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- The Bunker
Necrobumping a totally irrelevant random post from over five years ago?Rude.
Necrobumping a totally irrelevant random post from over five years ago?Rude.
It is conversion of gt7 car so I don't make textures. I leave it like that.i think ther are mistakes: the tacho(speedometer) is wrong in your 901. It ends at 250km/h not 300kmh
... I figured it was an early/late model situation as usualy in German cars.
"there were 4 different VDO mechanical speedos used on the Carrera RS:
Originally they were fitted with 150mph or 250kph versions (same as 911T/E/S)
Then, after 9th March 1973 they switched to 180mph or 300kph depending on the country they were first exported to."
made a little hotfix for lighting systemhave fun
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AC HONDA NSX CONCEPT-GT 2016 - Svyatoslav Gridin
v2.0, CSP 0.2.8+ recommended NOTE THAT AI WON'T WORK IN THAT CAR, YOUR GAME WILL CRASH BUT ANY OTHER AI CAR WORKS FINE TRYING TO SOLVE THIS AND PLEASE REPORT ANY ISSUES Major evolution of previous ***** itteration. 3d source - Gran Turismo 7 car includes wide range of csp options: -cosmic...boosty.to
pls read description thoroughly
yes I haveI don´t have this all enabled and it works out of the box. Have you ticked this here?
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all tied to aiCant seem to be able to change the preview?
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I'm on the latest preview (0.3.0-preview736) and preview generation works with any other mods
A few ext_config.ini tweaks later all is finally goodBut the lighting in the tunnel seems a bit weird on my game though? I'm using Pure (with Pure PP)
should work if you create them one by oneCant seem to be able to change the preview?
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I'm on the latest preview (0.3.0-preview736) and preview generation works with any other mods
It’s a real pleasure to drive! Thanks so much. 🙂New update to Porsche 911 Carrera RS (901)
Mainly PBR/materials/textures stuff. Given that I can run GT7 on my PC I take closer look where I used the wrong textures. Probably not everyone will notice the difference.
Changelog:
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- added pbr shaders to previously omitted interior and exterior materials
- adjusted some pbr shaders
- adjusted many interior materials
- changed wrong textures in some meshes
- adjusted tyre texture
- mod size reduction by using some textures in BC7 compression (240 MB to 172MB)
- fixes in gamma ext_config which were previously included in LCS config file
And some more wip screenshots of next release. Still a lot to be done, mainly interior.
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Seems the VAO could be better too. Looks like there is still daylight in the tunnel. A simple check is, if you are in the tunnel and you cycle from day to night, there shouldn’t be a big visual difference.A few ext_config.ini tweaks later all is finally good
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looking good, maybe you could share the camera settings for the preview?
Same as last time, but with some lighting adjustment and 1 pass of DLSS Neural Rendering to itlooking good, maybe you could share the camera settings for the preview?










Correct, that's indeed how it is. I just don't know how to tackle it yet.Seems the VAO could be better too. Looks like there is still daylight in the tunnel. A simple check is, if you are in the tunnel and you cycle from day to night, there shouldn’t be a big visual difference.