Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I had the same bug and solved it in some way by modifying the ext-config.ini, check this post :

Thankyou, this prevents the mirror effect, but it creates a new problem, at least on my side:

spa66.webp
 
Does anyone know how to edit RainFX particle numbers?
I can't find any configuration files for it, or information online.

I'd like to reduce the amount of water droplets that stick on the car body and windows, partly for performance but partly because I think there are too many... even under "light drizzle" weather conditions it appears like a heavy downpour on the windscreen and car parts.
 
It seems that we've reached the DRM status of mod creators. Man..

And it’s exactly what many of us feared. I just came across this listing for this 1970 BRM P153. On the surface, it looks fine it’s listed as a $0.00 (Free) resource. But look closer at the blue box on the right: "DRM Protected Mod" "This mod must be downloaded and installed through the SimVendor desktop application for DRM protection." That’s right. You now need to install a proprietary desktop application and sign in just to use a free Assetto Corsa mod.
This just seems like another one of the HSS guy's silly ideas to make sure he can monetize his crappy mods. Unfortunately he has other modders who he's friendly with he manages to rope into this **** constantly. It'll fail just like his last website that tried this.
 
Hey guys! Long time lurker here.

I was wondering if anybody could help me with an issue I'm having.

I'm putting together the grid for Le Mans 1977 and while everything is perfectly fine during qualifying, in the race, some of the AI aren't using their full speed, going roughly 25 km/h slower than they could/should.

For example, I am using Yezhrod's Porsche 936 that comfortably reaches 340 Km/h during qualifying, but barely goes above 315 Km/h in the race. Same for the Renault A442 and the Mirage GR8. The latter, I modified to be more realistic (according to online sources, it should be doing around 320 Km/h with a qualifying laptime of 3:47 which is now spot on) but again, during the race they refuse to go above 295 Km/h and do laptimes around 4:02.
The Porsche 935s also suffer, barely going above 295 Km/h instead of 315-320 Km/h (there were two versions of the car on the grid, the 935/77 is from Legion, the rest is from the DRM mod).

Does anybody know how can I get the AI to use their full speed?
 
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