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- Italy
Thanks!
Original SDD or ACTK's version? Your UI seems to imply the overhaul is based on the ACTK one.
Thanks!
No problem. I had actk. But it may work on original sdd to.Thanks!
Original SDD or ACTK's version? Your UI seems to imply the overhaul is based on the ACTK one.
This just seems like another one of the HSS guy's silly ideas to make sure he can monetize his crappy mods. Unfortunately he has other modders who he's friendly with he manages to rope into this **** constantly. It'll fail just like his last website that tried this.It seems that we've reached the DRM status of mod creators. Man..
And it’s exactly what many of us feared. I just came across this listing for this 1970 BRM P153. On the surface, it looks fine it’s listed as a $0.00 (Free) resource. But look closer at the blue box on the right: "DRM Protected Mod" "This mod must be downloaded and installed through the SimVendor desktop application for DRM protection." That’s right. You now need to install a proprietary desktop application and sign in just to use a free Assetto Corsa mod.
Here it is. Remove the .txt extensionLink is dead. Would it be possible to reupload it please![]()
As if paying for skins isn't bad enough, lmaoIt seems that we've reached the DRM status of mod creators. Man..
And it’s exactly what many of us feared. I just came across this listing for this 1970 BRM P153. On the surface, it looks fine it’s listed as a $0.00 (Free) resource. But look closer at the blue box on the right: "DRM Protected Mod" "This mod must be downloaded and installed through the SimVendor desktop application for DRM protection." That’s right. You now need to install a proprietary desktop application and sign in just to use a free Assetto Corsa mod.
View attachment 1512132
Coitus Interruptus... 😗... Sure it was annoying but it was memorable and in many ways very realistic. Check the engine explosion...
Literally thought it was an April Fools joke.It seems that we've reached the DRM status of mod creators. Man..
And it’s exactly what many of us feared. I just came across this listing for this 1970 BRM P153. On the surface, it looks fine it’s listed as a $0.00 (Free) resource. But look closer at the blue box on the right: "DRM Protected Mod" "This mod must be downloaded and installed through the SimVendor desktop application for DRM protection." That’s right. You now need to install a proprietary desktop application and sign in just to use a free Assetto Corsa mod.
View attachment 1512132
I do have a couple of his HSS car mods, guess it’s time to shutdown the download message in CM, because before you know, you accidentally hit “update” and get stuck to his DRM crap, which eventually his next step, will need an monthly payment.Literally thought it was an April Fools joke.
It wouldn't even let me log into the site to even have a look at how abominable the "app" is.
I have purchased from them before (Belo Horizonte bundle) and have an account - but I was placed in an eternal login loop.
The whole thing is a microcosm of the world today. More sad than anything else.
I've never really been that impressed with his mods. I find them nearly impossible to spin, it's almost like they've got stability management built into their physics. 3D wise they look pretty good, shame about the wonky physics and DRM shenanigans.I do have a couple of his HSS car mods, guess it’s time to shutdown the download message in CM, because before you know, you accidentally hit “update” and get stuck to his DRM crap, which eventually his next step, will need an monthly payment.
Hello. Could you please tell me how I can get traffic using the traffic tool on your version of the Cote d'Azur? I was able to find files for both maps, but traffic only works on the Azure Cost. Is there a way to combine the files to work to a whole map? Thanks in advance. Greetings from Hanover.Azure Coast + Cote d'Azure v1.1
-fixed grass part near highway/train crossing
mediafire or google drive
GT Sainte Croix v1.3
-fixed detail textures for electric poles
-fixed some vehicle shadow issues (via CSP config only)
-made some white lines in corners smoother
-updated crowd textures
-updated 2 pine tree textures
-more detailed/colorfull/shiny vehicle textures
-shinier water
-added some crew stuff in pits
-added more groove in pits
-added timing tower, showing top 12 of leader board
mediafire or google drive
or via CM in the next couple days
Thx so muchHere it is. Remove the .txt extension
Hey guys! Long time lurker here.
I was wondering if anybody could help me with an issue I'm having.
I'm putting together the grid for Le Mans 1977 and while everything is perfectly fine during qualifying, in the race, some of the AI aren't using their full speed, going roughly 25 km/h slower than they could/should.
For example, I am using Yezhrod's Porsche 936 that comfortably reaches 340 Km/h during qualifying, but barely goes above 315 Km/h in the race. Same for the Renault A442 and the Mirage GR8. The latter, I modified to be more realistic (according to online sources, it should be doing around 320 Km/h with a qualifying laptime of 3:47 which is now spot on) but again, during the race they refuse to go above 295 Km/h and do laptimes around 4:02.
The Porsche 935s also suffer, barely going above 295 Km/h instead of 315-320 Km/h (there were two versions of the car on the grid, the 935/77 is from Legion, the rest is from the DRM mod).
Does anybody know how can I get the AI to use their full speed?
That’s the big advantage about car mods. Bad track mods are not useful, but as long as bad carmods have the basic essentials as shadow, working LODs etc, then these could be used as a grid filler.I've never really been that impressed with his mods. I find them nearly impossible to spin, it's almost like they've got stability management built into their physics. 3D wise they look pretty good, shame about the wonky physics and DRM shenanigans.
TBF, i probably shouldnt say this - BUT - i just do a physics swap with a roughly comparable Bazza car and then that way i've got a nice 3D model with great handling physics! Win, win!That’s the big advantage about car mods. Bad track mods are not useful, but as long as bad carmods have the basic essentials as shadow, working LODs etc, then these could be used as a grid filler.
Man I do hate AMs2 on that aspect, a F1 race with one fantasy F1 car model that use to have a Ferrari, a Redbull, a Haas etc skin. That’s for me one big immersion breaker, even more then racing at a 2026 circuit with only 1923 cars.
Would be interested also where to get that mod?Hello, can you help me find the DB2 mod, which I can't find anywhere?
Thanks in advance.
Hi MrLonguinha17,Here is the link to the "basic skins" for the "ASTON MARTIN DB2" model.
They are for 2 different models (the skin map is practically the same).
For both, I just had to adjust some nomenclature.
1 - AM DB2 by ACLM50
2 - AM DB2 by MG421982
IMPORTANT: driver3d model used is "driver_pudding"
Thanks for pointing me to these cars, unfortunately I already have these ones but I don't believe this is the same car as posted by MrLonguinha17 preview picks. This DB2 you pointed me to is a combination of jaguar and beetle mixture so like a Frankenstein car.ALLARD J2-Cadillac ( fict.)
ASTON MARTIN DB2 Coupe (fict.)
DELAHAYE 175s (fict.)
FERRARI 166 SC ( fict.)
JAGUAR XK 120sDownload lm50 ferrari 166sc TARGA1950 rar
Download File lm50 ferrari 166sc TARGA1950 rarsharemods.com
there are 2 files ".kn5"the normal "jaguar_xk120", LeMans versionand another...
Thanks for the Mondeo config @k_p, again it's a big improvement.Ok, so i made for other one. As i said before they aren't created for this to work so it seems to me that it is pointless even looking into next cars and I have only 3 of them, old versions, from which last one doesn't have fully modelled taillights needed for refraction to work. Its just plain texture, so cant do anything about it. Its up to them to fix that because they take the money anyway. Imo it looks like their cars are made for pre-CSP game at least on this matter.
ext_config for vrc_erc_1999_fortix and again you need to unpack data and delete lines for rear lights from light.ini
View attachment 1512063View attachment 1512064
I didn't adjust them ingame, rather edited the default settings in drivetrain.ini - for the Porsche 935 and the Mirage GR8 at least. I haven't touched the Porsche 936 and the Alpine A442 at all.Are you adjusting your gear ratios to get to the higher speed?
Few possible options:
If you are adjusting gear ratios, then you either need to run a long practice session so the AI can tune theirs, or you can fix the 'final drive' ratio in CM's grid setup screen.
You can also change the defaults in drivetrain.ini
Thanks. But I already have those ones. I´m trying to edit my categories of cars (and tracks) and I could really use icons that represent most of the car tipology (from singleseaters to trucks, etc, etc). I already know how to correspond an icon to a tag. All I need are some fresh and white icons.@Pedro Correia
Our dear departed friend @Fanapryde released track author icons
here: https://www.overtake.gg/downloads/origin-icons.28078/
Other kind of CM enhancements
New car, track categories and flags for Content Manager
This is a feature that has been provided by Content Manager for AC and only works if you have it installed. It enable and shows with icons new categories as series, mods, tags in Content Manager. It´s a first starting point the community can...www.overtake.gg