- 1,616

- Fiji
Forget that, how about Gran Turismo 7 rendered in Unreal Engine 5 instead?
Wow they've made it magnitudes worse.
Forget that, how about Gran Turismo 7 rendered in Unreal Engine 5 instead?
It's a work in progress/proof of concept currently, give it some time and I'm sure it'll look just as good (or better) as on the PS5, I see it has lots of potential for the future.Wow they've made it magnitudes worse.
I found the idea of the waving spectators very nice, to get rid of the cardboard ones we still have. Wonder if we would see this in CSP, maybe Ilja implements it.Has anyone tried Unreal Corsa ?
A modder is trying to get AC to rendered with Unreal Engine 5 https://youtube.com/@unrealcorsa?si=Dkw5WF3_lAJqVH5z
I gave it a quick try but it's early access and a bit janky but it may be a way to get ray tracing and Nanite into AC
Im tired of people unifying everything under one thing (either DLSS or UE5). Plus it's destroying the good work of those PD employees for what ? People who cannot be bothered to buy a console ? People trying to flex that they can run GT on their gazilion terraflops PC ? lmao.It's a work in progress/proof of concept currently, give it some time and I'm sure it'll look just as good (or better) as on the PS5, I see it has lots of potential for the future.
To achieve a generational leap in terms of graphics, AC requires a significant amount of work from Ilija on the crowds, grass, and vegetation; these three elements—in most cases—clash somewhat with the rest of the game, or rather, they make it look "dated."I found the idea of the waving spectators very nice, to get rid of the cardboard ones we still have. Wonder if we would see this in CSP, maybe Ilja implements it.
Say what...Good Evening all
Just gone to drive WSC60 Ferrari 250 LM version 1.3 and notice that I have no dials, has it always been this way or has something gone wrong somewhere ? Any help very much appreciated.
Mark
Yes, I get lot of flickering from leaves or vegetation mainly immediately adjacent to the track, I think for most of or the second half of Pichterberg track. Using latest CSP, C13Aegis on AMD GPU single 4KHDR screen.Very nice overall, thank you
Just one thing, and not sure if it's down to my setup specifically, I have part of the track towards the end where there is some weird/crazy flickering happening on the trees/grass/etc.
Yes 0.0.3 wasn't too great, but was curious about the latest 0.0.4 update now with FSR so signed up yesterday - I need optimise settings as frame rate dropped on my 6800 XT, but couldn't even find settings inside the app in 5mins I had a play. With ACE constantly crashing, AC Rally motion telemetry bugs, I'm spending time on AC & ACC, so worth a few bux for me see where AC can be pushed to.Has anyone tried Unreal Corsa ?
A modder is trying to get AC to rendered with Unreal Engine 5 https://youtube.com/@unrealcorsa?si=Dkw5WF3_lAJqVH5z
I gave it a quick try but it's early access and a bit janky but it may be a way to get ray tracing and Nanite into AC
These are WIP previews of the next car he’ll release.Where can I download this from please
I hope Ilia starts vibe coding (if he hasn't already), it should be easy to implement those things with claude in November 2026. Heck, nintendo switch 2 games are now playable natively on PC, a couple days after release on switch 2, and with higher frame rates, frame gen, dlss, fsr, higher resolutions and dlss5 is injectable. Gran Turismo 7 is already mostly ported to PC after just one months worth of vibe coding. Claude can basically reverse engineer anything now. It created a freely downloadable clone of the whole Adobe software suite in just a couple weeks. I am waiting for someone to reverse engineer Ferrari F355 challenge, and make it playable with 16x internal resolution, dlss, frame gen, 1440p, 120fps and useable with modern wheels. That is only a few days job for Claude if you have a good paying subscription. Traditional modders might fall by the wayside if they don't embrace AI, instead of blanket rejecting it.To achieve a generational leap in terms of graphics, AC requires a significant amount of work from Ilija on the crowds, grass, and vegetation; these three elements—in most cases—clash somewhat with the rest of the game, or rather, they make it look "dated."
Regardless of whether one loves or hates DLSS 5, I find that it provides the kind of quality boost to the vegetation that makes every landscape look realistic.
That’s just my personal opinion.
I've had the pack since day one but cannot recall if there ever was an issue, I think I would have said something at the time , strange 🤷♀️all is correct with the other cars in the pack. I'm running csp 0.3.2-preview2 and pure LCS 3.59 if that helps.Say what...
Interesting. I've not updated yet, will give it a go when I do.
The beauty of AC is that you can have F355 now. Or Need For Speed. Or Geoff Crammond's Grand Prix. or NFS Porsche. Or Test Drive. That is what I love most about it, it is everything you ever want a racing gamer to be, just add imagination.I hope Ilia starts vibe coding (if he hasn't already), it should be easy to implement those things with claude in November 2026. Heck, nintendo switch 2 games are now playable natively on PC, a couple days after release on switch 2, and with higher frame rates, frame gen, dlss, fsr, higher resolutions and dlss5 is injectable. Gran Turismo 7 is already mostly ported to PC after just one months worth of vibe coding. Claude can basically reverse engineer anything now. It created a freely downloadable clone of the whole Adobe software suite in just a couple weeks. I am waiting for someone to reverse engineer Ferrari F355 challenge, and make it playable with 16x internal resolution, dlss, frame gen, 1440p, 120fps and useable with modern wheels. That is only a few days job for Claude if you have a good paying subscription. Traditional modders might fall by the wayside if they don't embrace AI, instead of blanket rejecting it.
lol, AC has different physics to F355. Yes AC is my favourite racing sim, but you obviously have no idea about what i was talking about. I was talking about using A.I. for reverse engineering coding and coding with A.I. People not educated about A.I. are making comments like yours far too often.The beauty of AC is that you can have F355 now. Or Need For Speed. Or Geoff Crammond's Grand Prix. or NFS Porsche. Or Test Drive. That is what I love most about it, it is everything you ever want a racing gamer to be, just add imagination.
I guess i'm falling by the wayside then. For me the fun in modding is creating something myself, figuring out how to do it or a better way to do it. Simply feeding some information into an AI system and letting it create the mod for me is not modding, IMO. I realize others feel differently and I will never put other people down for using AI, but I never will. I actually get enjoyment out of spending hours in Photoshop trying to make a perfect looking grass texture or Blender trying to make some new structure I need. It's called learning and with AI, I don't learn anything.Traditional modders might fall by the wayside if they don't embrace AI, instead of blanket rejecting it.
Good evening everyone. Do we have any conversion for Durban Street Circuit (South Africa)?
Will an AI ever be capable of thinking: "This has never been done before, and most people will think I'm an idiot for doing it this way, but I'm gonna do it anyway, because I'm special, and I don't even care what people think".Can AI create the ultimate preview preset? Don't think so
So this has finally started "working" for me today - I am now also getting the sliding scale as well.Overtake most certainly increases the more you download, It starts at 4 seconds
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(ignore that it says 1 second i wasn't fast enough to grab it at 4 lol)
It then increases to 8 seconds
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3rd download increases it to 10 seconds
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I have seen the download reach 16 seconds when downloading skins for the database spreadsheet. Like i understand why they are doing it cause hosting **** ain't free. But 16 seconds adds up over time and it does nothing but annoy users.