Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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The problem with backmarkers comes because in my seasons I had to make the individual car/driver differences significant.

Take the 1998 F1 season (or pretty much any other F1 season). You usually have two top drivers fighting for the title. Well last year we had three, in 2007 we had three... but generally there are pairings like Hakkinen/Schumacher and Verstappen/Hamilton, Senna/Prost etc. and their wingmen (Bottas/Barrichello/Berger etc).

That means you have to give these top drivers considerably better AI skill.

Let's take 1998 season (only two base cars).

Hakkinen/Schumacher AI 100

then they have their "wingmen" Irvine/Coulthard AI 94

Rest of the grid has to be 93-89 in order to get authentic and realistic QF results. Anything below 89 is just way too slow.

Okay now you have pretty dramatic speed differences which means the 89 rated drivers will become backmarkers pretty quick. Usually around laps 14-15. AC doesn't have the blue flag AI but you still can handle the overtakes because you have faster car (if you're careful).

But when you have longer races you will get tons of backmarkers and there's ALWAYS that certain amount of randomness when they pit (even with my fuel manipulation system).

This all could have been very easy to solve if you could have "max/min pitstops per race" or "max/min tyre compounds to use" adjustments. But there is none. That is also why we can't really make decent modern post-DRS F1 seasons. Lack of options to use.

I think you COULD get rid of most of the backmarker issues if you rate all drivers at AI skill 100. But then you will get random results.

The way I executed the pitstop and fuel thing was that I simply did the qualifying, went to the race and parked my car next to the pitlane and watched when AI started to pit. I had set 20 lap race so my goal was to get them pitting at lap 10-12. If they pitted earlier, I simply increased their starting/max fuel amount.
Luckily, I used to assign AI skills similar than you mentioned (precisely with F1 1997-2003 champs) and it worked. I think there were some blue flag LUA APP, I can't remember if were from Nuzzi's. I think I have installed it, but I never tested. One that works properly is his rolling start system with 2 different categories. For LM, JGTC, FIA GT, Bathurst races, etc. it makes a good point at least to start the race.

After all, the better quality are the mods, more satisfying results have place in the races.

Ending with that, now I really appreciate the huge work made by 905, F302 and RMS team, because I tested several times his LMP mods meanwhile they were improving and updating their models, and nowadays I get a big smile when I see QF results, race performance and experience in track... Last time, 39 laps had to pass before I was left running alone. All the other cars had already retired because they had run out of tires. But look, 39 entire laps on Le Mans 1999, having hard fight for position, what a sweaty afternoon!
 
You are spoiling us too much hahaha.
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Low Downforce and High Downforce V6 Turbo (T710 / T86/10) and V8 NA (T711 / T88/11) 4 Cars
 
Longshot, But does anyone have the Gabenhood Pikes peak thing he posted before throwing his brain out the window?
 
Does anyone know how to 1. set a rev limit only for neutral and 2. have AI still be able to drive away from standstill?
I can do 1 but not 1+2
 
Is it safe to download and use these filos to use dlss5? Fsecure did not found anything suspicious.
 
SB1
Is it safe to download and use these filos to use dlss5? Fsecure did not found anything suspicious.

It’s a real shame not to be able to enjoy this massive visual improvement—whether due to inadequate hardware or personal choice; I’m truly sorry, but the world moves on.
 
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Does anyone know how to 1. set a rev limit only for neutral and 2. have AI still be able to drive away from standstill?
I can do 1 but not 1+2
I suppose you changed the rev limit from the ai ini.

It could work with a dedicated script.

Set a gear recognition, then set a revlimit for each gear.

Last time i've tried something similar the API was not working as intended (the rpm limit was applied for one frame rather than continuously).

I would suppose it could work, but you'll have to code it, i don't think you can achieve this with a single digit tweak.
 
It’s a real shame not to be able to enjoy this massive visual improvement—whether due to inadequate hardware or personal choice; I’m truly sorry, but the world moves on.
It’s a good sign that you rewrote the message; the first one was a bit... let's say "disparaging" toward the rest of us who, for whatever reason, don't use DLSS5... Thanks.

And don't take these discussions we have as a personal attack, please; I, for instance, don't get angry when you put a cute little poop icon on my post; that poo is there to be used to express an opinion, and one must respect (almost) all opinions, without forgetting that absolute truth does not exist.

Peace and love, pals.
 
It’s a good sign that you rewrote the message; the first one was a bit... let's say "disparaging" toward the rest of us who, for whatever reason, don't use DLSS5... Thanks.

And don't take these discussions we have as a personal attack, please; I, for instance, don't get angry when you put a cute little poop icon on my post; that poo is there to be used to express an opinion, and one must respect (almost) all opinions, without forgetting that absolute truth does not exist.

Peace and love, pals.
I see you didn't realize my "Amen" was sarcastic—otherwise, you wouldn't have "liked" it. Actually, you’re the one who’s intolerant of my opinions... You know why? I didn't even mention you, yet you felt targeted and posted something trying to ridicule what I’d said earlier—and then you complain about the drama? I simply expressed my opinion without singling anyone out or insulting anyone. The post was edited—I had deleted it because I already knew what would happen—but no one can stop me from speaking my mind on a forum, especially when I’m not insulting anyone. Go ahead and ban me now, thanks.
 
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SB1
Is it safe to download and use these filos to use dlss5? Fsecure did not found anything suspicious.

If you really have concerns about the safety of the dll, just buy NBA 2K27 and it will include the DLSS5 NR dll everyone is using right now. So you have the real source of it. And you actually only need this single dll to test it in AC + the newest CSP preview
 
Ok guys, a sensible time has passed so I think I can confidently say we better forget about having pre-1969 Riverside. I aproached directly (apart from the post I made) some people here asking for help but no one was able / willing to do it. So...
 
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Hello everyone,

Been away from AC for some years and I began to put my hands on it again 2 weeks ago...

Currently working to "improve" some cars, especially those from https://thracing.de, I'm mainly focused on adjusting driver/wheel animation when needed, car VAO and minor settings.

With no real surprise, I found the sound volume to be anoyingly unbalanced from this mod to that one and to the kunos', so I'm planing to work on this aspect, too.

This leads me to THE QUESTION: What sounds (kunos, mods, etc.) would you considere as a reference in term of volume ?


As a side note, you can test my new ffb experimentation, using STEER_ASSIST > 1 (among other little things) for a well-known car :)

Oh, I've forgot...
Can someone remember me how to remove the brake light's reflection on the asphalt ?
 

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... What sounds (kunos, mods, etc.) would you considere as a reference in term of volume ?...
With some mods, the sound causes so many issues that driving (or viewing) them isn't enjoyable, like surrounding cars sounding louder than your own when driving in first person view, or cars on the far side of the track echoing as if they were right next to you, or replays with an unpleasant jumble of noises... And I think: if the sound processing pipeline for vanilla AC cars works flawlessly, even across different CSP versions and so on, why change it or make experiments?

Maybe I'm oversimplifying things, but I would stick with replicating Kunos's sound parameters as a guide.
 
I see you didn't realize my "Amen" was sarcastic—otherwise, you wouldn't have "liked" it...
It’s hard to detect sarcasm without non-verbal cues, to be honest... for all I know, my "Like" might have been sarcastic too; funny how that works. But now that it’s clear, I’ve switched it to a sad face—which is exactly how these pointless arguments make me feel.

That’s all I have to say on this matter. Now, let’s move on to Assetto Corsa—that’s what this is really about. 😌
 
It’s hard to detect sarcasm without non-verbal cues, to be honest... for all I know, my "Like" might have been sarcastic too; funny how that works. But now that it’s clear, I’ve switched it to a sad face—which is exactly how these pointless arguments make me feel.

That’s all I have to say on this matter. Now, let’s move on to Assetto Corsa—that’s what this is really about. 😌
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