Assetto Corsa PC Mods General DiscussionPC 

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2 new liveries plus small update


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BMW M3 E46 GTR - V8SC NTi #89

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Another classic livery to fill the grid - enjoy!
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Fictional skin for this mod.
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Happy racing!
 
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Latest issue of Touring Car Magazine is a special issue dedicated to sim racing stuff. Some interesting comments in here. Especially find it interesting that rF2 and RaceRoom are considered by the real drivers to be the furthest away from real of the lot. AC is used by one of them at least, if not more. Great story on developing the original TOCA game too.
 
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You made it!

Hadn't touched that other one, the whole description screamed AI written*, but I hadn't realised it was quite that level of BS.

Although on the subject of placebo sliders, never forget this is the game where Stefano added a 'simulation value' to the main ini file just because he was fed up of 'how sim is it?' discussion.

Anyway, announce 0.86!
I've been busy with some other projects (and the wildfire that took place a few meters away from my house 2 weeks ago - been part of the evacuated zone in Fontainebleau, FR. Was quite something).


I got some help from people external to AC, and we went in multiple directions with ai whisp. It's getting weirder. We have simple ray casting for positioning, something Andreas used at first for realistic track Day app, but then abandonned for a corridor system - which is the system i used before, and abandoned for raycasting. We should work as a team - i swear this is getting hilariously uneffective at this point.

But it's super fun to work on as a hobby, although i wish there was a faster way to test and implement everything - right now i went from "helping AC's AI" to "fight against it". I won't comment on the reverse colliders and other hidden monstruosities that would revert the car sides and make 2 people work on different cars with a reverted code, just to finally agree it might be time to burn the whole computer as a silent protest.

The cognitive biases are insane when dealing with a simracing physics as well, until you debug everything and make sure something happening is part of the script, not just an imaginary validation where you self clap an outside overtake that Vanilla AC would have made anyway, even without your glorious calculations.

So AIwhisp v0.86 is probably gonna be out somewhere around september, if i manage to simplify everything. I already managed to script the complicated inputs (throttle mainly) and get really good pace with a Default set, which should satisfy 90% of the users, with the dev tweaks still available for personnal preference.

So far i'm attempting to make a faster car be unbothered when meeting slower ones. So it's overtakes from both insides and outsides, with all the boring conditions for inputs and other stuffs that i won't develop here for obvious attention keeping reasons.





Think his creation is being removed from Overtake completely, as I even can not find my own reply in this posting. If so then would be very unique in the history of RD/OvT, as normally they first lock the topic and delete the download.
I suppose it was so obvious and easy to spot (a double click on notepad, and some screenshots, which i provided immediatly) that the investigation went fast.

I'm more worried about the state of mind behind all this. I wish the guy contacted me with some "here's my attempts at positioning" or "why not implement this kind of stuffs". Sadly the chatbot used was clearly going for customer satisfaction, not for script accuracy. I couldn't find one damn thing that was worth adding to aiwhisp, which would have made the operation a little less useless.

As far as Aiwhisperer go, it's a pretty simple read : it's an experiment that anyone can use as a baseline (until something better comes up) and empile logics on. The soft architecture is even provided in the app files, so it's not really a "i found stuff and i m gonna hide them deep into deep nonsense". It's already begging for people to dive in and participate.

I'd rather do it in a collegial way, not for internet points
 
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