I use AdGuard for Windows, with this rule, it bypasses the ad trigger, and the download starts immediately, just as it used to. I’m not sure if this rule is compatible with other ad blockers.
View attachment 1577963
The last update post for BR Engineering BR1, this time it's mostly improvements from what already been done, and some new things.
-Car shape was reworked.
-Brake ducting tape is working with ducting setting in the setup, for rear and front brakes on both low and high downforce aero kits.
-Pitlane lights on top: green, blue, purple for specific skins, turns off and on when leaving and entering pitlane.
-Added TC1 and TC2, 8 engine modes that can be changed up and down on extra buttons. TC and engine mode controllers animated.
-Added water and radio wire model, appears when the driver is inside.
-Damage textures.
-AO maps for int and ext.
-app script with 5 options to control BR1 AI cars headlights.
-Animations for left and right air ducts in the cockpit.
-Internal lighting script to slightly improve materials look in the cockpit.
-Some AER sound changes. (Mod has two cars with AER and Gibson engines)
Might forgot something to include in the list. So, no more updates, next time is release.
So with dlss 5, and for those of us with strong enough pcs to use it properly with its completely adjustable settings, ppf filter patreon subscription ripoff fools like "c13aegis" have finally become redundant! their only way forward now is to make reshades for 2 systems of AC graphics, pathetic grubs making money from other peoples work
Lmao you're using generative AI that ripoff everything that has been used to train the model but you do you.
AIslop bros are insufferable. I'm not even subbed to C13 but I'll always prefer the human version over the slop garbage made by and for unimaginative people. Plus it looks like **** anyways, if your take on super realistic graphics are washed out colours and cloudy skies as far as the eye can see, yeah, whatever.
Lmao you're using generative AI that ripoff everything that has been used to train the model but you do you.
AIslop bros are insufferable. I'm not even subbed to C13 but I'll always prefer the human version over the slop garbage made by and for unimaginative people. Plus it looks like **** anyways, if your take on super realistic graphics are washed out colours and cloudy skies as far as the eye can see, yeah, whatever.
DLSS5 is little more than a crappy ReShade preset, locked to specific hardware, with a similar performance penalty. It's much easier to ignore once you realize this.
I'm actually not 100% thrilled with the recent 3.10 branch of AEGIS, but I've paid in for every single major release since I adopted it over the standard filters. It is essential for my AC experience at this point.
View attachment 1577963
The last update post for BR Engineering BR1, this time it's mostly improvements from what already been done, and some new things.
-Car shape was reworked.
-Brake ducting tape is working with ducting setting in the setup, for rear and front brakes on both low and high downforce aero kits.
-Pitlane lights on top: green, blue, purple for specific skins, turns off and on when leaving and entering pitlane.
-Added TC1 and TC2, 8 engine modes that can be changed up and down on extra buttons. TC and engine mode controllers animated.
-Added water and radio wire model, appears when the driver is inside.
-Damage textures.
-AO maps for int and ext.
-app script with 5 options to control BR1 AI cars headlights.
-Animations for left and right air ducts in the cockpit.
-Internal lighting script to slightly improve materials look in the cockpit.
-Some AER sound changes. (Mod has two cars with AER and Gibson engines)
Might forgot something to include in the list. So, no more updates, next time is release.
Can't wait for the release! Know I'm not asking this to rush, but is there anything along the lines of a release window at the moment? Again, love the work you do.
Sorry, but I cant confirm this. I've just downloaded two files at Overtake, first one had a waiting time of 4s, second download I've had to wait 8s. Maybe a geographic problem or simply on your side. 🤷♂️
Sorry, but I cant confirm this. I've just downloaded two files at Overtake, first one had a waiting time of 4s, second download I've had to wait 8s. Maybe a geographic problem or simply on your side. 🤷♂️
When did claude suddenly become all mighty that now I receive 10 dms, of people asking permission to convert my mods into F1 25, forza 6, F1 Championship Edition and whatever racing game exist in this world?
EDIT : And overtake removed the possibility to download my 2006 mod pending virus investigation ? I heard that there was an influx of AI slopped virus submitted but even previous submissions are under review?
Sorry, but I cant confirm this. I've just downloaded two files at Overtake, first one had a waiting time of 4s, second download I've had to wait 8s. Maybe a geographic problem or simply on your side. 🤷♂️
How right Einstein was when he spoke about the relativity of time; waiting 16 seconds for a download to begin is an eternity for some, yet a mere fleeting moment for others—especially on their wedding night... 😶
I wonder, how and why don't we see the "usual stuff" on Overtake anymore? There way less skins posted for example, I guess a lot of creators migrated to Patreon but I've noticed that a shift happened recently. Maybe it's due to the whole virus ********, but now that's been taken care of, why is it not back to "normal"? IDK, maybe it's just me.
When did claude suddenly become all mighty that now I receive 10 dms, of people asking permission to convert my mods into F1 25, forza 6, F1 Championship Edition and whatever racing game exist in this world?
EDIT : And overtake removed the possibility to download my 2006 mod pending virus investigation ? I heard that there was an influx of AI slopped virus submitted but even previous submissions are under review?
This year. It has become incredibly efficient at decoding, reverse engineering, reorganising, but mostly it is incredible at converting/formating.
Overtake, Discord, Patreon is now invaded with ai based apps and mods, which are sometimes impossible to read and/or correct from a human perspective.
So, now that your 3d models are being converted at the same speed you would turn a movie into a mp4 (including the parasites and losses in details) and without any effort and barely any knowledge in 3D/rendering/coding, this is no surprise your mods could be part of a much larger library accross racing games.
I'll give you an example :
On Ac i'm pretty much noobish on LUA language. I know a bit of python, got into rust or java, stuffs like that, pet hobbies, nothing commercially exploitable.
I started looking into lua optimisation, which is not THAT complicated, until you get several modules, several calls, a pipeline, a main bus, flattened data. It's... a little messy without a coffee cup, and since @Peter Boese was often referring optimisations for luas, i was pretty excited to learn a little bit more.
After a month of work, i gained around 50% of performance on my little scripts. PPfilters, apps, a bit of a pain in the ass, but worth it.
Work gave me a 500€ coupon for Claude when its new agent came out, "Fable" and "Cloud", which allows to link github to your AI agent on your workstation. Was supposed to use it over the year, but it's no use for me, i barely exploit the possibilities of its medium agent (which would probably last for a decade with a 500€ budget), so i gave it a try for my pet projects.
The thing cut the whole project into 25 modules (used to be 3), shared all data accross everything, flattened the keys, kept the calls to a minimum, included a debug that i could only dream to integrate in the UI, and managed to cut the perf by 80%.
I just asked. No coding involved. It did it by itself, and because i have a very raw idea what it exactly did, i specifically separated the "optimisation" part from the "script part" so i could still keep a hand on what is actually my own code. I still think it's wild it became that efficient, when i started using Claude it was barely able to process a 100 lines function without spitting out garbage, so it was absolutly out of the question to let it process a 10k lines file. Now, in my closed environment, i can basically ask it for anything, and the success rate is pretty high.
Since i got into this i'm part of a few developpers forums, discords and related subreddits. It's everywhere. If you have a look of what's being said and aknowledged in the dev community, it's a morbid reading of people just abandoning the idea of actually getting back at coding by hand, because either business deadlines are now integrating Ai coding or because the code that Claude is spitting out is actually doing the job, something it was barely able to do a year ago.
The question is not if this is ethical (it's not), rewarding (it's absolutly not) nor easy to debug (oh boy is it the matrix), from a business perspective : it works without having a team of 10 people working for a week. It gives results in half a day. So it 's slowly becoming the norm in business sides.
I've seen warnings about he astronomical costs this could become when noone is neither reviewing nor understanding what was done, sometimes for months, and when something actually will be broken and beyond repair, because noone had an actuall deep look into what was done.
On our hobby, however, there's no reviewing at all. Your 3d models are just as easy to share/exploit as it is to record netflix on a computer and share it as mp4.
And because you can include malwares bits and hide them pretty well into anything that windows/AC opens and reads (in example, a car sound script), Overtake is now flooded with mods they have no control/security checks available for. As many other modding communities (Rimworld, Kerbal Space program, Cyberpunk, Skyrim), noone was prepared to be flooded by ai slop at this rate.
It took one year to come from "well not close to anything proper" to "ouch this is actually working as intended", with a prompt.
From a more general gaming perspective however, and on specialised tools (audio & video softwares, CNC controllers, 3D softwares), AI cannot come up with new ideas, it can only optimise or exploit existing stuffs.
It's just so weird being stuck in this timeline where you could do whatever you wanted from a computer and yet be so disconnected from the rewarding part of creation, which seems to be replaced with virtual social credits or patreon subs . I'll finish Aiwhisperer for Ac and my other mods for Rimworld and KSP, and then probably go learn gardening or something more connected to my primate brain.
Honestly, knowing my ideas could be just transposed to another app in a click is not making me proud nor happy.
And when it comes to AC, everything is raw, work in progress, not polished, bugged, broken on each new CSP...
Add 100s of new apps a month and you get stuck in a loop of testings, disapointments and embarrassing moments of disbelief, a great way of dealing with what should be a hobby for your spare time.
At this point i miss the joy of Racedriver Grid, where you had a career, a great gameplay, a personnality and hours of fun without tweaking anything.
DLSS5 is little more than a crappy ReShade preset, locked to specific hardware, with a similar performance penalty. It's much easier to ignore once you realize this.
I'm actually not 100% thrilled with the recent 3.10 branch of AEGIS, but I've paid in for every single major release since I adopted it over the standard filters. It is essential for my AC experience at this point.
Ever pic posted there rendered thu DLSSlop looks the ****ing same lmao. Literally every pic using that slop is the same. There is no variety, but if you're happy with your stuff looking like all the other stuff there whatever my dude.
Oh and btw if you really need this to make good photos... Anyways. I've always believed people leaning heavily into AI were not the sharpest tools in the shed and it's confirmed every day.