting around this track is on another level - managed to work a sweat after 20 laps.
DOWNLOAD
Happy racing & have a Prosperous New Year!!!
...don't forget to set a few new year resolutions, @Masscot is on the money here!
That's a great idea 👏About all this, one of the great things with AI, Claude or any LLM can extract and compare all the values and checkboxes between CSPsettings.ini file.
Prompt something like "draw an excel comparition of all the differences per CSP settings type you spot between 2 preset files", then join presetA.ini and presetB.ini, and you get something like that :
View attachment 1503229
Meaning you can share presets presets with a fellow simracer and spot the differences that could create your issues.
i've done it multiple times to detect and debug new additions on CSP that would be ON by default on updates.
Hope this would help.