Assetto Corsa PC Mods General DiscussionPC 

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Unreal engine has always been and will always be complete and utter garbage and I do not know why people are in such a frenzy to port games to it. I come from Bethesda game modding so I've heard "Switch to UE!!!!" for over a decade at this point but I just don't know why you would do that when in most cases it looks like trash, and in all cases run even worse.
 
Wow they've made it magnitudes worse.
It's a work in progress/proof of concept currently, give it some time and I'm sure it'll look just as good (or better) as on the PS5, I see it has lots of potential for the future.
 
Has anyone tried Unreal Corsa ?

A modder is trying to get AC to rendered with Unreal Engine 5 https://youtube.com/@unrealcorsa?si=Dkw5WF3_lAJqVH5z

I gave it a quick try but it's early access and a bit janky but it may be a way to get ray tracing and Nanite into AC
I found the idea of the waving spectators very nice, to get rid of the cardboard ones we still have. Wonder if we would see this in CSP, maybe Ilja implements it.
 
Good Evening all
Just gone to drive WSC60 Ferrari 250 LM version 1.3 and notice that I have no dials, has it always been this way or has something gone wrong somewhere ? Any help very much appreciated.

Mark
 

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It's a work in progress/proof of concept currently, give it some time and I'm sure it'll look just as good (or better) as on the PS5, I see it has lots of potential for the future.
Im tired of people unifying everything under one thing (either DLSS or UE5). Plus it's destroying the good work of those PD employees for what ? People who cannot be bothered to buy a console ? People trying to flex that they can run GT on their gazilion terraflops PC ? lmao.
 
At least all these modders/coders are trying to move AC forward graphically.
I applaud them for that and hope they can put all their hard work to good use
These mods are all WIP don't forget.
 
I found the idea of the waving spectators very nice, to get rid of the cardboard ones we still have. Wonder if we would see this in CSP, maybe Ilja implements it.
To achieve a generational leap in terms of graphics, AC requires a significant amount of work from Ilija on the crowds, grass, and vegetation; these three elements—in most cases—clash somewhat with the rest of the game, or rather, they make it look "dated."
Regardless of whether one loves or hates DLSS 5, I find that it provides the kind of quality boost to the vegetation that makes every landscape look realistic.
That’s just my personal opinion.
 
Good Evening all
Just gone to drive WSC60 Ferrari 250 LM version 1.3 and notice that I have no dials, has it always been this way or has something gone wrong somewhere ? Any help very much appreciated.

Mark
Say what...

Interesting. I've not updated yet, will give it a go when I do.
 
Hi All. Does anyone know what causes this light beam with a car. It only happens for a couple of seconds in replay but happens again when the car seams to be at a distance. I only have it with one car but to fix it. Thanks.
 

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Very nice overall, thank you :)
Just one thing, and not sure if it's down to my setup specifically, I have part of the track towards the end where there is some weird/crazy flickering happening on the trees/grass/etc.
Yes, I get lot of flickering from leaves or vegetation mainly immediately adjacent to the track, I think for most of or the second half of Pichterberg track. Using latest CSP, C13Aegis on AMD GPU single 4KHDR screen.

Has anyone tried Unreal Corsa ?

A modder is trying to get AC to rendered with Unreal Engine 5 https://youtube.com/@unrealcorsa?si=Dkw5WF3_lAJqVH5z

I gave it a quick try but it's early access and a bit janky but it may be a way to get ray tracing and Nanite into AC
Yes 0.0.3 wasn't too great, but was curious about the latest 0.0.4 update now with FSR so signed up yesterday - I need optimise settings as frame rate dropped on my 6800 XT, but couldn't even find settings inside the app in 5mins I had a play. With ACE constantly crashing, AC Rally motion telemetry bugs, I'm spending time on AC & ACC, so worth a few bux for me see where AC can be pushed to.
 
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Is the car damage add-on you're talking about CrashFX on Overtake?

P.S. I've just downloaded several files from the website, and I only had to wait 4 seconds for the first download. All the following downloads started instantly, with no ads.
 
Overtake most certainly increases the more you download, It starts at 4 seconds
1794306005303.webp

(ignore that it says 1 second i wasn't fast enough to grab it at 4 lol)

It then increases to 8 seconds
1794306069524.webp


3rd download increases it to 10 seconds
1794306094165.webp



I have seen the download reach 16 seconds when downloading skins for the database spreadsheet. Like i understand why they are doing it cause hosting **** ain't free. But 16 seconds adds up over time and it does nothing but annoy users.
 
To achieve a generational leap in terms of graphics, AC requires a significant amount of work from Ilija on the crowds, grass, and vegetation; these three elements—in most cases—clash somewhat with the rest of the game, or rather, they make it look "dated."
Regardless of whether one loves or hates DLSS 5, I find that it provides the kind of quality boost to the vegetation that makes every landscape look realistic.
That’s just my personal opinion.
I hope Ilia starts vibe coding (if he hasn't already), it should be easy to implement those things with claude in November 2026. Heck, nintendo switch 2 games are now playable natively on PC, a couple days after release on switch 2, and with higher frame rates, frame gen, dlss, fsr, higher resolutions and dlss5 is injectable. Gran Turismo 7 is already mostly ported to PC after just one months worth of vibe coding. Claude can basically reverse engineer anything now. It created a freely downloadable clone of the whole Adobe software suite in just a couple weeks. I am waiting for someone to reverse engineer Ferrari F355 challenge, and make it playable with 16x internal resolution, dlss, frame gen, 1440p, 120fps and useable with modern wheels. That is only a few days job for Claude if you have a good paying subscription. Traditional modders might fall by the wayside if they don't embrace AI, instead of blanket rejecting it.
 
Say what...

Interesting. I've not updated yet, will give it a go when I do.
I've had the pack since day one but cannot recall if there ever was an issue, I think I would have said something at the time , strange 🤷‍♀️all is correct with the other cars in the pack. I'm running csp 0.3.2-preview2 and pure LCS 3.59 if that helps.
 

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I hope Ilia starts vibe coding (if he hasn't already), it should be easy to implement those things with claude in November 2026. Heck, nintendo switch 2 games are now playable natively on PC, a couple days after release on switch 2, and with higher frame rates, frame gen, dlss, fsr, higher resolutions and dlss5 is injectable. Gran Turismo 7 is already mostly ported to PC after just one months worth of vibe coding. Claude can basically reverse engineer anything now. It created a freely downloadable clone of the whole Adobe software suite in just a couple weeks. I am waiting for someone to reverse engineer Ferrari F355 challenge, and make it playable with 16x internal resolution, dlss, frame gen, 1440p, 120fps and useable with modern wheels. That is only a few days job for Claude if you have a good paying subscription. Traditional modders might fall by the wayside if they don't embrace AI, instead of blanket rejecting it.
The beauty of AC is that you can have F355 now. Or Need For Speed. Or Geoff Crammond's Grand Prix. or NFS Porsche. Or Test Drive. That is what I love most about it, it is everything you ever want a racing gamer to be, just add imagination.
 
The beauty of AC is that you can have F355 now. Or Need For Speed. Or Geoff Crammond's Grand Prix. or NFS Porsche. Or Test Drive. That is what I love most about it, it is everything you ever want a racing gamer to be, just add imagination.
lol, AC has different physics to F355. Yes AC is my favourite racing sim, but you obviously have no idea about what i was talking about. I was talking about using A.I. for reverse engineering coding and coding with A.I. People not educated about A.I. are making comments like yours far too often.
 
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Traditional modders might fall by the wayside if they don't embrace AI, instead of blanket rejecting it.
I guess i'm falling by the wayside then. For me the fun in modding is creating something myself, figuring out how to do it or a better way to do it. Simply feeding some information into an AI system and letting it create the mod for me is not modding, IMO. I realize others feel differently and I will never put other people down for using AI, but I never will. I actually get enjoyment out of spending hours in Photoshop trying to make a perfect looking grass texture or Blender trying to make some new structure I need. It's called learning and with AI, I don't learn anything.
 
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Good evening everyone. Do we have any conversion for Durban Street Circuit (South Africa)?


Good afternoon everyone.

These days, I've been talking to the Durban Street Circuit owner to make this track available for the whole Assetto Corsa community, and we've reached an agreement.

Hopefully, shin956 will have the rFactor files soon for the future conversion.

Have a good day!
 
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Yup you're not learning anything with AI, if anything it makes you lazier because you won't research how x and y thing work, nah, you'll ask claude/gemini/grok to do it for ya... Yeah, the future isn't bright, it'll be full of AI slopbros asking their beloved AI companion how to wipe their arse.


Oh and vibecoding is absolute ****ing piss but if you like your code and product full of holes, well that ain't my problem.
 
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idk personally, I don't think a mod should be written off if it uses AI automatically, as long as the mod is good. It's just that most of them aren't good. Witchhunting against AI just makes everybody involved cranky, I think we should be getting back to what's really important; cyberbullying people who release bad mods.

edit: I've seen plenty of ai assisted mods in other games that are good, just none in assetto so far lmao
 
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Can AI create the ultimate preview preset? Don't think so
Will an AI ever be capable of thinking: "This has never been done before, and most people will think I'm an idiot for doing it this way, but I'm gonna do it anyway, because I'm special, and I don't even care what people think".

If yes, it's going to be a crappy AI, producing a heap of crappy stuff that only an AI can love. And if no, it's never going to be creative.

But for copying stuff that's already been done, an AI can be quite clever.
 
Overtake most certainly increases the more you download, It starts at 4 seconds
View attachment 1578455
(ignore that it says 1 second i wasn't fast enough to grab it at 4 lol)

It then increases to 8 seconds
View attachment 1578456

3rd download increases it to 10 seconds
View attachment 1578457


I have seen the download reach 16 seconds when downloading skins for the database spreadsheet. Like i understand why they are doing it cause hosting **** ain't free. But 16 seconds adds up over time and it does nothing but annoy users.
So this has finally started "working" for me today - I am now also getting the sliding scale as well.

Was not the case before this morning. They must have made some changes.


I'd be more sympathetic about their hosting costs if 1) the file sizes for the overwhelming majority of AC mods weren't miniscule, even if they do add up over time, and 2) if they were still an independent website, not owned by the ****ing Volkswagen group.

Yes, VW is in financial trouble in their auto business, but I doubt penny pinching by forcing Amazon Prime ads before every download will magically solve those problems. 🙄


And as I've said before - the value in Premium, for me, was the reporting/articles and the community. That all went to **** with the acquisition - and given the quality of their work, I have no interest in going back to being a paid member. I doubt that will improve out of thin air.
 
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