Assetto Corsa PC Mods General DiscussionPC 

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Boredom GIF
 
Extra FX for VR in preview675 is pretty huge isnt it?

Any got to try it yet? i'm out travelling.
 
How much input latency did you get with ac-dlssg on?
as long as you get at least stable 70 base fps you wont notice any added latency, the only games i wouldnt use framegen tech on are fast paced multiplayer shooters, for any other type of game its a wonderful addition
 
Track and specific cornerCSP preview 649, 634 (and i think till 542)CSP preview 675 (released today)
Monza - T1, parabolica
(pyyer's F1 2011 layout)
kunos bmw z4 gt3
T1 used to be a logjam, parabolica a few cars would almost always go offtrackCars sometimes brake much earlier for T1, even if there is no car ahead, parabolica is okay now

~2 cars almost always crashed at ascari (perhaps the sausage kerb)
Miami Bayside (reverse layout)
kunos bmw z4 gt3
The hairpin at t1 used to be a crashfest and logjam. Car would simply..try to mount each other, creating massive crashcars take t1 properly now, and quite fast too
Lake Blacina (Mascot's layout)
VRC's R25, Mclenna
The banked corner, f1 cars would try to take it flat out, and simply crash. Out of a grid of 30 cars, ~18 would always crash, no matter race or qualifying)F1 cars no longer crash here, but I think they could be faster here
Monaco (pyyer's F1 2026 layout), hotel chicane
kunos sf70h
always a logjam, p1 would rush ahead, while cars behind get stuckno longer a logjam, Lap 1 is obviously slow, but after that, cars do take it okay

sausage curbs (especially marina & stroll corners) do tend to result in logjams & retirements
strength: 97-98 %
aggression: 1-19 %

this is what happens if you do a "quick race"...
1791470970556.gif
cars try to rush to the racing line (restart from escape menu makes this okay)

in general,
  • cars seem to brake a bit earlier sometimes, even when there is no car in front of them
  • ai sometimes just wipes you in a heavy braking corner. It seems to not be aware of player anymore
  • ai will sometimes make extremely 'unrealistic' twitchy moves

But, there are also lot less retirements, it seems a lot more functional now
 

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anyone got the changelog for today's CSP? have to decide if I want to pay in for this one.

would appreciate. Thanks
 
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Hi, this is a top mod. I just have one suggestion regarding physics and one question about graphics:

1- Based on technical specs found in a web site, the acceleration seems too fast. I reduced the values in the "power" file by 10%, increased the weight by 75kg, and raised the first four values in the "wing_body_AOA_CD" file. With these changes, the 0–200 km/h time went from 19.4s to 23.7s, and the 0–1000m time went from 24.6s to 25.8s (figures that are much closer to test results).

2- In external camera views, the car with the touring skin shows the roll cage; however, when I get closer, the cage disappears, and when the car is positioned over the camera, the quality of the interior upholstery changes.
I was planning to fix this by hiding the cage using an extension, but I noticed that the sport skin also alters the rear bumper details. So, I wanted to ask: is this an issue with my configuration? (I don't have the latest CSP) or a hardware limitation? (AMD user)

Regards.
Thanks, I'm glad you like it.

1. I based my spec on official engine dyno graph, transmission gear ratio, weight etc. It achieves 245 km/h max speed and 0-100 km/h in about 6s as stated in official data spec. I don't measure 0 to 200 and 0 to 1000m times. It seems unnecessary to me.
It has 210 whp on 6300 rpm and 255 Nm on 5100 as stated below, confirmed on dyno graph and technical data, so your messing with power.lut is pointless.
Curb weight is 960 kg for lightweigth version. Touring version, which is base model with all extra chrome moldings weights 1075 kg. I set it to that weight and it has asterisk in CM meaning it is without driver.
I research technical data as best as I can and this document is official Porsche for this car, so it seems trustworthy.
s-l99991.webp

s-l9999.webp


2. I dont fully understand this, send me some screenshot if you can. On my end seems to be fine, roll cage is visible all the time. LODs are generated only using main kn5 file without extra parts, but those parts are still visible from far. Interior swiching to low res is set as stated in Kunos pipeline so i consider it to be also fine.
Idk maybe it is your old csp but i doubt that, although there have been a lot of updates now.
 
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Anyone got a golden tip for solving my Assetto crashing ?

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also vanilla assetto corsa without CM gives this crash (so it is not CSP or CM)
its also with k+ track and cars (so it is not a bad car or track mod),
updated NVIDIA driver to latest , to no avail and other games run fine (so it is only AC)...
verified AC files via Steam, still same issue...

Getting withdrawal symptoms already, as a am trying to get it to work already on and off for over 2 weeks now!
 
Anyone got a golden tip for solving my Assetto crashing ?

View attachment 1569984
View attachment 1569988
also vanilla assetto corsa without CM gives this crash (so it is not CSP or CM)
its also with k+ track and cars (so it is not a bad car or track mod),
updated NVIDIA driver to latest , to no avail and other games run fine (so it is only AC)...
verified AC files via Steam, still same issue...

Getting withdrawal symptoms already, as a am trying to get it to work already on and off for over 2 weeks now!
Updating csp helped me somehow...hopefully it helps you out as well
 
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