Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Not quite what I had in mind! :P
Aplauso audiencia.gif
 
I think I downloaded the wrong Wreckfest game... :D

Screenshot (83654).webp


I'll get straight to the point. You can adjust the hidden damage parameter in the tyres_fx.ini. It is located here

Screenshot A.webp


Within the tyres_fx.ini files (I advise making a backup copy) Look for [PHYSICAL_DAMAGE] section and remove all the ";; hidden" text and save. You will be able to adjust the hidden settings within Content Manager. HAVE FUN!

EDIT: To save people time from repeated testing it's the MAX_DEPTH setting. The visual damage also appears on cpu opponents.
Screenshot (83659).webp
 
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I think I downloaded the wrong Wreckfest game... :D

View attachment 1576185

I'll get straight to the point. You can adjust the hidden damage parameter in the tyres_fx.ini. It is located here

View attachment 1576196

Within the tyres_fx.ini files (I advise making a backup copy) Look for [PHYSICAL_DAMAGE] section and remove all the ";; hidden" text and save. You will be able to adjust the hidden settings within Content Manager. HAVE FUN!

EDIT: To save people time from repeated testing it's the MAX_DEPTH setting. The visual damage also appears on cpu opponents.
View attachment 1576197
1793458215023.webp

There is actually no particular need to open all damage parameters,It is enough to activate them in CM
 
Hi guys,

I'm looking for a F355 Challenge mod for short races with 10-15 bots .

I found several possibilities on different sites but I figured the community here might be able to point me directly toward a version that stands out from the rest ? For now i'm I'd go for the AO Cars

EDIT: google has been my friend and found the conversation in this same topic, I'll have a look at Peter Crill's version at AO Car Mod Asseto's Patreon
 
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Buon pomeriggio, everyone! Stupid question, but I always drive on Hotlap, so I might have missed/unticked something in the past. Is there a way to add spectators to the track?

I want to do a video in the VRC Mexico F1 circuit, but the whole place is just empty, and it clearly destroys immersion, so I just wanted to check if you guys know how to enable spectators.
 
... I might have missed/unticked something in the past. Is there a way to add spectators to the track?...
There's an option named "Hide all spectators" or something like this, under TRACK section I think. Check if that option is unticked. Anyway, the mod have to contain spectators, if not, they can't appear, obviously.
 
I think I downloaded the wrong Wreckfest game... :D

View attachment 1576185

I'll get straight to the point. You can adjust the hidden damage parameter in the tyres_fx.ini. It is located here

View attachment 1576196

Within the tyres_fx.ini files (I advise making a backup copy) Look for [PHYSICAL_DAMAGE] section and remove all the ";; hidden" text and save. You will be able to adjust the hidden settings within Content Manager. HAVE FUN!

EDIT: To save people time from repeated testing it's the MAX_DEPTH setting. The visual damage also appears on cpu opponents.
View attachment 1576197
SAME ENERGY
download.webp


They've seem to have taken a page from GTA5's book. Front and back end caves in while the interior stays intact. Looks the same if I through that Supra off of Mount. Chiliad like the old days.
 
Got a question about traffic planner-ready maps and race features. I exclusively play singleplayer and I've explored a number of the bigger maps available like SRP and L.A. Canyons and such, so I'm wondering: has anyone developed a race mode similar to Tokyo Xtreme Racer / Kaido Battle, where you can find AI opponents in traffic, challenge them, and have short-burst race battles? It doesn't need to run on the same "life bar" system, it could just award the win to whoever's in front after a couple minutes/few miles or so. I think 2Real is supposed to have something vaguely like this but I haven't figured out how to properly incorporate it into what I want to do.
 
WR LMP MegaPack for Assetto Corsa Version 1.3 For Assetto Corsa

Download: https://www.mediafire.com/file/9y1lqf6qb7juaw4/RMS_2000-2003_WR_LMP_Mega_Pack_Version_1.3.7z/file

Models

2000 WR LMP
2001 WR LM 2001
2002 WR LMP-02 AutoExe
2003 WR LMP-02
2003 WR LM 2003

DTM Touring Cars, Group C and GT's Near Finalized: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_Touring_Cars_and_GT's_Near_Finalized

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Model: SSC

Conversion: Neilb1971

Team: RMS

Model Scaling and Model Work: Neilb1971, Peugeot905, Kamil Cader,

Physics: Peugeot905,Kamil Cader

Shader and LOD's: ATCK Sounds: RMS

Changelog Version 1.3

-Reworked rear wing for each model more realistic to real life.
-Updated 2003 WR LMP-02 drivetrain to represent larger 2003 LM675 restrictors
-Added 2003 WR LMP01 Peugeot
-Updated aero to all cars
-Updated weight for all car's
-Powertrain updates for all cars
-ai.ini updates
-update to blurred_objects.ini
-change in default brake bias
-inertia updates for all cars
-Gearbox updates to 2000 WR LMP and 2001 WR LM 2001
-Update to rims and tyres, scaling for both tyre's and rims
-Reworked power.lut for 2003 WR LM 2003 Peugeot
-Gas cutoff times updates for all cars
-Update to colliders.ini and collider shape
-Brake torque adjustment for WR LM 2003 Peugeot and WR LMP
-Update to digital instruments

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Got an error message for all four of these cars. For the missing badge I'm assuming you have to manually attach the brand badge to the car? And I'm guessing it's Peugeot?

For the "ui.car.json" missing file, what is that file? I seem to see that a lot in my error messages. When I click on it to see if there is a fix it says no solution available. I installed it with 7zip installing the files directly into the Assetto Corsa cars folder.

I downloaded his Norma Ford and it installed perfectly fine with no errors.

Screenshot 2026-10-31 143325.webp
 
Got an error message for all four of these cars. For the missing badge I'm assuming you have to manually attach the brand badge to the car? And I'm guessing it's Peugeot?

For the "ui.car.json" missing file, what is that file? I seem to see that a lot in my error messages. When I click on it to see if there is a fix it says no solution available. I installed it with 7zip installing the files directly into the Assetto Corsa cars folder.

I downloaded his Norma Ford and it installed perfectly fine with no errors.

View attachment 1576260
Hit Reload
 

Attachments

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Got a question about traffic planner-ready maps and race features. I exclusively play singleplayer and I've explored a number of the bigger maps available like SRP and L.A. Canyons and such, so I'm wondering: has anyone developed a race mode similar to Tokyo Xtreme Racer / Kaido Battle, where you can find AI opponents in traffic, challenge them, and have short-burst race battles? It doesn't need to run on the same "life bar" system, it could just award the win to whoever's in front after a couple minutes/few miles or so. I think 2Real is supposed to have something vaguely like this but I haven't figured out how to properly incorporate it into what I want to do.
Have you read through the pertinent areas here yet? https://2real.ac/guide
 
Have you read through the pertinent areas here yet? https://2real.ac/guide
Yeah, the 'Race Cars' feature seems similar to what I'm interested in, except for the fact that the races don't end except if I get far enough away, which seems like partway towards what I want but isn't quite there. I might test it out sometime, though.
 
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