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I had the same issue but it is also related to some windshield shader materials : the Shelby cobra ie have a tiny glass that erases the ground shadows on some cars, with some shadow settings.Well, since installing the latest version of CSP, there are cars where the primary shadow isn't visible, and when driving through shaded areas, the car seems to float, as if it's not touching the ground.
Has anyone else noticed this and knows how to fix it? What's puzzling me is that it doesn't happen with all cars, so I don't know if tweaking the CSP settings will help, or if it's a car mod configuration issue.
(I know this message would be clearer with some images, but the Photo App isn't working very well for me either... 🤷♂️)
To go further, latest CSPs seem to use a simplification/optimisation system on shadows, which can lead to your issue.
can't remember how i fixed it, but first step :
ingame, type "views and video settings" in the task bar, increse or decrease shadows resolution :

This will definitly enhance or worsen your issue. If not related, no changes.
Then in CSP, 2 main settings affecting the shadows :

properly project and realign shadows are sometimes buggy.
And

Where "Automatic splits" can fix the issues,
or "consider distance to ground if miscalculated",
"Shadows opacity" can fix an overbright lighting from Pure settings (so many new settings in latest Pure are not set up properly for old ppfilters, where their default values would intensely brighten shadows),
or "custom shadow matrixes" are sometimes messing up mid range shadows.
Last step, compare bonnet view and driver's view to see if the windshield is involved. Most of the time it's an error between some windshield materials and shadows calculations/applications, but i always ended up fixing it using CSP settings.
And finally, as Masscot brought up, the chunks optimisations and related stuffs, but i'm absolutly not familiar with the whole thing and have them shut down by default since they showed up.
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